I do find this a bit frustrating, you need an excel spreadsheet or a calculator to work out what to buy if you are in buying mode.Selezen wrote:the shipyard is filled with multiple copies of the same ships. Sometimes it can be about three pages with only three or four actual ships available.
Changing/buying ships is a pretty major decision and not necessarily done on a very regular basis, it normally occurs as part of strategic thinking about your gameplan, or sometimes if you just fancy a change.
In real life (what's that?) it's a bit like buying a car
How about splitting the shipyard into two categories, New ships, and second hand ships. New ships would come in just a few variants suitable for say competent, dangerous, deadly and possibly elite. It should be possible to refit "special" equipment from the ship you are trading in for an installation fee.
Mission awarded equipment eg cloaking device, naval energy unit etc, should not be able to be purchased on a new ship, but on very rare occasions they might occur on an expensive secondhand ship.
Secondhands ships, well no limits really, from dead cheap rust buckets to blinged out Imperial Couriers. Various warranties could be offered (at a price), to give some peace of mind, but buying secondhand can be a risky business in terms of maintenance, you could be lucky, or you might get stuffed.