Hello,
Is there a way to remove missiles both for player and AI ships? Or maybe reduce their damage?
How to remove missiles from the game?
Moderators: winston, another_commander
Re: How to remove missiles from the game?
Removing missiles entirely is tricky and might have odd side-effects. Reducing damage is fairly straightforward, though - make a The numbers above are the current 1.81 numbers, which are slightly tuned down already from 1.80. If you just want missiles to be slightly less deadly, that might be enough. Otherwise, reduce the
(Alternatively you could override all NPC and player ships so that they couldn't carry missiles - i.e. no pylon mounts - but this would be quite a bit more work)
shipdata.plist
with these entries:
Code: Select all
"missile" =
{
like_ship = "oolite_template_missile";
script_info =
{
oolite_missile_blastPower = 180;
oolite_missile_blastRadius = 32.5;
oolite_missile_blastShaping = 0.1;
oolite_missile_proximity = 25;
oolite_missile_range = 30000;
};
};
"ecm-proof-missile" =
{
like_ship = "oolite_template_ecm-proof-missile";
script_info =
{
oolite_missile_blastPower = 180;
oolite_missile_blastRadius = 32.5;
oolite_missile_blastShaping = 0.1;
oolite_missile_ecmResponse = "_ecmProofMissileResponse";
oolite_missile_proximity = 25;
oolite_missile_range = 30000;
};
};
oolite_missile_blastPower
level as needed.(Alternatively you could override all NPC and player ships so that they couldn't carry missiles - i.e. no pylon mounts - but this would be quite a bit more work)
Re: How to remove missiles from the game?
Thank you very much. Damage reduction should make it.