So.... After having disabled the speech-synth, things seemed rock-stable. Until today, when I shot a baddie, and it blew up, the game froze...
"Aaargh!" I thought, and went to the console, only to see that it kept updating, so I went back to the game, and it still worked! Although w/o sound...
Initially, it seemed to struggle, everytime a sound event happened, it crawled to a snail's pace (yea, crawling snails, sorry)
But after awhile, it ran a *little* bit faster, so I fuel-injected out of the fight, towards the station, only to discover shift-D didn't work anymore. So I docked manually, only to get the 'all hands' alert from the Thargoiddwars OXP, Darn, so I exited station, stuff crawling to sub 4FPS, so I fuel injected to another system, hoping the vincinity to their station would be less crowded, giving me a chance to manually dock, and..; There shift-D worked again
Of course, console kept churning out gazillions of
and after awhile this gem:OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x1384c10>{ID=31, state=stopped, sound=<OOCABufferedSound 0x4f52c20>{"afterburner1.ogg"}}, error = kAudioUnitErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext.
(lots of those, also...)Out of sound channels! Pretend you're hearing afterburner2.ogg
So.. Long story short: it's not the voice-synth, but this time it didn't hang (only momentarily, but recovered) and it is far less frequent than when using Oolite w/ voicesynth...
BTW: somebody reported this behaviour too, IIRC, on a laptop.