Non-linear scanner
Moderators: winston, another_commander
Non-linear scanner
Would it be possible to make the scanner reflect the scanner_non_linear setting in the hud.plist? So that the ticks would be denser when closer to the edge of the scanner and more apart in the center.
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- Quite Grand Sub-Admiral
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Re: Non-linear scanner
Isn't that already the case? I am seeing logarithmic scaling when the scanner is switched to non-linear.
Re: Non-linear scanner
Ah. Misunderstood, sorry. I thought it would make the 1:1 non-linear too. Zoom in and it works like a charm. Brilliant. Loving it.
- Cody
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Re: Non-linear scanner
You had me scratching my head for a minute or two there, spara. You got the ultra zoom too, yes?
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And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Non-linear scanner
I sure do. I've always really only needed the 5:1 zoom and the 1:1 zoom. Ultra zoom takes care of that and goes even beyond. Combined these are invaluable when mining asteroids. Splinters are much easier to scoop with the ultra zoom and the non linear scanner helps to keep the bearing. These are such an improvement, that I'll probably be defaulting them in my Aad-hud.Cody wrote:You got the ultra zoom too, yes?
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Re: Non-linear scanner
Aye, they're built-in to my personal Fighter Hud now. I use x4 mostly, and kinda wish the setting would persist through jumps etc.spara wrote:These are such an improvement, that I'll probably be defaulting them in my Aad-hud.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Re: Non-linear scanner
This would be a nice feature for the next round of development..Cody wrote:Aye, they're built-in to my personal Fighter Hud now. I use x4 mostly, and kinda wish the setting would persist through jumps etc.spara wrote:These are such an improvement, that I'll probably be defaulting them in my Aad-hud.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cody
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Re: Non-linear scanner
<nods> It would be handy - as would the compass target persisting through jumps too.Diziet Sma wrote:This would be a nice feature for the next round of development..
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Non-linear scanner
I'm trying to get this working in the NumericHUD3 OXZ, and not having any luck. I've tried adding it to theanother_commander wrote:If you just want to activate the feature, the easiest way would probably be to use hud.plist. Inside your AddOns, make a folder named Config and paste your active HUD's plist there. Then addAstrobe wrote:Where can I insert these lines? I'd like not to alter a script in AddOns, as I've moved oolite-trunk.app in my standard Oolite folder in order to benefit from the already-installed OXPs.at the bottom of the plist, then restart the game and you should be able to have the new scanner functionality.Code: Select all
scanner_non_linear = yes; scanner_ultra_zoom = yes;
hud.plist
and numerichudv3.plist
files, but no joy so far.. any suggestions? Am I missing something?Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Non-linear scanner
But before the last } - working well for me in numerichudv3.plist.Diziet Sma wrote:at the bottom of the plistCode: Select all
scanner_non_linear = yes; scanner_ultra_zoom = yes;
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Re: Non-linear scanner
Thanks! That did the trick..
I'd suggest updating the OXZ, so that those entries are already in the plist, but set to "no", as is the case with the default HUDs.
I'd suggest updating the OXZ, so that those entries are already in the plist, but set to "no", as is the case with the default HUDs.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied