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How to enable compact HUD?

Posted: Sat Jul 05, 2014 11:50 am
by vaxon
Forgive me my ignorance, I've just installed Compact HUD oxz for oolite 1.80 and I don't see any change.
The log doesn't show any errors. How do I enable compact HUD instead of the default one?

TIA.

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 11:56 am
by Diziet Sma
It should "just work".. do you have any other HUDs installed, as OXPs or OXZs?

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:00 pm
by vaxon
I don't have any other HUDs installed, but I have a lot of other OXPs installed:

Code: Select all

    ManagedAddOns/oolite.oxp.spara.market_observer.oxz
    ManagedAddOns/oolite.oxp.Svengali.BGS.oxz
    ManagedAddOns/oolite.oxp.Thargoid.Bigships.oxz
    ManagedAddOns/oolite.oxp.cim.systemfeatures.rings.oxz
    ManagedAddOns/oolite.oxp.Svengali.CCL.oxz
    ManagedAddOns/oolite.oxp.spara.mo_commodity_markets.oxz
    ManagedAddOns/oolite.oxp.cim.shipset-compatibility.oxz
    ManagedAddOns/oolite.oxp.Aegidean.CompactHUD.oxz
    ManagedAddOns/oolite.oxp.CaptMurphy.EscortContracts.oxz
    ManagedAddOns/oolite.oxp.Thargoid.NavalGrid.oxz
    ManagedAddOns/oolite.oxp.cim.comms-pack-a.oxz
    ManagedAddOns/oolite.oxp.Svengali.Snoopers.oxz
    ManagedAddOns/oolite.oxp.CaptMurphy.ShipStorageHelper.oxz
    ManagedAddOns/oolite.oxp.Norby.HUDSelector.oxz
    ManagedAddOns/oolite.oxp.Ramirez.BlOombergMarkets.oxz
    ManagedAddOns/oolite.oxp.spara.behemoth.oxz
    ManagedAddOns/oolite.oxp.spara.in-system_market_restore.oxz
    ManagedAddOns/oolite.oxp.spara.start_choices.oxz
    ManagedAddOns/oolite.oxp.cim.new-cargoes.oxz
    ManagedAddOns/oolite.oxp.spara.audible_docking_clearance.oxz
    ManagedAddOns/oolite.oxp.cim.systemfeatures.sunspots.oxz
    ManagedAddOns/oolite.oxp.Thargoid.HiredGuns.oxz
    ManagedAddOns/oolite.oxp.Switeck.Cargo-Contract-Mod.oxz
    ManagedAddOns/oolite.oxp.Svengali.OXPConfig.oxz
    AddOns/Povray_Planets_Galaxy1_Textures_v1.1.oxp
    AddOns/Griff_Shipset_Replace_v1.34.oxp
    AddOns/galactic_navy_facelift_1.4.oxp
    AddOns/Anarchies2.8.oxp
    AddOns/Povray_Planets_1.0.oxp
    AddOns/Griff_Shipset_Resources_v1.2.25.oxp
    AddOns/Staer9ShipsetShadedv1.2.oxp
    AddOns/ZygoExplosion.oxp
    AddOns/auto_eject1.1.oxp
    AddOns/griff_alloys_and_wreckage_V1.4.oxp
    AddOns/ZygoTraffic V0.5.oxp
    AddOns/RealisticStars 1.1.oxp
    AddOns/griff_station_bundle_fullsize_tex_v1.1.oxp
    AddOns/Povray_Planets_Galaxy2_Textures.oxp
    AddOns/Galactic_Navy 5.4.3.oxp
    AddOns/ZygoRoids_NO_REPLACE v1.2.6.oxp
    AddOns/Staer9ShipsetShadedv1.1roles179.oxz
    AddOns/Target Reticle 1.2.1.oxp
    AddOns/anarchies_facelift_0.5.oxp

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:21 pm
by Diziet Sma
Hmm.. not that it's related, but Norby's HUDSelector won't work with it, as I haven't made the necessary changes yet..

You are flying a standard Cobra MkIII, I presume? Some ships, (I don't recall which ones) use their own special HUDs, though a HUD OXP/Z should override that.

Something else I've just noticed, though.. the picture of CompactHUD on the wiki doesn't look like the HUD I adapted.. there is something strange going on, I suspect. I'm beginning to wonder if I've managed to just re-create the now standard HUD from an old XML style plist..

I'll need to do some checking/experimenting on all this, I think. Sorry about all the confusion. For now, just use whatever you were using before, while I check it out.

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:29 pm
by vaxon
Diziet Sma wrote:
Hmm.. not that it's related, but Norby's HUDSelector won't work with it, as I haven't made the necessary changes yet..
I've tried without HUDSelector, still no chage.
Diziet Sma wrote:
You are flying a standard Cobra MkIII, I presume?
Yes, I am.
Diziet Sma wrote:
I'll need to do some checking/experimenting on all this, I think. Sorry about all the confusion. For now, just use whatever you were using before, while I check it out.
OK, thanks!

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:37 pm
by Diziet Sma
Okk.. the screw-up is definitely on my part.. something is messed up, so Oolite is defaulting back to the standard HUD. :oops:

My apologies.. I'll get it sorted as soon as I can.

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:37 pm
by Norby
Diziet Sma wrote:
HUDSelector won't work with it
I tried with the mentioned OXPs and works as Default HUD due to this setting brings up the actual hud.plist.
Vaxon, you should see this HUD:
Image

The original HUD looks like this:
Image

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:40 pm
by Diziet Sma
Ahh.. but the CompactHUD should look like this:

Image

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 12:44 pm
by Norby
Oh, I am sorry, I mixed up with Smivs' Combat HUD. Compact HUD is not appear at me also, but surely will work in HUDSelector also after fixed.

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 4:37 pm
by Diziet Sma
CompactHUD is now fixed.. but I'm having trouble getting it to work with the HUD Selector. I've posted the details in the HUD Selector thread.

Re: How to enable compact HUD?

Posted: Sat Jul 05, 2014 5:42 pm
by Diziet Sma
Thanks to Spara, who pointed out the mistake I'd made, CompactHUD v1.2 is now working properly with the HUD Selector, and is available for download. It also has more features enabled than before. See the main thread for details.

Image