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Release: Vampire MkVI

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

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Killer Wolf
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Re: Release: Vampire MkVI

Post by Killer Wolf »

magic, thanks guys - that sorted it :-)

came across another quirk - light/emission was fine but one of my decals was mysteriously partly obscured;
Image
had me puzzled as there's no alpha bits anywhere there - i'm stumbling through some image tests and have some grime in the alpha channel of the SPEC map, but not there - and all the images were fin in the folders.

By chance i wondered if it was not size-mapping correctly, and that cured it: in order to save memory etc, i had the skin as 2048x2048 for beauty details, the LITES as 1024 cos there's nothing much to it, but i'd saved the SPEC as 4096. i resaved the SPEC as 2048 and now the texture is fine. oddly though, although LITES are smaller, they seem to map correctly, so that's a bit weird. they all use the same UVs so i wouldn't have thought resolution size would be an issue.
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Killer Wolf
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Re: Release: Vampire MkVI

Post by Killer Wolf »

just uploaded a new version of the OXP w/ a couple tweaks and reworked skins to dump the existing shadery stuff and use the game engine, and make them a bit more "lived-in" to fit the other skins.
thanks to another_commander for talking me through it all :-)


https://app.box.com/s/fto0vru44vw6amqfrfpa6ig6ra3fo06v
Alucard
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Re: Release: Vampire MkVI

Post by Alucard »

what are the 2 rectangles visible from aft view ?

https://prnt.sc/0A4QupQWqvDW
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phkb
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Re: Release: Vampire MkVI

Post by phkb »

Alucard wrote: Wed Jun 22, 2022 1:07 am
what are the 2 rectangles visible from aft view ?
What you're seeing there is some of the ship model. The rear view has been set slightly too close in towards the rear of the ship. It should just be a matter of tweaking the "z" component to move it outwards a bit and put the view outside the ship model.
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Cholmondely
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Re: Release: Vampire MkVI

Post by Cholmondely »

Alucard wrote: Wed Jun 22, 2022 1:07 am
what are the 2 rectangles visible from aft view ?

https://prnt.sc/0A4QupQWqvDW
What is the Green Hoop visible on your HUD in the missile display?

I've so far nailed down these icons, your green hoop is new!
Comments wanted:
Missing OXPs? What do you think is missing?
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Killer Wolf
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Re: Release: Vampire MkVI

Post by Killer Wolf »

yep, i naffed up the views in the plist a bit, thanks for the spot. there's an upldated version of the OXP at the same link.

cheers
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Nite Owl
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Re: Release: Vampire MkVI

Post by Nite Owl »

Cholmondely wrote: Wed Jun 22, 2022 5:07 am
What is the Green Hoop visible on your HUD in the missile display?
CARGO SHEPHERD, looks like a Horseshoe Magnet even when hanging in space. An OXZ version is available from the Expansion Manager.
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