I have one OXP - based on Andromeda but the model is replaced by the NASA's ISS. This is what I see on the console:
Code: Select all
$ GNUstep/Applications/Oolite/oolite
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
Code: Select all
Opening log for Oolite version 1.91 (x86-64 test release) under Linux 6.2.0-37-generic at 2023-11-27 21:57:53 +0100.
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 8 processors detected. System RAM: 32006 MB (free: 8572 MB).
Build options: OpenAL, GLSL shaders, new planets, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
21:57:53.862 [process.args]: Startup command: ./oolite.app/oolite
21:57:54.249 [display.mode.list.native]: X11 native resolution detected: 3840 x 1080
21:57:54.390 [joystick.init]: Number of joysticks detected: 0
21:57:54.391 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 525.147.05"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce GTX 750 Ti/PCIe/SSE2".
21:57:54.391 [rendering.opengl.extensions]: OpenGL extensions (357):
GL_ARB_shader_objects, GL_NV_geometry_shader4, GL_ARB_shading_language_include, GL_EXT_draw_buffers2, GL_NV_pixel_data_range, GL_NVX_gpu_memory_info, GL_NV_register_combiners2, GL_ARB_fragment_program, GL_NV_vertex_program3, GL_ARB_polygon_offset_clamp, GL_ARB_texture_gather, GL_ARB_texture_filter_anisotropic, GL_NV_shader_atomic_int64, GL_ARB_texture_rectangle, GL_ARB_multi_bind, GL_NV_bindless_multi_draw_indirect_count, GL_NV_timeline_semaphore, GL_EXT_texture_mirror_clamp, GL_NV_gpu_program4_1, GL_ARB_texture_rgb10_a2ui, GL_ARB_seamless_cube_map, GL_ARB_multitexture, GL_ARB_vertex_buffer_object, GL_ARB_texture_barrier, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_enhanced_layouts, GL_ARB_shader_image_load_store, GL_EXT_framebuffer_blit, GL_ARB_texture_multisample, GL_NV_gpu_program_fp64, GL_NV_gpu_program5_mem_extended, GL_ARB_fragment_shader, GL_EXT_texture_compression_rgtc, GL_ARB_shader_precision, GL_EXT_blend_subtract, GL_EXT_texture3D, GL_EXT_bindable_uniform, GL_ARB_ES2_compatibility, GL_ARB_texture_float, GL_ARB_draw_instanced, GL_NV_texture_rectangle_compressed, GL_ARB_texture_buffer_object_rgb32, GL_NV_transform_feedback2, GL_EXT_packed_depth_stencil, GL_NV_command_list, GL_NV_explicit_multisample, GL_NV_texgen_reflection, GL_NV_primitive_restart, GL_ARB_depth_clamp, GL_ARB_shading_language_packing, GL_AMD_multi_draw_indirect, GL_ARB_texture_stencil8, GL_EXT_texture_edge_clamp, GL_ARB_explicit_uniform_location, GL_KHR_context_flush_control, GL_ARB_occlusion_query2, GL_NV_conditional_render, GL_ARB_vertex_type_10f_11f_11f_rev, GL_KHR_shader_subgroup, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_texture_sRGB_R8, GL_ARB_texture_query_levels, GL_KHR_debug, GL_ARB_shader_clock, GL_EXT_polygon_offset_clamp, GL_EXT_Cg_shader, GL_NV_query_resource_tag, GL_NV_vdpau_interop, GL_ARB_debug_output, GL_ARB_sample_shading, GL_EXT_provoking_vertex, GL_EXT_blend_minmax, GL_ARB_vertex_attrib_binding, GL_NV_point_sprite, GL_EXT_blend_equation_separate, GL_EXT_shadow_funcs, GL_ARB_draw_buffers, GL_ARB_uniform_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_NV_float_buffer, GL_ATI_texture_mirror_once, GL_KHR_blend_equation_advanced, GL_NV_ES3_1_compatibility, GL_NV_draw_texture, GL_ARB_shading_language_100, GL_NV_gpu_shader5, GL_ARB_seamless_cubemap_per_texture, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_NV_uniform_buffer_std430_layout, GL_ARB_direct_state_access, GL_ARB_vertex_array_bgra, GL_ARB_ES3_compatibility, GL_EXT_blend_color, GL_KHR_blend_equation_advanced_coherent, GL_ARB_stencil_texturing, GL_ARB_parallel_shader_compile, GL_ARB_multisample, GL_EXT_multiview_timer_query, GL_ARB_compute_shader, GL_NV_feature_query, GL_EXT_texture_sRGB, GL_EXT_memory_object_fd, GL_EXT_window_rectangles, GL_ARB_transform_feedback2, GL_NV_register_combiners, GL_ARB_texture_compression_bptc, GL_ARB_texture_border_clamp, GL_NV_texture_env_combine4, GL_ARB_shader_draw_parameters, GL_ARB_shader_ballot, GL_ARB_imaging, GL_EXT_blend_func_separate, GL_ARB_copy_image, GL_ARB_vertex_attrib_64bit, GL_ARB_multi_draw_indirect, GL_ARB_depth_buffer_float, GL_ARB_texture_buffer_object, GL_ARB_sampler_objects, GL_NV_copy_image, GL_ARB_conditional_render_inverted, GL_ARB_blend_func_extended, GL_EXT_shader_image_load_formatted, GL_ARB_timer_query, GL_EXT_gpu_shader4, GL_EXT_vertex_array_bgra, GL_EXT_texture_swizzle, GL_ARB_query_buffer_object, GL_ARB_arrays_of_arrays, GL_NV_gpu_multicast, GL_ARB_texture_env_combine, GL_NV_shader_thread_shuffle, GL_EXT_bgra, GL_ARB_transpose_matrix, GL_NV_query_resource, GL_EXT_fog_coord, GL_EXT_depth_bounds_test, GL_NV_fragment_program_option, GL_EXT_framebuffer_multisample, GL_ARB_transform_feedback3, GL_NV_blend_equation_advanced_coherent, GL_SUN_slice_accum, GL_ARB_base_instance, GL_NV_fragment_program, GL_ARB_ES3_1_compatibility, GL_ARB_transform_feedback_instanced, GL_EXT_x11_sync_object, GL_NV_draw_vulkan_image, GL_ARB_vertex_program, GL_ATI_draw_buffers, GL_NV_vertex_array_range2, GL_ARB_invalidate_subdata, GL_NVX_nvenc_interop, GL_KHR_parallel_shader_compile, GL_EXT_texture_storage, GL_EXT_shader_integer_mix, GL_NV_framebuffer_multisample_coverage, GL_ARB_sync, GL_NV_vertex_program, GL_EXT_compiled_vertex_array, GL_ARB_program_interface_query, GL_ARB_shader_storage_buffer_object, GL_NV_path_rendering, GL_EXT_multiview_texture_multisample, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_get_texture_sub_image, GL_ARB_indirect_parameters, GL_NV_transform_feedback, GL_EXT_secondary_color, GL_ARB_texture_buffer_range, GL_ARB_texture_storage, GL_NV_packed_depth_stencil, GL_NV_blend_minmax_factor, GL_NV_internalformat_sample_query, GL_NV_blend_equation_advanced, GL_ARB_shader_atomic_counter_ops, GL_KHR_no_error, GL_ARB_shader_texture_lod, GL_ARB_clear_buffer_object, GL_EXT_packed_float, GL_NV_fog_distance, GL_NV_ES1_1_compatibility, GL_EXT_texture_object, GL_SGIX_depth_texture, GL_EXT_texture_integer, GL_EXT_multi_draw_arrays, GL_ARB_spirv_extensions, GL_ARB_half_float_vertex, GL_NV_blend_square, GL_EXT_gpu_program_parameters, GL_ARB_texture_env_dot3, GL_NVX_conditional_render, GL_EXT_texture_shared_exponent, GL_NV_shader_buffer_load, GL_NV_compute_program5, GL_EXT_packed_pixels, GL_ARB_framebuffer_no_attachments, GL_EXT_texture_lod_bias, GL_ARB_ES3_2_compatibility, GL_ARB_window_pos, GL_NV_multisample_coverage, GL_NV_copy_depth_to_color, GL_ARB_buffer_storage, GL_NV_shader_storage_buffer_object, GL_ARB_occlusion_query, GL_EXT_import_sync_object, GL_ARB_draw_elements_base_vertex, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_gpu_shader_fp64, GL_NV_half_float, GL_EXT_texture_env_dot3, GL_EXT_texture_buffer_object, GL_NV_light_max_exponent, GL_EXT_texture_compression_dxt1, GL_ARB_derivative_control, GL_NV_texture_barrier, GL_ARB_texture_mirrored_repeat, GL_ARB_vertex_array_object, GL_EXT_semaphore_fd, GL_EXT_texture_lod, GL_EXT_vertex_array, GL_NV_fence, GL_NV_multisample_filter_hint, GL_ARB_sparse_buffer, GL_KTX_buffer_region, GL_ARB_geometry_shader4, GL_ARB_fragment_program_shadow, GL_KHR_robust_buffer_access_behavior, GL_EXT_pixel_buffer_object, GL_NV_depth_buffer_float, GL_NV_bindless_multi_draw_indirect, GL_EXT_direct_state_access, GL_NV_texture_shader2, GL_ARB_texture_cube_map, GL_ARB_map_buffer_range, GL_NV_texture_compression_vtc, GL_ARB_gpu_shader5, GL_EXT_texture_compression_latc, GL_ARB_texture_storage_multisample, GL_EXT_transform_feedback2, GL_ARB_tessellation_shader, GL_ARB_point_parameters, GL_ARB_fragment_layer_viewport, GL_EXT_geometry_shader4, GL_ARB_shader_subroutine, GL_EXT_texture_shadow_lod, GL_EXT_separate_shader_objects, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_conservative_depth, GL_NV_uniform_buffer_unified_memory, GL_EXT_vertex_attrib_64bit, GL_NVX_progress_fence, GL_NV_vdpau_interop2, GL_EXTX_framebuffer_mixed_formats, GL_EXT_texture_env_add, GL_ARB_framebuffer_sRGB, GL_EXT_draw_instanced, GL_EXT_separate_specular_color, GL_ARB_pipeline_statistics_query, GL_NV_texture_rectangle, GL_EXT_point_parameters, GL_ARB_shader_bit_encoding, GL_ARB_sparse_texture, GL_NV_texture_shader3, GL_NV_occlusion_query, GL_EXT_texture_sRGB_decode, GL_EXT_texture_env_combine, GL_ARB_texture_compression, GL_S3_s3tc, GL_NV_vertex_array_range, GL_EXT_framebuffer_sRGB, GL_ARB_texture_env_add, GL_EXT_timer_query, GL_EXT_framebuffer_object, GL_OVR_multiview, GL_NV_bindless_texture, GL_EXT_stencil_two_side, GL_ARB_transform_feedback_overflow_query, GL_ARB_clip_control, GL_NV_depth_clamp, GL_ARB_gpu_shader_int64, GL_ARB_draw_buffers_blend, GL_NV_fragment_program2, GL_NV_shader_thread_group, GL_ARB_compressed_texture_pixel_storage, GL_EXT_stencil_wrap, GL_ATI_texture_float, GL_ARB_texture_query_lod, GL_ARB_compatibility, GL_ARB_texture_swizzle, GL_ARB_shader_texture_image_samples, GL_ARB_provoking_vertex, GL_ARB_internalformat_query2, GL_EXT_texture_array, GL_NV_alpha_to_coverage_dither_control, GL_ARB_shadow, GL_ARB_get_program_binary, GL_EXT_memory_object, GL_ARB_texture_env_crossbar, GL_ARB_texture_view, GL_OVR_multiview2, GL_NV_vertex_attrib_integer_64bit, GL_EXT_rescale_normal, GL_ARB_shading_language_420pack, GL_AMD_seamless_cubemap_per_texture, GL_NV_gpu_program4, GL_NV_shader_atomic_counters, GL_EXT_texture_compression_s3tc, GL_ARB_texture_compression_rgtc, GL_ARB_separate_shader_objects, GL_NV_vertex_program1_1, GL_NV_vertex_program2_option, GL_IBM_rasterpos_clip, GL_NV_shader_atomic_float, GL_ARB_gl_spirv, GL_NV_robustness_video_memory_purge, GL_ARB_depth_texture, GL_EXT_texture_filter_anisotropic, GL_ARB_explicit_attrib_location, GL_ARB_shader_image_size, GL_ARB_robustness, GL_ARB_compute_variable_group_size, GL_NV_parameter_buffer_object2, GL_ARB_draw_indirect, GL_NV_texture_shader, GL_ARB_copy_buffer, GL_EXT_semaphore, GL_ARB_color_buffer_float, GL_ARB_viewport_array, GL_ARB_half_float_pixel, GL_EXT_shader_image_load_store, GL_ARB_shader_group_vote, GL_SGIS_texture_lod, GL_NV_parameter_buffer_object, GL_NV_gpu_program5, GL_ARB_shader_atomic_counters, GL_ARB_cull_distance, GL_ARB_clear_texture, GL_SGIX_shadow, GL_NV_texture_multisample, GL_ARB_map_buffer_alignment, GL_NV_shader_subgroup_partitioned, GL_NV_vertex_program2, GL_ARB_internalformat_query, GL_ARB_texture_rg, GL_ARB_point_sprite, GL_ARB_fragment_coord_conventions, GL_NV_vertex_buffer_unified_memory, GL_KHR_robustness, GL_ARB_framebuffer_object, GL_ARB_vertex_shader, GL_ARB_instanced_arrays, GL_EXT_abgr, GL_ARB_bindless_texture
21:57:54.393 [rendering.opengl.shader.support]: Shaders are supported.
21:57:54.407 [searchPaths.dumpAll]: Resource paths:
~/GNUstep/Applications/Oolite/oolite.app/Resources
AddOns
AddOns/Basic-debug.oxp
AddOns/ISS.oxp
21:57:54.409 [MSAA.setup]: Multisample anti-aliasing not requested.
21:57:54.535 [shipData.load.begin]: Loading ship data.
21:57:54.691 [script.javascript.init]: JavaScript reset successful.
21:57:54.764 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'Connection refused' (outStream status: 7, inStream status: 7)."
21:57:54.764 [debugTCP.send.warning]: Error sending packet header, retrying.
21:57:54.788 [debugTCP.send.error]: The following packet could not be sent: {"Oolite version" = "1.91"; "packet type" = "Request Connection"; "protocol version" = 65792; }
21:57:54.789 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'bad stream.' (outStream status: 0, inStream status: 0)."
21:57:54.789 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
21:57:54.813 [startup.complete]: ========== Loading complete in 0.95 seconds. ==========
21:58:17.977 [exception]: ***** Exception checking controls [pollDemoControls]: NSInternalInconsistencyException : NSIncrementExtraRefCount() asked to increment too far for <GSCBufferString: 0x556932e6cf80> - // Converted by Obj2DatTexNorm.py Wavefront OBJ file conversion script
// (c) 2005-2013 By Giles Williams and Jens Ayton
//
// original file: "ISS_2016.obj"
//
// model size: 3161.661 x 4268.025 x 1028.400
//
// materials used: []
//
NVERTS 4587925
NFACES 2338765
VERTEX
-37.02855 776.83929 231.96397
-37.02862 775.33685 231.34164
...