but i am flying just an iron-assed Rockhopper ( and before an Imp. Courier )
# i hope iron-assed is correct - my english vocabulary has a lot of gaps
and i am "dangerous"
the "black knights" are only "canon-food" -- no .. better "laser-food"
did they never learn?
mattthias
P.S.
and killing them makes no bounty
Oolite 1.91 / Imp. Trader ( slighly modified ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
To make an end to the suicide of the brave black knaves
i have added a new condition to the script. ( oolite.oxp.CaptSolo.Cobra_Mk3-XT.oxz / spawnknave-script.js )
To make an end to the suicide of the brave black knaves
i have added a new condition to the script. ( oolite.oxp.CaptSolo.Cobra_Mk3-XT.oxz / spawnknave-script.js )
Would Skilled NPCs also improve their accuracy etc.?
I guess yes, but I don't think it would do it based on the player score, and without looking at its code I can't say which subsets, if any, of NPCs will be "upgraded", nor by how much!
If one is already tweaking scripts, one can as well go all the way and control the skill upgrade