Internal views as equipments, and sides and rear views specfic GUI
Posted: Sun Dec 27, 2020 1:49 pm
Regarding ships shapes, it is very obvious the internal views (2/F2 to 4/F4 keys) are not cockpit based but upon digital cameras instead. I deserve right to 1/F1 to be a true windshield (spaceshield? ), though it will be wise to add it to the modifications as well.
So, by making these as part of equipments, they could be damaged during a collision or a combat, as far as an OXP is developped for this purpose...
An option for developpers to keep them indestructible should be granted as well.
Second point is, would be, having specific GUIs forleft, right port, starboard and rear views, so that Front views instruments are not repeated, providing - in the complete opposition to the previous point - a real cockpit feel.
Additionnally, a brave developper, could introduce a up and bottom views, and/or possibility to shift views up and down by 45° (i.e. SHIFT+ '1', CONTROL + 'F2'). Direct hit of view key (i.e. '3') resetting values to standard. An horizontal panning mode could be welcome too but I don't want to be too demanding for a first suggestion. Using the KEY_gui_arrow_keys for this purpose?
So, by making these as part of equipments, they could be damaged during a collision or a combat, as far as an OXP is developped for this purpose...
An option for developpers to keep them indestructible should be granted as well.
Second point is, would be, having specific GUIs for
Additionnally, a brave developper, could introduce a up and bottom views, and/or possibility to shift views up and down by 45° (i.e. SHIFT+ '1', CONTROL + 'F2'). Direct hit of view key (i.e. '3') resetting values to standard. An horizontal panning mode could be welcome too but I don't want to be too demanding for a first suggestion. Using the KEY_gui_arrow_keys for this purpose?