magic, thanks guys - that sorted it
came across another quirk - light/emission was fine but one of my decals was mysteriously partly obscured;
had me puzzled as there's no alpha bits anywhere there - i'm stumbling through some image tests and have some grime in the alpha channel of the SPEC map, but not there - and all the images were fin in the folders.
By chance i wondered if it was not size-mapping correctly, and that cured it: in order to save memory etc, i had the skin as 2048x2048 for beauty details, the LITES as 1024 cos there's nothing much to it, but i'd saved the SPEC as 4096. i resaved the SPEC as 2048 and now the texture is fine. oddly though, although LITES are smaller, they seem to map correctly, so that's a bit weird. they all use the same UVs so i wouldn't have thought resolution size would be an issue.
Release: Vampire MkVI
Moderators: winston, another_commander
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Release: Vampire MkVI
just uploaded a new version of the OXP w/ a couple tweaks and reworked skins to dump the existing shadery stuff and use the game engine, and make them a bit more "lived-in" to fit the other skins.
thanks to another_commander for talking me through it all
https://app.box.com/s/fto0vru44vw6amqfrfpa6ig6ra3fo06v
thanks to another_commander for talking me through it all
https://app.box.com/s/fto0vru44vw6amqfrfpa6ig6ra3fo06v
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Release: Vampire MkVI
What you're seeing there is some of the ship model. The rear view has been set slightly too close in towards the rear of the ship. It should just be a matter of tweaking the "z" component to move it outwards a bit and put the view outside the ship model.
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Release: Vampire MkVI
What is the Green Hoop visible on your HUD in the missile display?
I've so far nailed down these icons, your green hoop is new!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Release: Vampire MkVI
yep, i naffed up the views in the plist a bit, thanks for the spot. there's an upldated version of the OXP at the same link.
cheers
cheers
Re: Release: Vampire MkVI
CARGO SHEPHERD, looks like a Horseshoe Magnet even when hanging in space. An OXZ version is available from the Expansion Manager.Cholmondely wrote: ↑Wed Jun 22, 2022 5:07 amWhat is the Green Hoop visible on your HUD in the missile display?
Humor is the second most subjective thing on the planet
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon