NORMAL
-Low quality: 5Cr, tech 0. Less damage, less range, etc. (surprise which) also chance of a 'dud'. An entire range of depricated qualities is possible.
-speedy: more bux
-agile: more bux
-hunter (auto locks new pirate target iso explode when target is lost), ecm advised if your rating is not clean!
-micro: more agile, less bang, short range.
SPECIAL
-Q-torpedo: very rare and expensive. a Q bomb with a homing device, relatively slow. maybe should take up 2 pylons or a max of one per ship.
-scatter: slow missile scatters into 6 mini-missiles that autolock nearest target.
-shrapnel-mine: dropped, after 5 seconds ejects a large number of minelets, then 'dies'.
-dumb : Crude, but powerfull kinetic harpoon/torpedo. no or negligable maneuvring, low thrust, max speed normal. Usefull only on larger targets, such as Behemoths.
-Quirrium catalyst: causes fuel to degrade. (fuel leak)
-stalker: roboticship, FaF. armed with low-power pulselaser. Deactivates on target lost, ECM or out of range. can be scooped if inactive.
HARDENED
-softboiled: rip-off missile, ECM proof, but has to reboot targetting software.
-knucklehead: another rip-off, semi-ECM-proof, tumbles when ECM-ed.
Those are a few ideas to start with.
