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Couple of screenshots

Posted: Sat Mar 07, 2015 6:17 am
by Mad Hollander
http://i.imgur.com/IlY3WVX.jpg
http://i.imgur.com/aWaT5dJ.jpg

Actually, the ambience in ED blows my mind out. Three months of play and I'm 'wow'-ing.

Re: Couple of screenshots

Posted: Sat Mar 07, 2015 6:19 am
by Diziet Sma
Nice.. 8)

Belongs in Outworld though, I think.

Re: Couple of screenshots

Posted: Sat Mar 07, 2015 9:21 am
by another_commander
Moved to Outworld. Very, very nice, especially the one with the planet city lights.

Re: Couple of screenshots

Posted: Sat Mar 07, 2015 12:24 pm
by Cody
Guess I'm hard to impress then, as I don't think ED looks nearly as good as it should - and some of those ship designs are horrible!

Re: Couple of screenshots

Posted: Sat Mar 07, 2015 12:31 pm
by Smivs
Yes, nice screenies and I love the night-side planet, but that ship does look a bit like a plastic toy.

Re: Couple of screenshots

Posted: Sat Mar 07, 2015 1:36 pm
by Cody
Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!

Re: Couple of screenshots

Posted: Sat May 09, 2015 1:34 am
by Cmdr Wyvern
Cody wrote:
Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
iShip.
Or, what happens when Apple tries to break into the spacecraft industry.
Likely it's overpriced and overflashy as well.

Re: Couple of screenshots

Posted: Sat May 09, 2015 2:12 am
by Layne
Graphics have become easy with today's computers.

Gameplay, that's hard.

Re: Couple of screenshots

Posted: Sat May 09, 2015 9:10 am
by cim
Layne wrote:
Graphics have become easy with today's computers.

Gameplay, that's hard.
Gameplay is hard, absolutely - but it's no harder or easier than it's ever been, and if anything it's marginally easier because there's less need to make compromises of the "well, it's certainly more fun if X, but it takes too much memory to store the background data it needs" sort.

Graphics there's a lot more possible than there used to be - and now it requires huge teams of artists and programmers working full-time to produce all the assets and effect code. It's gone from something where I could produce some adequate graphics by hand-drawing a few things in a paint programme to something which requires multiple specialisms of skill I simply don't have and takes a huge fraction of the budget of modern commercial releases. Graphics have become really hard with today's computers - if you want to produce something in a "realistic" style, anyway.