Page 1 of 1
Is the "black knave" a zombie?
Posted: Tue Oct 12, 2021 12:18 am
by Slartibartfast
Hi
I think i have killed ( or -better- destroid his ship ) him 5 times
( without any escape capsule leaving the destroyed ship )
but he allways returns, trying to kill me
matthias
--- edit:
corrected the title " knight -> knave"
Re: Is the "black knight" a zombie?
Posted: Tue Oct 12, 2021 12:47 am
by montana05
Slartibartfast wrote: ↑Tue Oct 12, 2021 12:18 am
Hi
I think i have killed ( or -better- destroid his ship ) him 5 times
( without any escape capsule leaving the destroyed ship )
but he allways returns, trying to kill me
matthias
Its an order, not an individual.
http://wiki.alioth.net/index.php/Cobra_ ... ack_Knaves
Re: Is the "black knight" a zombie?
Posted: Wed Oct 13, 2021 4:46 am
by Slartibartfast
Hello
O.K.
but i am flying just an iron-assed Rockhopper ( and before an Imp. Courier )
# i hope iron-assed is correct - my english vocabulary has a lot of gaps
and i am "dangerous"
the "black knights" are only "canon-food" -- no .. better "laser-food"
did they never learn?
mattthias
P.S.
and killing them makes no bounty
Re: Is the "black knave" a zombie?
Posted: Wed Aug 24, 2022 10:15 am
by Slartibartfast
Hi
To make an end to the suicide of the brave black knaves
i have added a new condition to the script. ( oolite.oxp.CaptSolo.Cobra_Mk3-XT.oxz / spawnknave-script.js )
original:
Code: Select all
if (Math.random() >= 0.975 && player.score >= 512)
new:
Code: Select all
if (Math.random() >= 0.975 && player.score >= 512 && player.score <= 1500) // tweak by Slartibartfast
now the black knave(s) give up, if the player has a score more than 1500
matthias
Re: Is the "black knave" a zombie?
Posted: Wed Aug 24, 2022 3:59 pm
by dybal
Slartibartfast wrote: ↑Wed Aug 24, 2022 10:15 am
Hi
To make an end to the suicide of the brave black knaves
i have added a new condition to the script. ( oolite.oxp.CaptSolo.Cobra_Mk3-XT.oxz / spawnknave-script.js )
original:
Code: Select all
if (Math.random() >= 0.975 && player.score >= 512)
new:
Code: Select all
if (Math.random() >= 0.975 && player.score >= 512 && player.score <= 1500) // tweak by Slartibartfast
now the black knave(s) give up, if the player has a score more than 1500
matthias
If you want a challenge, you might try upping their accuracy if player.score > 1500...
Re: Is the "black knave" a zombie?
Posted: Wed Aug 24, 2022 4:26 pm
by Cholmondely
Would
Skilled NPCs also improve their accuracy
etc.?
Re: Is the "black knave" a zombie?
Posted: Wed Aug 24, 2022 4:36 pm
by dybal
I guess yes, but I don't think it would do it based on the player score, and without looking at its code I can't say which subsets, if any, of NPCs will be "upgraded", nor by how much!
If one is already tweaking scripts, one can as well go all the way and control the skill upgrade
Re: Is the "black knave" a zombie?
Posted: Wed Aug 24, 2022 7:25 pm
by Slartibartfast
Hi
If you want a challenge,....
no - i do not!
If one is already tweaking scripts, one can.....
yes ..... he can - but he don't want to...
---- for other, who will get rid of this bugging "knave"
buy another ship than the cobra xt III and remove the cobra xt III oxz.
bye