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The Shipyard

Posted: Thu Apr 13, 2006 9:30 am
by TGHC
Reading a thread in Testing and Bug Reports got me thinking.
Selezen wrote:
the shipyard is filled with multiple copies of the same ships. Sometimes it can be about three pages with only three or four actual ships available.
I do find this a bit frustrating, you need an excel spreadsheet or a calculator to work out what to buy if you are in buying mode. :?

Changing/buying ships is a pretty major decision and not necessarily done on a very regular basis, it normally occurs as part of strategic thinking about your gameplan, or sometimes if you just fancy a change.

In real life (what's that?) it's a bit like buying a car

How about splitting the shipyard into two categories, New ships, and second hand ships. New ships would come in just a few variants suitable for say competent, dangerous, deadly and possibly elite. It should be possible to refit "special" equipment from the ship you are trading in for an installation fee.

Mission awarded equipment eg cloaking device, naval energy unit etc, should not be able to be purchased on a new ship, but on very rare occasions they might occur on an expensive secondhand ship.

Secondhands ships, well no limits really, from dead cheap rust buckets to blinged out Imperial Couriers. Various warranties could be offered (at a price), to give some peace of mind, but buying secondhand can be a risky business in terms of maintenance, you could be lucky, or you might get stuffed.

Posted: Thu Apr 13, 2006 10:11 am
by Star Gazer
Yeah, EVNova implemented this quite well, with secondhand ships having improved or reduced basic characteristics, representing the care they had experienced in their lives, which became unalterable.

Very much like cars, where there is little you can do to salvage a secondhand car that has been driven into the ground without any thought to its maintenance. (the Delboy mobile!)

Seriously scary analogy for a spaceship...!

Posted: Thu Apr 13, 2006 10:20 am
by Selezen
That could work.

Can I suggest a mod though? How about two separate shipyards: Brand New Ships (no fitted equipment, although stuff can be fitted to order) and a Used Ship Emporium, for the tighter budget?

There might even be a possibility of an OXP or such here, for the growing possibility of a stolen "resprayed" ship for sale at cheaper prices.

:)

Posted: Thu Apr 13, 2006 10:37 am
by TGHC
That's exactly what I meant.

Posted: Thu Apr 13, 2006 1:56 pm
by jonnycuba
This question has always interested me, so we have new/secondhand for ships...

Why not extend this to equipment too? New/Junkyard!

Posted: Thu Apr 13, 2006 3:45 pm
by Star Gazer
'Nova modelled that too, with increased risk of equipment failure for cheap secondhand gear!

Posted: Fri Apr 14, 2006 8:45 am
by Galileo
Maybe instead of having a completely different shipyard there could just be an extra column that has the year of manufacture.