Stealth OXP
Posted: Mon Mar 25, 2013 11:47 pm
Hi Guys,
I've just finished the Stealth OXP, and wanted to write-up some of what I discovered here, as it may be of use. I have version 1.04 installed.
The mission which comes with Stealth OXP involves finding and destroying the "Barracuda Base", which is in the Lequena system.
There are a number of discussion topics here to do with people having trouble finding this Base, and thereby moving forward with the mission.
I too had trouble finding the base. I read and digested all of the posts, and took some of the hints mentioned therein. I visited and flew right around all the moons and planets of that system, flew right around the Sun on several different axis, visited the hacker outpost, and every asteroid field and rock hermit I could discover, and still no Barracuda Base!
I couldn't understand it. I was thinking that perhaps it was because I had set my Sun to be so far away, and that did something weird with distances between objects or something.
In the end, I took to experimenting with the saved settings in the .oolite-save file. And that's where I hit paydirt!
In order for the Barracuda Base to be discoverable, you need the following settings value in your .oolite-save:
<key>mission_stealth_mission</key>
<string>GO_GET_EM</string>
The trouble (and I think it's a bug) is this: Lequena is an anarchy system, and I had, on more than one occasion, got myself into a scrap I couldn't handle, and I'd hyperspaced out of there to a nearby system, to lick wounds and get repaired, etc.
If you do this, and also dock at a main station and save your game, then the mission script saves these settings in your .oolite-save:
<key>mission_stealth_mission</key>
<string>BASE_INTACT</string>
What this basically means is that you have fought the Barracuda and come away without having destroyed the base!
But (a) there was no updated or changed message in the F5-F5 screen - it still said "Head to the Lequena system and take out the pirate Barracuda and their base." and (b) I hadn't even found the the Barracuda Base, let alone lost a fight with them.
So, by failing to find the base the first time, and then by jumping out of the system, the F5-F5 message and the saved state came out of sync with each other.
Anyway, I was certainly not going to report back that I'd failed to kill a single Barracuda, or the Base, so I hand-edited the .oolite-save file back to GO_GET_EM, jumped back into the Lequena, and voila! I found the Barracuda Base, after a more normal duration of searching. I then had myself a nice fight, managed to destroy the Base and 5 out of 6 Barracudas, and called it a day. I don't know where the last Barracuda got to, but I guess part of the game is that they are awfully difficult to see or detect - clue's in the name of the OXP!
I think the mission is an excellent one, by the way. The mystery surrounding this Base, and the fact that it's in an anarchy system all add to the atmosphere, as I was really quite on edge as I flew around wanting to find the Base, but also not wanting to find it at the same time - in case I found the 6 Barracuda were too tough for me. Note: the base is perfectly destroyable with "normal" munitions - no need for Energy Bomb or Quirium Cascade Mine.
So if you're having trouble finding the Barracuda Base, check your .oolite-save file, and check you're not already classed as having lost the fight ....
Regards,
Stewart
I've just finished the Stealth OXP, and wanted to write-up some of what I discovered here, as it may be of use. I have version 1.04 installed.
The mission which comes with Stealth OXP involves finding and destroying the "Barracuda Base", which is in the Lequena system.
There are a number of discussion topics here to do with people having trouble finding this Base, and thereby moving forward with the mission.
I too had trouble finding the base. I read and digested all of the posts, and took some of the hints mentioned therein. I visited and flew right around all the moons and planets of that system, flew right around the Sun on several different axis, visited the hacker outpost, and every asteroid field and rock hermit I could discover, and still no Barracuda Base!
I couldn't understand it. I was thinking that perhaps it was because I had set my Sun to be so far away, and that did something weird with distances between objects or something.
In the end, I took to experimenting with the saved settings in the .oolite-save file. And that's where I hit paydirt!
In order for the Barracuda Base to be discoverable, you need the following settings value in your .oolite-save:
<key>mission_stealth_mission</key>
<string>GO_GET_EM</string>
The trouble (and I think it's a bug) is this: Lequena is an anarchy system, and I had, on more than one occasion, got myself into a scrap I couldn't handle, and I'd hyperspaced out of there to a nearby system, to lick wounds and get repaired, etc.
If you do this, and also dock at a main station and save your game, then the mission script saves these settings in your .oolite-save:
<key>mission_stealth_mission</key>
<string>BASE_INTACT</string>
What this basically means is that you have fought the Barracuda and come away without having destroyed the base!
But (a) there was no updated or changed message in the F5-F5 screen - it still said "Head to the Lequena system and take out the pirate Barracuda and their base." and (b) I hadn't even found the the Barracuda Base, let alone lost a fight with them.
So, by failing to find the base the first time, and then by jumping out of the system, the F5-F5 message and the saved state came out of sync with each other.
Anyway, I was certainly not going to report back that I'd failed to kill a single Barracuda, or the Base, so I hand-edited the .oolite-save file back to GO_GET_EM, jumped back into the Lequena, and voila! I found the Barracuda Base, after a more normal duration of searching. I then had myself a nice fight, managed to destroy the Base and 5 out of 6 Barracudas, and called it a day. I don't know where the last Barracuda got to, but I guess part of the game is that they are awfully difficult to see or detect - clue's in the name of the OXP!
I think the mission is an excellent one, by the way. The mystery surrounding this Base, and the fact that it's in an anarchy system all add to the atmosphere, as I was really quite on edge as I flew around wanting to find the Base, but also not wanting to find it at the same time - in case I found the 6 Barracuda were too tough for me. Note: the base is perfectly destroyable with "normal" munitions - no need for Energy Bomb or Quirium Cascade Mine.
So if you're having trouble finding the Barracuda Base, check your .oolite-save file, and check you're not already classed as having lost the fight ....
Regards,
Stewart