Wings 3D Halp!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Sendraks
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Wings 3D Halp!

Post by Sendraks »

I'm currently working on remodelling a ship to try and make the hull a little more interesting and maybe, in the fullness of time, stumble towards normal mapping and what not, rather than just slapping a texture on it.

But something weird has happened in Wings.

For some reason I can only view the surfaces and vertices on the inside of the model, not the outside, which is royally screwing with my ability to do anything. I cannot for the life of me work out what I've done to limit the viewing of the model in this way.

Any help would be much appreciated.
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Griff
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Re: Wings 3D Halp!

Post by Griff »

It sounds like you need to flip the polygon normals:- :D
Select the entire object - click on the icon at the top of the screen that looks like a big red box, then click on your ship to select it. Next right click on your ship and in the pop up menu choose 'Invert'

http://en.wikibooks.org/wiki/Wings_3D/U ... tions_Menu
OBJECT MENU | INVERT
"Invert will flip all the normals of the model, in effect turning it inside out. This can be useful if an imported model loads into Wings inverted, i.e., the normals all pointing inwards instead of outwards. Invert will fix the normals so that they all point outward. It can also be useful to fix model parts that are created via Extract Region on inward facing"
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Sendraks
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Re: Wings 3D Halp!

Post by Sendraks »

Cheers Griff! I'm guessing I must've inverted the model by accident last night.

The important lesson here is not to do 3D modelling late at night when I might be too tired to notice such errors. :D
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