Oolite isn't working
Moderators: winston, another_commander
- Cmdr. Luke
- Above Average
- Posts: 30
- Joined: Fri Feb 17, 2006 3:41 pm
- Location: Wisconsin
Oolite isn't working
I downloaded the Patch Mac OS X Oolite to v1.65 beta 2, and I think I did something incorrectly, because now when I try to run Oolite it does not get past the loading screen. Can someone please tell me what I should do?
Mac > Windows
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Open /Applications/Utilities/Console. Ensure Console.log is open (File -> Open Console Log). Press Clear in the toolbar and run Oolite. Then copy the contents of the Console window and paste it in here, or send it as an attachment to [email protected].
E-mail: [email protected]
- Cmdr. Luke
- Above Average
- Posts: 30
- Joined: Fri Feb 17, 2006 3:41 pm
- Location: Wisconsin
This time it got past the loading screen, but the screen that appears when 5 is pressed was blank. The console log said:
2006-05-24 13:29:08.824 Oolite[194] DEBUG ** no cache exists - yet **
2006-05-24 13:29:09.068 Oolite[194] Vertex Array Range optimisation - supported
2006-05-24 13:29:09.069 Oolite[194] DEBUG creating octree cache......
2006-05-24 13:29:09.488 Oolite[194] DEBUG resetting tracking for <ShipEntity Player 100>
2006-05-24 13:29:09.488 Oolite[194] DEBUG ** resetting track for <ShipEntity Player 100> **
2006-05-24 13:29:10.687 Oolite[194] Populating a system with economy 5, and government 3
2006-05-24 13:29:10.687 Oolite[194] ... adding 6 trading vessels
2006-05-24 13:29:10.687 Oolite[194] ... adding 3 sun skimming vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 14 pirate vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 sun skim pirates
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 law/bounty-hunter vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 1 sun skim law/bounty hunter vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 0 Thargoid warships
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 asteroid clusters
2006-05-24 13:29:10.688 Oolite[194] ... for a total of 30 ships
2006-05-24 13:29:19.239 Oolite[194] Populating a system with economy 0, and government 6
2006-05-24 13:29:19.239 Oolite[194] ... adding 13 trading vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 2 sun skimming vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 8 pirate vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 0 sun skim pirates
2006-05-24 13:29:19.239 Oolite[194] ... adding 12 law/bounty-hunter vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 3 sun skim law/bounty hunter vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 1 Thargoid warships
2006-05-24 13:29:19.239 Oolite[194] ... adding 0 asteroid clusters
2006-05-24 13:29:19.240 Oolite[194] ... for a total of 39 ships
2006-05-24 13:29:19.941 Oolite[194]
***** Encountered localException during initialisation in [Universe update:] : NSInvalidArgumentException : *** -[NSCFArray replaceObjectAtIndex:withObject:]: attempt to insert nil *****
2006-05-24 13:29:19.941 Oolite[194] *** NSTimer discarding exception '*** -[NSCFArray replaceObjectAtIndex:withObject:]: attempt to insert nil' that raised during firing of timer with target 1354040 and selector 'doStuff:'
2006-05-24 13:29:08.824 Oolite[194] DEBUG ** no cache exists - yet **
2006-05-24 13:29:09.068 Oolite[194] Vertex Array Range optimisation - supported
2006-05-24 13:29:09.069 Oolite[194] DEBUG creating octree cache......
2006-05-24 13:29:09.488 Oolite[194] DEBUG resetting tracking for <ShipEntity Player 100>
2006-05-24 13:29:09.488 Oolite[194] DEBUG ** resetting track for <ShipEntity Player 100> **
2006-05-24 13:29:10.687 Oolite[194] Populating a system with economy 5, and government 3
2006-05-24 13:29:10.687 Oolite[194] ... adding 6 trading vessels
2006-05-24 13:29:10.687 Oolite[194] ... adding 3 sun skimming vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 14 pirate vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 sun skim pirates
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 law/bounty-hunter vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 1 sun skim law/bounty hunter vessels
2006-05-24 13:29:10.688 Oolite[194] ... adding 0 Thargoid warships
2006-05-24 13:29:10.688 Oolite[194] ... adding 2 asteroid clusters
2006-05-24 13:29:10.688 Oolite[194] ... for a total of 30 ships
2006-05-24 13:29:19.239 Oolite[194] Populating a system with economy 0, and government 6
2006-05-24 13:29:19.239 Oolite[194] ... adding 13 trading vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 2 sun skimming vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 8 pirate vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 0 sun skim pirates
2006-05-24 13:29:19.239 Oolite[194] ... adding 12 law/bounty-hunter vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 3 sun skim law/bounty hunter vessels
2006-05-24 13:29:19.239 Oolite[194] ... adding 1 Thargoid warships
2006-05-24 13:29:19.239 Oolite[194] ... adding 0 asteroid clusters
2006-05-24 13:29:19.240 Oolite[194] ... for a total of 39 ships
2006-05-24 13:29:19.941 Oolite[194]
***** Encountered localException during initialisation in [Universe update:] : NSInvalidArgumentException : *** -[NSCFArray replaceObjectAtIndex:withObject:]: attempt to insert nil *****
2006-05-24 13:29:19.941 Oolite[194] *** NSTimer discarding exception '*** -[NSCFArray replaceObjectAtIndex:withObject:]: attempt to insert nil' that raised during firing of timer with target 1354040 and selector 'doStuff:'
Mac > Windows