Interstellar and Universal settings
Posted: Wed Jan 09, 2013 7:56 pm
Trying to get the background stars the way I wanted (to look like Realistic Stars), I had a bit of trouble which allowed me to learn a bit more about interstellar and universal settings. So, if you'd like to have a more constant look between background stars in system and background stars in interstellar space, you may want to set these to something like the following in your planetinfo.plist:
(Now I'm sure that many of you sharp fellas know this already, but for those like me, there is this little clarification. I was pretty disappointed yesterday when I jumped to Erlage and all the background stars were purple due to my not having these settings quite right).
Code: Select all
{
"interstellar space" =
{
star_count_multiplier = 9;
nebula_count_multiplier = 4;
sky_rgb_colors = "0.6 0.7 1.0 1.0 0.8 0.4";
ambient_level = "0.1";
sky_n_stars = 9000;
};
universal =
{
// The two multiplier values below determine how many more stars will be used to populate space
// with respect to the number normally used. Apply to all systems by being included in the
// "universal" section.
star_count_multiplier = 2;
nebula_count_multiplier = 0;
sky_rgb_colors = "0.6 0.7 1.0 1.0 0.8 0.4";
ambient_level = "0.1";
sky_n_stars = 7000;
corona_hues = "0.1";
station_roll = "0.1";
corona_flare = 0.65;
// Default docking clearance requirement for main stations.
stations_require_docking_clearance = no;
};