So I wrote a simple OXZ to (try and) modify the f2 file under \oolite.app\Resources\espeak-data\voices\!v folder.
I created a cool robo-voice that is very (to me) atmospheric.
Doesn't work. Is that espeak stuff even accessible via OXZ'S? Can it be made to be?
There's nothing wrong from what I can see with the OXZ - I added a new OoliteTheme.ogg to the Resources\music folder in the OXZ and that works fine.
(Ps: what music did I choose?? of course this one! - https://www.youtube.com/watch?v=OJjd_sZcMYw . Pity they are known as vicious with their copyright)
PPS: I was going heavily into seeing if I could write some Java to modify the f2 file on the fly, post load, but it was all getting a bit messy.
OXP to get into the espeak-data folder
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Re: OXP to get into the espeak-data folder
Sorry, the eSpeak data is not OXP-able. If you want to change the voices, they will have to be manually edited and imported in the right folder and must have the right filename too (f2 as you have mentioned).
Re: OXP to get into the espeak-data folder
another_commander wrote: ↑Sun Nov 18, 2018 1:10 pmSorry, the eSpeak data is not OXP-able. If you want to change the voices, they will have to be manually edited and imported in the right folder and must have the right filename too (f2 as you have mentioned).
No problems - Thanks for clarifying