When writing PlanetFall compatibility (via Planetary Compass) into In-System Taxi, I tested following oxps that add planets and moons and made some notes. I had a bunch of other oxps installed also, but don't think they matter.
System Redux
* Works with Planetary Compass
* Remembers systems over saves
System Demux
* Works with Planetary Compass
* Does not remember systems over saves. At least not the current system. Edit: Now I see them, must have had something to do with Planetary Compass.
Deep Horizons - Systems
* Does not work with Planetary Compass Edit: Works ok now
* Remembers systems over saves
So I came to conclusion that the only working oxp (in this context) is System Redux. Am I right or am I doing something wrong? If I'm right, it might be a good idea to prefer System Redux over others in the OXP list. Or upgrade others to work with Planetary Compass and to remember systems over saves.
Edit: After Thargoids fix, the choice is either any of these.
Last edited by spara on Tue Feb 12, 2013 5:35 pm, edited 2 times in total.
There should be no reason why Deep Horizon shouldn't work with Planetary Compass. I'll look into it and see what's what.
My suspicion is that DH is setting up its planets/moons after PC has done its scan. There is already a delay in the PC script to try and make sure that doesn't happen, but maybe it needs to be extended.
Don't think so, as the other two work just fine and can't see how U-TSC would affect anyway. It's probably a timing issue as Thargoid suspects. And that would probably be dependant of the number of oxps, which again leads to different outcomes in different installations.
Different systems load OXPs in different ways. As far as I can remember Windows and Macs load in alphabetical order, where as Linux loads in a different way altogether. Of course I could be wrong...
Spara has found it - the first launch on PC doesn't have the delay, which means on Linux it's firing before the other OXPs have added their moons and planets. I just uploaded a fixed version which should sort things out.
Another one of those fixes for a problem I don't (generally) have, as I code under Windows.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied