Page 1 of 1

[Release] AlmostDefault HUD

Posted: Sun Aug 19, 2012 1:36 pm
by Tichy
Edit: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD

This is a very simple hud. Very similar to the default and Combat HUDs (from which I borrowed the ideas).
My aim was to make the default hud a little more readable and less obstrusive. I made little changes because I think that the default hud is alredy very good and balanced.

- Removed Pitch/Roll indicators
- Enabled joystick sensitivity indicator. Integrated in compass (like in CB-HUD)
- Speed near Fuel, Temperature and Alt; Shields near Energy banks
- Messages and log above the gauges (like in Combat HUD)
- Target reticle senitive
- Bigger scanner
- Swapped Aegis/status - Compass
- Widescreen and Normal screen versions (thanks to Wildeblood for the script)

detail
Image

fullscreen
Image

"square" version fullscreen
Image

Re: [Release] AlmostDefault HUD

Posted: Sun Aug 19, 2012 2:15 pm
by Geraldine
I like these changes Tichy as I too like the standard HUD, your HUD make sensible mods to the original without losing its overall style and usefulness, well done! :D

Re: [Release] AlmostDefault HUD

Posted: Mon Aug 20, 2012 4:59 pm
by CommonSenseOTB
A good way to get your feet wet. :D

Within a year oxping will take over your life. :P

Re: [Release] AlmostDefault HUD

Posted: Mon Aug 20, 2012 5:18 pm
by Tichy
CommonSenseOTB wrote:
A good way to get your feet wet. :D

Within a year oxping will take over your life. :P
:shock: :shock: :lol:

Oolite gives me the same feelings of Arch Linux (the distribution I'm using on my pc): it's fun to play with, and it's fun to build it as you like it to be. :)

Re: [Release] AlmostDefault HUD

Posted: Mon Aug 20, 2012 5:32 pm
by Rese249er
Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.

Re: [Release] AlmostDefault HUD

Posted: Mon Aug 20, 2012 8:10 pm
by Tricky
Rese249er wrote:
Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Why so bitter?

Ooh... shiny...

Re: [Release] AlmostDefault HUD

Posted: Thu Aug 30, 2012 8:15 pm
by Tichy
I uploaded a new pachage including a wide screen version. (see first post) :)

Re: [Release] AlmostDefault HUD

Posted: Fri Aug 31, 2012 4:25 am
by Wildeblood
Tichy wrote:
I created a new version for wide screen displays. It has a much larger scanner. :)
That's not a big scanner, this is a big scanner :mrgreen: :twisted: 8) :-

Image
Tichy wrote:
If you want to use the normal version, replace hud.plist with hud-square.plist.
This is all you need to automate the selection:-

Code: Select all

this.startUp = function()
	{
		if (this.$checkScreenAspectRatio() >= 1.60)
			{
			player.ship.hud = "my-widescreen-hud.plist";
			log(this.name,"Widescreen");
			}
		else
			{
			player.ship.hud = "my-old-fashioned-hud.plist";
			log(this.name,"Sad screen");
			}
	}

this.$checkScreenAspectRatio = function()
	{
	var aspectRatio = oolite.gameSettings.gameWindow.width / oolite.gameSettings.gameWindow.height;
	return aspectRatio.toFixed(2);
	}

Re: [Release] AlmostDefault HUD

Posted: Fri Aug 31, 2012 5:28 am
by Tichy
Wildeblood wrote:
Tichy wrote:
I created a new version for wide screen displays. It has a much larger scanner. :)
That's not a big scanner, this is a big scanner :mrgreen: :twisted: 8) :-
:shock: :shock: :shock: :oops: :mrgreen:

Re: [Release] AlmostDefault HUD

Posted: Fri Aug 31, 2012 4:59 pm
by Tichy
thank you for the script. it works ;)

Update: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD