im currently working on a ship.oxp and this is the first time i want to make various textures for one ship. (at least different colors )
Now, if im starting the game and want to respray my ship the ship-respray-menu shows me my four different textures but i only can switch from any texture to only the first texture, at least the ship looks in the end like before or if i chose the first texture it looks like the first texture.
my shipdata.plist looks like this:
Code: Select all
{
"chrysopelea_mk-i_template" =
{
aft_eject_position = "0.0 -13.25 -23.8";
ai_type = "oolite-traderAI.js";
auto_ai = yes;
auto_weapons = yes;
cargo_type = "CARGO_NOT_CARGO";
custom_views =
(
{
view_description = "Rear View";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 5.0 -200.0";
weapon_facing = "FOWARD";
},
{
view_description = "Rear Right View";
view_orientation = "0.9239 0.0 0.3827 0.0";
view_position = "141.42 5.0 -141.42";
weapon_facing = "FOWARD";
},
{
view_description = "Right View";
view_orientation = "0.7071 0.0 0.7071 0.0";
view_position = "200.0 5.0 0.0";
weapon_facing = "FOWARD";
},
{
view_description = "Front Right View";
view_orientation = "0.3827 0.0 0.9239 0.0";
view_position = "141.42 5.0 141.42";
weapon_facing = "FOWARD";
},
{
view_description = "Front View";
view_orientation = "0.0 0.0 1.0 0.0";
view_position = "0.0 5.0 200.0";
weapon_facing = "FOWARD";
},
{
view_description = "Front Left View";
view_orientation = "0.3827 0.0 -0.9239 0.0";
view_position = "-141.42 5.0 141.42";
weapon_facing = "FOWARD";
},
{
view_description = "Left View";
view_orientation = "0.7071 0.0 -0.7071 0.0";
view_position = "-200.0 5.0 0.0";
weapon_facing = "FOWARD";
},
{
view_description = "Rear Left View";
view_orientation = "0.9239 0.0 -0.3827 0.0";
view_position = "-141.42 5.0 -141.42";
weapon_facing = "FOWARD";
},
{
view_description = "Top View";
view_orientation = "-0.7071 0.7071 0.0 0.0";
view_position = "0.0 250.0 -12.0";
weapon_facing = "FOWARD";
},
{
view_description = "Bottom View";
view_orientation = "0.0 0.0 0.7071 0.7071";
view_position = "0.0 -250.0 -12.0";
weapon_facing = "FOWARD";
}
);
energy_recharge_rate = 4.5;
exhaust =
(
"0.0 4.5 -27.15 7.0 4.7 1.0",
"10.0 -4.8 -27.15 2.8 2.0 1.0",
"-10.0 -4.8 -27.15 2.8 2.0 1.0"
);
frangible = no;
forward_weapon_type = "WEAPON_BEAM_LASER";
fuel = 70;
has_ecm = 0.15;
has_escape_pod = 0.95;
has_scoop = 0.95;
is_template = 1;
likely_cargo = 15;
max_cargo = 15;
max_energy = 300;
max_flight_pitch = 1.25;
max_flight_roll = 2.45;
max_flight_speed = 365;
max_missiles = 5;
missile_launch_position = "0.17 -5.0 -20";
missiles = 3;
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
model = "chrysopelea_mk-i.dat";
name = "Chrysopelea MK-I";
scoop_position = "0.0 -5.0 25.0";
thrust = 35;
view_position_aft = "0.0 10.0 -30.0";
view_position_forward = "0.0 9.0 15.0";
view_position_port = "-5.5 5.0 15.0";
view_position_starboard = "5.5 5.0 15.0";
weapon_facings = 3;
weapon_mount_mode = "split";
weapon_position_aft = "0.0 4.0 28.0";
weapon_position_forward = ("10.6 -7.8 5.3", "-10.6 -7.8 5.3");
};
"chrysopelea_mk-i-trader" =
{
like_ship = "chrysopelea_mk-i_template";
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_2.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
max_flight_speed = 330;
thrust = 30;
roles = "trader(0.3) trader-courier(0.25) trader-smuggler(0.75) hunter-medium(0.5) pirate-heavy-fighter pirate-interceptor(0.25) pirate-aegis-raider(0.2) scavenger sunskim-trader";
};
"chrysopelea_mk-i-trader2" =
{
like_ship = "chrysopelea_mk-i_template";
max_flight_speed = 330;
thrust = 30;
roles = "trader(0.3) trader-courier(0.25) trader-smuggler(0.75) hunter-medium(0.5) pirate-heavy-fighter pirate-interceptor(0.25) pirate-aegis-raider(0.2) scavenger sunskim-trader";
};
"chrysopelea_mk-i-alternate" =
{
like_ship = "chrysopelea_mk-i_template";
has_ecm = 0.95;
max_cargo = 35;
max_flight_speed = 300;
roles = "pirate-light-freighter pirate-medium-freighter(0.19) trader(0.3) hunter-heavy escort-heavy(0.25) hermit-ship sunskim-trader cobra3-alternate assassin-medium";
};
"chrysopelea_mk-i-alternate2" =
{
like_ship = "chrysopelea_mk-i_template";
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_2.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
has_ecm = 0.95;
max_cargo = 35;
max_flight_speed = 300;
roles = "pirate-light-freighter pirate-medium-freighter(0.19) trader(0.3) hunter-heavy escort-heavy(0.25) hermit-ship sunskim-trader cobra3-alternate assassin-medium";
};
"chrysopelea_mk-i-pirate" =
{
like_ship = "chrysopelea_mk-i_template";materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_4.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
ai_type = "oolite-pirateAI.js";
bounty = 60;
forward_weapon_type = "WEAPON_PULSE_LASER";
has_ecm = 0.1;
has_escape_pod = 0.85;
has_scoop = yes;
has_shield_booster = 0.25;
max_cargo = 20;
max_flight_speed = 325;
missiles = 1;
roles = "pirate(0.30) pirate-medium-fighter(0.501)";
};
"chrysopelea_mk-i-player" =
{
like_ship = "chrysopelea_mk-i_template";
forward_weapon_type = "WEAPON_PULSE_LASER";
roles = "player";
};
"chrysopelea_mk-i-player2" =
{
like_ship = "chrysopelea_mk-i_template";
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_2.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
forward_weapon_type = "WEAPON_PULSE_LASER";
roles = "player";
};
"chrysopelea_mk-i-player3" =
{
like_ship = "chrysopelea_mk-i_template";
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_3.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
forward_weapon_type = "WEAPON_PULSE_LASER";
roles = "player";
};
"chrysopelea_mk-i-player4" =
{
like_ship = "chrysopelea_mk-i_template";
materials =
{
"chrysopelea_mk-i_diffuse.png" =
{
diffuse_map = "chrysopelea_mk-i_diffuse_4.png";
emission_map = "chrysopelea_mk-i_lights.png";
specular_color = (0.3, 0.3, 0.3);
shininess = 5;
};
};
forward_weapon_type = "WEAPON_PULSE_LASER";
roles = "player";
};
}