Installer based on svn rev 380 now available

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dajt
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Installer based on svn rev 380 now available

Post by dajt »

Hi,

I have just posted an installer based on r380 of the svn repository.

Changes I made:
  • Installer shows the readme file when it finishes installing files.
  • Changed the screenshot code so it saves and restores the current directory. This allows textures to be found after screenshots have been taken.
  • Changed the installer to create the Run_Oolite.bat file with fully qualified path names, which fixes the nested oolite-save directory problem.
I did once fly straight through a station while docking, but that is a known bug and doesn't happen very often.
Regards,
David Taylor.
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Zorath
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Post by Zorath »

Awesome, that fixed that issue... :)
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Rxke
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Post by Rxke »

dajt, I'm not a Windows user, but could you put up a notification @ berlios that you uploaded a new file? Not everyone visits the boards (shame on them) but subscrbe to berlios notifications...
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JensAyton
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Post by JensAyton »

The flying-through-a-station happened to me the other day on a Mac, so don’t worry about it being PC-only. :-/
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Post by chrish »

Had no problem running with ooliteinstall-335 , but the subsequent updates keep crashing on my PC :cry:

I've recently upgraded my PC , as of now have a new windows xp installation (with service build 2) and though version 335 works for me , gameplay has gone all funny/ jerky . What a bummer , oolite is a cracking game .
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Post by chrish »

Well , I removed the NVIDIA drivers that were installed as part of my new windows configuration and re-installed my older VGA drivers - with a positive result . Build 335 is working perfectly for me again :D . The later builds still don't work for me , but as build 335 works ok i'm well happy !
dajt
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Post by dajt »

chrish wrote:
Had no problem running with ooliteinstall-335 , but the subsequent updates keep crashing on my PC :cry:
If and when you try the next installer, if it doesn't work please post the c:\program files\oolite\stderr.txt file as that might contain a clue as to what the problem is.
Regards,
David Taylor.
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Post by chrish »

Hi David ,
I tried running OOliteInstall-380 once again , with a view to obtaining the error report . I'm no techie , so here's the report and I trust that you will interpret it much better than I possibly can !

regards ,
Chris


2006-04-03 17:43:52.000 oolite.exe[1880] initialising SDL
2006-04-03 17:43:52.000 oolite.exe[1880] init: numSticks=0
2006-04-03 17:43:52.000 oolite.exe[1880] CREATING MODE LIST
2006-04-03 17:43:52.000 oolite.exe[1880] Unknown architecture, defaulting to 1024x768
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 1280 x 1024
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 1152 x 864
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 1088 x 612
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 1024 x 768
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 848 x 480
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 800 x 600
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 720 x 576
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 640 x 480
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 512 x 384
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 480 x 360
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 400 x 300
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 320 x 240
2006-04-03 17:43:52.000 oolite.exe[1880] Added res 248 x 155
2006-04-03 17:43:52.000 oolite.exe[1880] Found mode {Height = 768; RefreshRate = 0; Width = 1024; }
2006-04-03 17:43:52.000 oolite.exe[1880] drawRect calling initialiseGLWithSize
2006-04-03 17:43:52.000 oolite.exe[1880] Creating a new surface of 800 x 600
2006-04-03 17:43:52.000 oolite.exe[1880] no universe, clearning surface
2006-04-03 17:43:52.000 oolite.exe[1880] ---> searching paths:
(oolite.app/Contents/Resources, AddOns)
2006-04-03 17:43:52.000 oolite.exe[1880] DEBUG ** no cache exists - yet **
2006-04-03 17:43:52.000 oolite.exe[1880] Vertex Array Range optimisation - not supported
2006-04-03 17:43:52.000 oolite.exe[1880] DEBUG creating octree cache......
2006-04-03 17:43:53.000 oolite.exe[1880] Populating a system with economy 5, and government 3
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 2 trading vessels
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 3 sun skimming vessels
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 3 pirate vessels
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 1 sun skim pirates
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 1 law/bounty-hunter vessels
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 1 sun skim law/bounty hunter vessels
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 0 Thargoid warships
2006-04-03 17:43:53.000 oolite.exe[1880] ... adding 6 asteroid clusters
2006-04-03 17:43:53.000 oolite.exe[1880] ... for a total of 17 ships
2006-04-03 17:43:54.000 oolite.exe[1880] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-04-03 17:43:56.000 oolite.exe[1880] Creating a new surface of 800 x 578
2006-04-03 17:43:56.000 oolite.exe[1880] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
dajt
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Post by dajt »

The only thing that looks a bit strange there is the 2nd last line. 800 x 578? If it is trying to create that in full screen mode things might go a bit strange.

Are you in full screen mode or windowed?
Regards,
David Taylor.
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Post by chrish »

That's funny , because i'm running oolite 335 in full windows mode - it defaults to that of course . In fact when running oolite 335 , on selecting F2 key and then selecting 'windowed mode' , I have now discovered that the game effectively crashes + hangs - a window box appears with 'SDL app' in top left corner .

This is actually the error that occurs straight away , when I execute version oolite 380 . I simply cant get to the point of being able to select 'windowed' mode or 'full screen' option etc


regards
chris
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