Cholmondely wrote: ↑Wed Aug 11, 2021 9:26 pm
Tell me, do you think that there might be some mileage in this:
I thought a bit about this. Probably the simplest thing to do is to create some mini-game like asteroids, like maybe where you control "some part of the engine" manually where you have to stop something colliding with something else ("you need to steer the hydrogen suction valve such that it doesn't suck up impurities in the hydrogen fuel" maybe), and the longer you manage to "stay alive" in the mini-game, the faster your real Oolite ship becomes.
However, I don't really know how one would implement this technically. Maybe I could do something similar to the Asteroids game: have some ASCII "art" on an MFD as mini-game graphics and control movement with the two active equipment keys. However, the MFDs are sometimes small, maybe too small for such a game to make fun. Maybe I just need to try it.
Another idea that came to mind: If an NPC ship is near you, you can decide to "hack" it to get some credits extra. The "hacking" would be something similar to the "Embedded Security CTF" but smaller and simpler. The issue here would be that it is probably quite hard to generate these CTF problems or even manually creating them. Another issue would be that two possible keys is pretty limiting. But that is a general problem for any in-game-mini-games.
The other ideas that are listed in the post you mentioned I quite like as well, but they potentially require a lot of work (if you want to read news, someone has to write them, if you want to communicate with other ships, someone has to write an AI that is interesting enough to chat with (maybe a real chat could a funny, like connecting to Oolite IRC/Discord/something else), for the other stuff you would need to generate some kind of stories to make them interesting). Not that it is impossible, but I need a very long time to come up with a single good story, so it feels to feasible for me.
I read into computer generated stories some time ago specifically because I like games with good stories, but today either you have only few good stories or many very similar stories ("Missions") that are clearly made up of templated blocks. However, it seems like it is everything else but a simple problem.