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[Release] Rescue Stations
Posted: Wed Dec 18, 2013 8:08 pm
by spara
Enhancing
Rescue Stations oxp by cim has been on my possible projects list for quite some time. And here you go.
No more a facelift! Now an updated version of cim's classic. Read details from the thread.
Download from
wiki
Re: [WIP] Rescue Stations Facelift 0.1
Posted: Wed Dec 18, 2013 8:18 pm
by Zireael
I see you've been hard at work retexturing loads of old stuff!
Are they made to match Smivs or Griffs?
Re: [WIP] Rescue Stations Facelift 0.1
Posted: Wed Dec 18, 2013 9:15 pm
by dertien
Texture looks spiffy Spara, nicely done.
Re: [WIP] Rescue Stations Facelift 0.1
Posted: Thu Dec 19, 2013 11:05 am
by spara
Zireael wrote:I see you've been hard at work retexturing loads of old stuff!
Are they made to match Smivs or Griffs?
Hopefully somewhere between
. The main goal has been to enhance it so that it will not stand out as a low res/low poly model. The original Arafura was eating the immersion IMHO.
Re: [WIP] Rescue Stations Facelift 0.2
Posted: Thu Jan 02, 2014 9:31 pm
by spara
Slowly progressing... New version is out (0.2).
* New hires station texture. As faithful to the original as possible.
* Matching BGS tunnel texture.
Screenies and download link in the first post.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 03, 2014 6:27 pm
by spara
New version (0.3). This time the HQ has been given some treatment
. Screenies and download in the first post.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 03, 2014 9:30 pm
by pagroove
Good work. Looks like a must have
.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 03, 2014 10:39 pm
by Duggan
As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 03, 2014 10:53 pm
by spara
pagroove wrote:Good work. Looks like a must have
.
Thanks.
Duggan wrote:As it is entitled facelift , will one need the original oxp too as with Gal Navy facelift ?
Yes, it's an addon oxp that enhances the original oxp.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 03, 2014 11:21 pm
by cim
Looking good.
If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Sat Jan 04, 2014 9:02 am
by spara
cim wrote:Looking good.
If you want to take on the OXP and just merge the textures straight in, go ahead - I don't think I'm going to have time to do any more work on it, and there's plenty of scope for extra missions and use of 1.77 features I was very messily working around the absence of.
Thanks cim. I'll at least put in an interface (f4) screen when i get around. At that point I'll better merge the oxps. Might take a while though, spare time is quite limited ATM.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Sun Jan 05, 2014 5:20 pm
by Griff
looks really great, nice work spara!
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Sun Jan 05, 2014 5:42 pm
by spara
Griff wrote:looks really great, nice work spara!
Thanks. It's your rock texture in effect there, modded to a cube map this time
.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Wed Jan 08, 2014 9:33 pm
by Captain Beatnik
Looks great, good work, spara!
I especially like the new BGS docking tunnel.
Re: [WIP] Rescue Stations Facelift 0.3
Posted: Fri Jan 10, 2014 7:52 am
by Keeper
Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".