Unresolved Issues with the Mac version of Oolite
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- Cholmondely
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Unresolved Issues with the Mac version of Oolite
• Failure to compile Oolite v.1.91 on a Mac
Hiran's Summary (2023) - and read the next few posts
Aegidian posted an analysis just below (2023) of the crashing of the current AppleMac Nightly (v.1.91 for AppleMac (8th Feb 2022))
• Sound cuts out
Ahruman flagged it up as an issue with MacOS 10.7 here (2nd paragraph)
2014 Cim's attempted fix
2015 - issue
2018 - latest.logs, partial solution
• Continuous buzzing sound
Continuous buzzing sound (2010 - but still an issue today)
• Stations demonstrate an occasional urge to spin crazily
viewtopic.php?t=13480 - this does not seem to be an OXP issue, but who knows?
• Oolite Starter
There are issues getting Oolite Starter to "start up" Oolite on the AppleMac
• Debug Console
There are issues getting the AppleMac Debug Console to operate with Nexus/Oolite Communicator (and thus allowing a measure of multi-player interaction).
• OXP's for the AppleMac:
The Mac is more of a grammatical purist than Linux/Windows and can reject OXPs which run happily on them.
The libraries in the Mac used to parse a plist seem to be less tolerant of some things than the GNUStep libraries on Linux:
*lists are enclosed in '(' ')' with items separated by ',' and there must not be a comma after the last item in the list.
*objects are enclosed in '{' '}' and consist of pairs <key> = <value>.
Each key/value pair must have a ';' at the end, even the last pair in the object, and if the object is a value in a key/value pair in another object, it's closing '}' must be followed by a ';'.
Thanks to Dybal for this item!
Use of the AppleMac Terminal can help here.
This will be edited to include future accretions!
21st Dec 2023: Added more on sounds, the failure to compile v.1.91, the issues with the Debug console
4th June 2024: Added in thread on continuous buzzing sound
Hiran's Summary (2023) - and read the next few posts
Aegidian posted an analysis just below (2023) of the crashing of the current AppleMac Nightly (v.1.91 for AppleMac (8th Feb 2022))
• Sound cuts out
Ahruman flagged it up as an issue with MacOS 10.7 here (2nd paragraph)
2014 Cim's attempted fix
2015 - issue
2018 - latest.logs, partial solution
• Continuous buzzing sound
Continuous buzzing sound (2010 - but still an issue today)
• Stations demonstrate an occasional urge to spin crazily
viewtopic.php?t=13480 - this does not seem to be an OXP issue, but who knows?
• Oolite Starter
There are issues getting Oolite Starter to "start up" Oolite on the AppleMac
• Debug Console
There are issues getting the AppleMac Debug Console to operate with Nexus/Oolite Communicator (and thus allowing a measure of multi-player interaction).
• OXP's for the AppleMac:
The Mac is more of a grammatical purist than Linux/Windows and can reject OXPs which run happily on them.
The libraries in the Mac used to parse a plist seem to be less tolerant of some things than the GNUStep libraries on Linux:
*lists are enclosed in '(' ')' with items separated by ',' and there must not be a comma after the last item in the list.
*objects are enclosed in '{' '}' and consist of pairs <key> = <value>.
Each key/value pair must have a ';' at the end, even the last pair in the object, and if the object is a value in a key/value pair in another object, it's closing '}' must be followed by a ';'.
Thanks to Dybal for this item!
Use of the AppleMac Terminal can help here.
This will be edited to include future accretions!
21st Dec 2023: Added more on sounds, the failure to compile v.1.91, the issues with the Debug console
4th June 2024: Added in thread on continuous buzzing sound
Last edited by Cholmondely on Fri Sep 13, 2024 7:12 am, edited 7 times in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Unresolved Issues with the Mac version of Oolite
You might add that I was talking about plists
- Cholmondely
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Re: Unresolved Issues with the Mac version of Oolite
Oops! Sorry. How should I word it then?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Unresolved Issues with the Mac version of Oolite
"The libraries in the Mac used to parse a plist seem to be less tolerant of some things than the GNUStep libraries on Linux:"
Re: Unresolved Issues with the Mac version of Oolite
I loaded 400+ OXPs and those are the ones with un-parseable plists:
Code: Select all
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.secretarybird.oxz/Config/shiplibrary.plist as a property list.
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.chrysopelea_mk-i.oxz/Config/shiplibrary.plist as a property list.
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.tec_apep_mk_2.oxz/Config/shiplibrary.plist as a property list.
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.secretarybird.oxz/Config/shiplibrary.plist as a property list.
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.chrysopelea_mk-i.oxz/Config/shiplibrary.plist as a property list.
[plist.parse.failed]: Failed to parse /Users/dybal/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.tsoj.tec_apep_mk_2.oxz/Config/shiplibrary.plist as a property list.
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Unresolved Issues with the Mac version of Oolite
Nightly: v.1.91 for AppleMac (8th Feb 2022): Crashed immediately on startup (restarting a Harder Adder Jameson) while still docked and having just chosen an option on the F4 "ship and system interfaces" Screen (that of Diplomancy's "Embassy District" screen).
This is my 25th recent crash - the majority are do to with sound issues, as is this.
They all have this line:
This line (& surrounding context) reads as follows:
Here is the AppleMac report.
I've cut the extremely lengthy section headed binary images as (to this dumb pilot) it seemed irrelevant. Ditto for the latest.log. I have saved both of them in case they are relevant for the future.
Edited to add details of what crashed!
This is my 25th recent crash - the majority are do to with sound issues, as is this.
They all have this line:
Assertion failed: (buffer == _lastBuffer), function -[OOSoundChannel getNextSoundBuffer], file /Users/getafix/Oolite-dev/oolite/src/Core/OOALSoundChannel.m, line 121.
This line (& surrounding context) reads as follows:
Code: Select all
{
if (!_bigSound)
{
// we've only loaded one buffer so far
_bigSound = YES;
_lastBuffer = _buffer;
[self enqueueBuffer:_sound];
}
else
{
// _lastBuffer has something in it, so only queue up
// another one if we've finished with that
ALint processed = 0;
OOAL(alGetSourcei(_source, AL_BUFFERS_PROCESSED, &processed));
if (processed > 0) // slot free
{
// dequeue and delete lastBuffer
ALuint buffer;
OOAL(alSourceUnqueueBuffers(_source, 1, &buffer));
assert(buffer == _lastBuffer); // <---------------------------------------This is line 121
OOAL(alDeleteBuffers(1,&_lastBuffer));
// shuffle along, and grab the next bit
_lastBuffer = _buffer;
[self enqueueBuffer:_sound];
}
}
}
I've cut the extremely lengthy section headed binary images as (to this dumb pilot) it seemed irrelevant. Ditto for the latest.log. I have saved both of them in case they are relevant for the future.
Code: Select all
Process: Oolite [4403]
Path: /Volumes/VOLUME/*/Oolite 1.91.app/Contents/MacOS/Oolite
Identifier: org.aegidian.oolite
Version: Oolite version 1.91 (1.91)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Oolite [4403]
User ID: 501
Date/Time: 2023-05-21 11:07:48.804 +0100
OS Version: Mac OS X 10.15.3 (19D2064)
Report Version: 12
Bridge OS Version: 4.3 (17P3561)
Anonymous UUID: EE586436-35C2-65D4-A9CE-FA05497FF40D
Sleep/Wake UUID: BE1972A7-1EFE-49A9-AE75-81D6568D92FC
Time Awake Since Boot: 30000 seconds
Time Since Wake: 500 seconds
System Integrity Protection: enabled
Notes: Translocated Process
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
11:07:48.188 [LogEvents] GlobalLog (OOJSGlobal.m:266): mission screen opportunity
Assertion failed: (buffer == _lastBuffer), function -[OOSoundChannel getNextSoundBuffer], file /Users/getafix/Oolite-dev/oolite/src/Core/OOALSoundChannel.m, line 121.
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff64fea7fa __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff650a7bc1 pthread_kill + 432
2 libsystem_c.dylib 0x00007fff64f71a1c abort + 120
3 libsystem_c.dylib 0x00007fff64f70cd6 __assert_rtn + 314
4 org.aegidian.oolite 0x00000001001ba94a -[OOSoundChannel getNextSoundBuffer] + 276
5 org.aegidian.oolite 0x00000001001ba7ad -[OOSoundChannel update] + 192
6 org.aegidian.oolite 0x000000010018d7ea -[OOSoundMixer update] + 42
7 org.aegidian.oolite 0x0000000100008641 -[GameController doPerformGameTick] + 215
8 com.apple.Foundation 0x00007fff30098af5 __NSFireTimer + 67
9 com.apple.CoreFoundation 0x00007fff2d9b2804 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
10 com.apple.CoreFoundation 0x00007fff2d9b23be __CFRunLoopDoTimer + 859
11 com.apple.CoreFoundation 0x00007fff2d9b1e9e __CFRunLoopDoTimers + 317
12 com.apple.CoreFoundation 0x00007fff2d996aed __CFRunLoopRun + 2213
13 com.apple.CoreFoundation 0x00007fff2d995bd3 CFRunLoopRunSpecific + 499
14 com.apple.HIToolbox 0x00007fff2c4eb65d RunCurrentEventLoopInMode + 292
15 com.apple.HIToolbox 0x00007fff2c4eb39d ReceiveNextEventCommon + 600
16 com.apple.HIToolbox 0x00007fff2c4eb127 _BlockUntilNextEventMatchingListInModeWithFilter + 64
17 com.apple.AppKit 0x00007fff2ab5bba4 _DPSNextEvent + 990
18 com.apple.AppKit 0x00007fff2ab5a380 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1352
19 com.apple.AppKit 0x00007fff2ab4c09e -[NSApplication run] + 658
20 com.apple.AppKit 0x00007fff2ab1e465 NSApplicationMain + 777
21 org.aegidian.oolite 0x0000000100001d34 start + 52
Thread 1:: OOLogOutputHandler logging thread
0 libsystem_kernel.dylib 0x00007fff64fe6ce6 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff650a81b7 _pthread_cond_wait + 751
2 com.apple.Foundation 0x00007fff30012157 -[NSCondition waitUntilDate:] + 144
3 com.apple.Foundation 0x00007fff30014576 -[NSConditionLock lockWhenCondition:beforeDate:] + 91
4 org.aegidian.oolite 0x000000010013346d -[OOAsyncQueue dequeue] + 43
5 org.aegidian.oolite 0x000000010017feb7 -[OOAsyncLogger loggerThread] + 226
6 com.apple.Foundation 0x00007fff300317a8 __NSThread__start__ + 1064
7 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
8 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 2:
0 libsystem_kernel.dylib 0x00007fff64fe6bba __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff64f6a0fa nanosleep + 196
2 libsystem_c.dylib 0x00007fff64f69ff4 usleep + 53
3 org.aegidian.oolite 0x00000001001a9ab3 -[OOJavaScriptEngine(WatchdogTimer) watchdogTimerThread] + 48
4 com.apple.Foundation 0x00007fff300317a8 __NSThread__start__ + 1064
5 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 3:
0 libsystem_pthread.dylib 0x00007fff650a3818 start_wqthread + 0
Thread 4:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff64fe425a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff64fe45d0 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff2d997d0b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff2d9968e7 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff2d995bd3 CFRunLoopRunSpecific + 499
5 com.apple.AppKit 0x00007fff2acfe792 _NSEventThread + 132
6 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
7 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 5:: AMCP Logging Spool
0 libsystem_kernel.dylib 0x00007fff64fe4296 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff61087a96 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff61087922 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff61087734 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff61087174 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 6:
0 libsystem_kernel.dylib 0x00007fff64fe4296 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff61087a96 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff61087922 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff61087734 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff61087174 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 7:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff64fe425a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff64fe45d0 mach_msg + 60
2 com.apple.audio.CoreAudio 0x00007fff2d0a20c3 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3 com.apple.audio.CoreAudio 0x00007fff2cf9c462 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677
4 com.apple.audio.CoreAudio 0x00007fff2d0d261c HALB_IOThread::Entry(void*) + 72
5 libsystem_pthread.dylib 0x00007fff650a7e65 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff650a383b thread_start + 15
Thread 8:
0 libsystem_pthread.dylib 0x00007fff650a3818 start_wqthread + 0
Thread 9:
0 libsystem_pthread.dylib 0x00007fff650a3818 start_wqthread + 0
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x000000010ace1dc0 rcx: 0x00007ffeefbfd278 rdx: 0x0000000000000000
rdi: 0x0000000000000307 rsi: 0x0000000000000006 rbp: 0x00007ffeefbfd2a0 rsp: 0x00007ffeefbfd278
r8: 0x0000000000000079 r9: 0xcccccccccccccccd r10: 0x000000010ace1dc0 r11: 0x0000000000000246
r12: 0x0000000000000307 r13: 0x0000000105627000 r14: 0x0000000000000006 r15: 0x0000000000000016
rip: 0x00007fff64fea7fa rfl: 0x0000000000000246 cr2: 0x00000001164b8210
Logical CPU: 0
Error Code: 0x02000148
Trap Number: 133
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 17971
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=710.4M resident=0K(0%) swapped_out_or_unallocated=710.4M(100%)
Writable regions: Total=2.9G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=2.9G(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 384K 3
Activity Tracing 256K 1
CG backing stores 9.9M 3
CG image 88K 8
CG raster data 7584K 3
CoreAnimation 188K 15
CoreGraphics 8K 1
CoreImage 24K 2
CoreUI image data 1268K 12
Foundation 7920K 35
Image IO 2752K 2
JS JIT generated code 6496K 81
JS JIT generated code (reserved) 64K 1 reserved VM address space (unallocated)
Kernel Alloc Once 8K 1
MALLOC 2.5G 1085
MALLOC guard page 32K 7
MALLOC_LARGE (reserved) 41.4M 27 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 256.0M 1 reserved VM address space (unallocated)
Memory Tag 242 12K 1
OpenGL GLSL 256K 3
STACK GUARD 56.0M 10
Stack 12.6M 10
VM_ALLOCATE 55.3M 70
VM_ALLOCATE (reserved) 32K 1 reserved VM address space (unallocated)
__DATA 44.5M 403
__DATA_CONST 365K 6
__FONT_DATA 4K 1
__GLSLBUILTINS 5176K 1
__LINKEDIT 357.2M 8
__OBJC_RO 32.0M 1
__OBJC_RW 1780K 2
__TEXT 353.1M 395
__UNICODE 564K 1
mapped file 53.1M 19
shared memory 656K 20
=========== ======= =======
TOTAL 3.8G 2240
TOTAL, minus reserved VM space 3.5G 2240
Model: MacBookAir9,1, BootROM 1037.87.10.0.0 (iBridge: 17.16.13561.0.0,0), 2 processors, Dual-Core Intel Core i3, 1.1 GHz, 8 GB, SMC
Graphics: kHW_IntelIrisPlusGraphicsItem, Intel Iris Plus Graphics, spdisplays_builtin
Memory Module: BANK 0/ChannelA-DIMM0, 4 GB, LPDDR4, 3733 MHz, SK Hynix, H9HCNNNCRMALPR-NEE
Memory Module: BANK 2/ChannelB-DIMM0, 4 GB, LPDDR4, 3733 MHz, SK Hynix, H9HCNNNCRMALPR-NEE
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Dec 6 2019 11:23:21 version 16.25.6.0.3.6.72 FWID 01-b0d6247f
Bluetooth: Version 7.0.3f7, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
USB Device: USB 3.1 Bus
USB Device: Apple T2 Bus
USB Device: Touch Bar Backlight
USB Device: Apple Internal Keyboard / Trackpad
USB Device: Headset
USB Device: Ambient Light Sensor
USB Device: FaceTime HD Camera (Built-in)
USB Device: Apple T2 Controller
Thunderbolt Bus: MacBook Air, Apple Inc., 79.0
Last edited by Cholmondely on Thu Dec 21, 2023 11:01 am, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
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Re: Unresolved Issues with the Mac version of Oolite
Due to the absense of experts maybe it makes sense for Mac users to switch to Crossover and the Oolite Windows build.
https://bb.oolite.space/viewtopic.php?f=10&t=21382
https://bb.oolite.space/viewtopic.php?f=10&t=21382
Sunshine - Moonlight - Good Times - Oolite
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
Re: Unresolved Issues with the Mac version of Oolite
Thanks cholmondley.
This looks to me like it could be an issue between Oolite's code and the implementation of the MacOS OpenAL library it's using.
(I'm spitballing because it's been so very, very long since I had anything to do with the code. But I recall using OpenAL at that time, mostly successfully. It was probably rewritten since, and I'm certainly not sure how well it plays with current Macs.)
If there are any current MacOS devs here, do sound off!
This looks to me like it could be an issue between Oolite's code and the implementation of the MacOS OpenAL library it's using.
(I'm spitballing because it's been so very, very long since I had anything to do with the code. But I recall using OpenAL at that time, mostly successfully. It was probably rewritten since, and I'm certainly not sure how well it plays with current Macs.)
If there are any current MacOS devs here, do sound off!
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
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- Contact:
Re: Unresolved Issues with the Mac version of Oolite
Just to point out that the summary post at top has been updated for the first time since 2020!
And here is a fix for the Expansions Manager using AppleMac's Terminal:
And here is a fix for the Expansions Manager using AppleMac's Terminal:
phkb wrote: ↑Thu Dec 21, 2023 1:17 amOK, I found the default way Apple gives you to edit these settings.
Via a command line. Oh, the irony.
Anyway, here's the method:
1. Open "Terminal", which can be done via the Launchpad (I think Terminal is in the "Other" group)
2. Type in this command exactly as shown:Then press enter, and you're done.Code: Select all
defaults write org.aegidian.oolite oxz-index-url http://addons.oolite.space/api/1.0/overview
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5321
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Unresolved Issues with the Mac version of Oolite
Added in the continual buzzing sound (2010) which I've also experienced on my Mac. I had no idea that this problem was that old!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Unresolved Issues with the Mac version of Oolite
Having recently been bitten by the Oolite bug again this year, I find I'm still experiencing sound issues with MacOS (10.14.6 Movaje, 2018 Macbook pro) on Oolite 1.90
The problem reproduces easily in big battles. In battles with a lot of incoming missile alerts and military laser fire, the sound goes haywire with sounds getting corrupted seemingly, then eventually sound cuts out entirely. It takes exiting and restarting the game to get sound back.
It would be nice to have some way to trigger a full "sound reset" while the game is running, because battles without sound are very tricky and dangerous!
I've also had graphics freeze up once in a while, sometimes for about 30 seconds and it comes back, sometimes it never comes back.
The framerate also drops significantly producing stuttering gameplay, usually again in battles. This I haven't tracked down to the game (as opposed to something on my system bogging down) yet.
The problem reproduces easily in big battles. In battles with a lot of incoming missile alerts and military laser fire, the sound goes haywire with sounds getting corrupted seemingly, then eventually sound cuts out entirely. It takes exiting and restarting the game to get sound back.
It would be nice to have some way to trigger a full "sound reset" while the game is running, because battles without sound are very tricky and dangerous!
I've also had graphics freeze up once in a while, sometimes for about 30 seconds and it comes back, sometimes it never comes back.
The framerate also drops significantly producing stuttering gameplay, usually again in battles. This I haven't tracked down to the game (as opposed to something on my system bogging down) yet.
- Cholmondely
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Re: Unresolved Issues with the Mac version of Oolite
I’m rather afraid that we AppleMacists are stuck with all this. Aegidian is too long out of things to cope with the newer AppleMacs (or the newer Oolite versions), Ahruman was gobbled up by the Witchspace Lobster before he could fix it (but had been failing anyway), and all our other AppleMac experts have fled!Bogatyr wrote: ↑Thu Sep 12, 2024 6:26 amHaving recently been bitten by the Oolite bug again this year, I find I'm still experiencing sound issues with MacOS (10.14.6 Movaje, 2018 Macbook pro) on Oolite 1.90
The problem reproduces easily in big battles. In battles with a lot of incoming missile alerts and military laser fire, the sound goes haywire with sounds getting corrupted seemingly, then eventually sound cuts out entirely. It takes exiting and restarting the game to get sound back.
It would be nice to have some way to trigger a full "sound reset" while the game is running, because battles without sound are very tricky and dangerous!
I've also had graphics freeze up once in a while, sometimes for about 30 seconds and it comes back, sometimes it never comes back.
The framerate also drops significantly producing stuttering gameplay, usually again in battles. This I haven't tracked down to the game (as opposed to something on my system bogging down) yet.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Unresolved Issues with the Mac version of Oolite
I'm not against looking in to it, I have old and new Macs around, but I'm not an expert on Mac sound internals -- I'm a career software guy, more or less retired at this point. Is there a "get started with Mac oolite development" wiki or article? I'm pretty sure I built it in the past at one point and got a dev version running...
- hiran
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Re: Unresolved Issues with the Mac version of Oolite
I'm not a Mac developer. But I believe installing the Xcode IDE, checking out the project from Github and getting it built on an old Mac will be a good starting point. Once that works, the experience might be transferred to a more up date Mac.Bogatyr wrote: ↑Thu Sep 12, 2024 4:32 pmI'm not against looking in to it, I have old and new Macs around, but I'm not an expert on Mac sound internals -- I'm a career software guy, more or less retired at this point. Is there a "get started with Mac oolite development" wiki or article? I'm pretty sure I built it in the past at one point and got a dev version running...
Sunshine - Moonlight - Good Times - Oolite
- Cholmondely
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Re: Unresolved Issues with the Mac version of Oolite
I'm not a programmer, and don't really understand any underlying logic behind the wiki pages on this, but how about Category:Oolite Development which seems to transcend merely tweaking OXPs in some cases??Bogatyr wrote: ↑Thu Sep 12, 2024 4:32 pmI'm not against looking in to it, I have old and new Macs around, but I'm not an expert on Mac sound internals -- I'm a career software guy, more or less retired at this point. Is there a "get started with Mac oolite development" wiki or article? I'm pretty sure I built it in the past at one point and got a dev version running...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?