oxps
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oxps
Hi. Noob Jeffron here. I apologize if this isn't the right place for the topic. I am currently running 42 oxps; three shipsets, a few missions, lots of equipment, Famous Planets (Which is delightful..) My question is this: how many is too many? It seems to run okay but a little choppy during scene changes: i.e. after launching from a station or after a hyperspace jump. I also just want to say I am computer illiterate but I had the C64 when I was a kid, never heard of Oolite, been bugging my geek friends for years to find me a "Simple space trading game with upgradeable ships and a market.." I am in heaven. OOlite rocks. I never autodock. I have figured out how to SLIGHTY modify oxps by editing text.. but I have one pure save, no cheats, that I brought up to Average, with an ironassed mk III, 200,000 in the bank, and a rep as the most renowned passenger carrier in the galaxy, from the original Jameson with his 100 bucks. I built a plastic wire removable trigger rig for my small cheap laptop so I can steer and shoot. I'm a carpenter. Can't hack or instal l joysticks but I can build my own pedal rig to push accelerate/decelerate... and that's just what I'm gonna do. What was that quote about too much time..
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Re: oxps
Hi Jeffron, welcome to the forum! If you can find a friendlier forum this side of Riedquat, we'll refund your entry fee.jeffron wrote:My question is this: how many is too many?
As to "How many is too many?", it's up to you: whatever your machine and your mind can handle ...
Editing text is all it takes to modify OXPs (or even make your own). Just be careful, if you're a Windows user, to use something like Notepad++ and not Windows Notepad, which can, I believe, give you some grief. Make copies of stuff before you hack, is all!
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Re: oxps
Hi!
What is too much depends entirely on your system, hardware-side, and entirely on your taste what you want in your game, taste-side.
So an answer to that is really difficult.
What are your system's specs, out of interest?
What is too much depends entirely on your system, hardware-side, and entirely on your taste what you want in your game, taste-side.
So an answer to that is really difficult.
What are your system's specs, out of interest?
Re: oxps
The main concern of "too many" OXPs is when more than 1 is trying to change the same thing, like shipsets replacing the core ships with their own versions. They probably won't crash Oolite, but you may get mixed results. Moving around the sun/planet and changing the background star map and nebula levels of a system can also be done by multiple OXPs at once with equally mixed results.
A careful read of each OXP's installer should clue you in on what might conflict and what to do if they do.
A careful read of each OXP's installer should clue you in on what might conflict and what to do if they do.
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Re: oxps
You have to take care to use shipset versions which were built to add and not replace their ships if they are alternate versions of the same shiptype. As far as I am aware all shipsets that could conflict to date have an add-on and replace version. Read their wiki entries before download and you should be save with that.Switeck wrote:... shipsets replacing the core ships with their own versions ...
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Re: oxps
Well, as he's already running three shipsets I think he might have figured it out
@jeffron - Hi and welcome. I don't think you can have too many OXPs, but for what it's worth I tend to use very few these days, and they are mostly eye candy. So many alter the game in all sorts of ways and the fact is the basic game is in itself excellent and is great on its own.
We often suggest starting with the core game and a bit of eye-candy, then slowly adding in the OXPs that take your fancy. That way you get to learn and appreciate the core game and also get a chance to get used to the OXPs and work out exactly what each does. The alternative can be to get overwhelmed and confused!
@jeffron - Hi and welcome. I don't think you can have too many OXPs, but for what it's worth I tend to use very few these days, and they are mostly eye candy. So many alter the game in all sorts of ways and the fact is the basic game is in itself excellent and is great on its own.
We often suggest starting with the core game and a bit of eye-candy, then slowly adding in the OXPs that take your fancy. That way you get to learn and appreciate the core game and also get a chance to get used to the OXPs and work out exactly what each does. The alternative can be to get overwhelmed and confused!
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Re: oxps
Thanks for the tips:). I have a newly aquired fairly old fujitsu "Lifebook" bseries... I think it's all it can do to run oolite. I have Linux, and Ubuntu10.11, which I also know little to nothing about. HAH! I found my system information. It was in System Information. MEM:486.8 MiB Processor:Intel Core Solo CPU 1400 1.2 GHz Graphics Unknown (I'm sure there's no after factory card) OS type 32 bit Disk 37.4 GB. Does that seem adequate...?
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Re: oxps
486 MB RAM is a little low, but should do for most oxps. For "Famous Planets" you can edit the textures and make them smaller - that's what I did when I was working with about that much RAM .jeffron wrote:Thanks for the tips:). I have a newly aquired fairly old fujitsu "Lifebook" bseries... I think it's all it can do to run oolite. I have Linux, and Ubuntu10.11, which I also know little to nothing about. HAH! I found my system information. It was in System Information. MEM:486.8 MiB Processor:Intel Core Solo CPU 1400 1.2 GHz Graphics Unknown (I'm sure there's no after factory card) OS type 32 bit Disk 37.4 GB. Does that seem adequate...?
Edit: I have a fairly old dell latitude d400 with single core M processor and 1 GB of RAM running Linux Mint 13 quite nicely (MATE is not a resource hog like Unity )
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