Quantum Drive - Galactic Hyperdrive mod!

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Quantum Drive - Galactic Hyperdrive mod!

Post by Switeck »

Quantum Drive - Galactic Hyperdrive mod!
By Switeck

Based on ideas from this thread:
"How does BEHAVIOUR_FIXED_COORDINATES works" https://bb.oolite.space/viewtopic.php?f=4&t=9740

Overview:
------------
This is an add-on for the Galactic Hyperdrive.
It allows different destinations and allows you to reach "unreachable" systems.

Requires the presence of both a Galactic Hyperdrive and Advanced Navigational Array to function!

The MODE key works with the Quantum Drive equipment now to report the current status of the Galactic Hyperdrive -- whether it's normal, can jump to "unreachable" systems, or fixed coordinates.
This should at least avoid the earlier versions' problem of interfering with mission changes to the Galactic Hyperdrive behavior.

It's unpolished and is more like Hackers' equipment (from Anarchies OXP) than whatever the Galactic Navy uses to get around fast.
It may stomp all over any mission/campaign OXPs that expect specific galactic jump behavior, but at least it reports what mode it's changing to...which hints what the mode was before.

...It seems the Galactic Hyperdrive behavior is not reset after a Galactic Hyper-jump automatically by Oolite's core logic, so I added a check in this OXP's script to reset it back to normal after the galactic jump.

Installation:
-------------
Drop this oxp in your "AddOns" folder.
For de-installation just remove the oxp from the AddOns folder.

Version history:
-------------------
0.1 Initial testing phase (pre-release)
0.2 Cleaned up logic and better reporting what target coordinates are set to.
0.3 Raised Oolite minimum requirement to v1.79 to use Mode to check Galatic Hyperdrive current settings.

License:
----------
Creative Commons - Attribution-ShareAlike 3.0 United States
http://creativecommons.org/licenses/by-sa/3.0/us/

Download v0.3 at:
https://www.sendspace.com/file/oksrdw
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Quantum Drive - Galactic Hyperdrive mod!

Post by Cholmondely »

Is there no way of seeing where in the next galaxy one can jump to?



Reference: http://wiki.alioth.net/index.php/Galact ... rdrive_OXP
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Quantum Drive - Galactic Hyperdrive mod!

Post by Switeck »

Not with the way it's set up, no.
It is a VERY simple script driving the equipment...
Post Reply