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Military Injectors

Posted: Thu Sep 24, 2015 8:39 am
by Hullblazer
Just a quick query - I've installed Military Injectors into my starting Cobra III and whilst wiki info suggests an increased top-end speed and range, I don't believe I'm seeing either.

What do the improvements apply to? Am I missing/not seeing a small decrease in fuel use?

Re: Military Injectors

Posted: Thu Sep 24, 2015 9:37 am
by Norby
Hullblazer wrote:
wiki info suggests an increased top-end speed
The [wiki]Military_Fuel_Injectors_OXP[/wiki] page does not say this, just the OXP list said but I fixed it now, thanks. Based on the js script this give back some fuel only: 0.1ly at every 8. second of injector usage.

Re: Military Injectors

Posted: Thu Sep 24, 2015 9:50 am
by Hullblazer
Norby wrote:
Hullblazer wrote:
wiki info suggests an increased top-end speed
The [wiki]Military_Fuel_Injectors_OXP[/wiki] page does not say this, just the OXP list said but I fixed it now, thanks. Based on the js script this give back some fuel only: 0.1ly at every 8. second of injector usage.
That makes sense, thank you. Much happier now I understand, at that rate it seems realistic and worth the cost over the long term gain.

Re: Military Injectors

Posted: Thu Sep 24, 2015 12:58 pm
by Diziet Sma
Hullblazer wrote:
wiki info suggests an increased top-end speed
There was a time when it did.. but there were some unexpected side-effects which caused some strange ship behaviours in use, so the velocity boost was removed. You can read about it here, if you're interested.

Re: Military Injectors

Posted: Thu Sep 24, 2015 2:06 pm
by Anonymissimus
You can see the fuel bar go up a little at times, watching carefully. (Of course you don't gain any fuel still.)

Re: Military Injectors

Posted: Thu Sep 24, 2015 2:19 pm
by Diziet Sma
Anonymissimus wrote:
You can see the fuel bar go up a little at times, watching carefully. (Of course you don't gain any fuel still.)
That's the only way it could simulate being slightly more fuel-efficient than regular injectors.. the handwavium is that unburnt fuel gets recovered and returned to the tanks.

Re: Military Injectors

Posted: Thu Sep 24, 2015 3:29 pm
by cim
Diziet Sma wrote:
Anonymissimus wrote:
You can see the fuel bar go up a little at times, watching carefully. (Of course you don't gain any fuel still.)
That's the only way it could simulate being slightly more fuel-efficient than regular injectors.. the handwavium is that unburnt fuel gets recovered and returned to the tanks.
Now that ship.injectorBurnRate and ship.injectorSpeedFactor are available it might be worth rewriting it. This OXP was one of the ones I had in mind when making various ship properties writable for 1.82

Re: Military Injectors

Posted: Sun Sep 27, 2015 3:36 pm
by Alex
Ah.
So military injectors are back on the menu. I had some of they 'funny' little unexpected effects with the earlier model.
Nice to hear, I'll be looking out for them.
Thank you :D