Is it possible? I launched immediately, but there were no thargoids, just some ionics pirates fighting each other..
BTW my legal status changed to offender without any noticeable reason.
False thargoid attack alert?
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That's unfair: i collected it in the space and just had no time to drop it on the station..Rxke wrote:there probably are Thargoids, but you don't always see them rightaway (sometimes pretty far from the station, sometimes the station blocks the view, etc.)
change in legal status: you were probably carrying drugs or slaves, weapons... when exiting the station carrying those: bingo.
- Commander Gralen
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I usually Choose them when i pick them up with Shift + R and then press D... I hate carrying illegal stuff without wanting to!ArkanoiD wrote:That's unfair: i collected it in the space and just had no time to drop it on the station..Rxke wrote:there probably are Thargoids, but you don't always see them rightaway (sometimes pretty far from the station, sometimes the station blocks the view, etc.)
change in legal status: you were probably carrying drugs or slaves, weapons... when exiting the station carrying those: bingo.
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*103936t of Firearms ejected*
*3882t of slaves ejected*
*2t Narcotics ejected*
- the alberts
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Re: False thargoid attack alert?
Yup - I've had this happen a couple of times - also on occassion a ship will attack me for no reason (normally just a single shot at me and turning red on the radar). When I use the ship ident on them they're not even fugitive/offender status either.ArkanoiD wrote:Is it possible? I launched immediately, but there were no thargoids, just some ionics pirates fighting each other..
Strange, but hey, it's when we're fighting giant insects in space, so not that strange then.
- Cmdr. Wombat
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Yes, sometimes the Thargoids are out of scanner range when you launch, so you can wander around and not actually find them for a while. I will play with the script and see if I can alter that.
The "offender/fugitive upon launching" thing was brought up by Rxke in a different thread. It does appear to be a function of having illegal goods onboard. I'm working on a fix that involves recording your legal status before the attack and then reseting it to that value when you launch.
I'm not sure why clean ships sometimes decide to attack you. It's happened to me too. I suspect it's related to the "offender/fugitive upon launching" issue.
I'm glad to see enough people use the oxp to pick up on things like this.
The "offender/fugitive upon launching" thing was brought up by Rxke in a different thread. It does appear to be a function of having illegal goods onboard. I'm working on a fix that involves recording your legal status before the attack and then reseting it to that value when you launch.
I'm not sure why clean ships sometimes decide to attack you. It's happened to me too. I suspect it's related to the "offender/fugitive upon launching" issue.
I'm glad to see enough people use the oxp to pick up on things like this.
It is generally inadvisable to eject over the target you just bombed.
- the alberts
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- Cmdr. Wombat
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Weeeeellll, it could have something to do with that green and red paint job I had done on my ship...the alberts wrote:Perhaps they're just jumpy about the forthcoming Thargoid attack?Cmdr. Wombat wrote:I'm not sure why clean ships sometimes decide to attack you. It's happened to me too. I suspect it's related to the "offender/fugitive upon launching" issue.
It is generally inadvisable to eject over the target you just bombed.