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[Release] AlmostDefault HUD
Posted: Sun Aug 19, 2012 1:36 pm
by Tichy
Edit:
This HUD is no longer mantained. There's an updated and much better version made by spara, here:
Aad-HUD
This is a very simple hud. Very similar to the default and Combat HUDs (from which I borrowed the ideas).
My aim was to make the default hud a little more readable and less obstrusive. I made little changes because I think that the default hud is alredy very good and balanced.
- Removed Pitch/Roll indicators
- Enabled joystick sensitivity indicator. Integrated in compass (like in CB-HUD)
- Speed near Fuel, Temperature and Alt; Shields near Energy banks
- Messages and log above the gauges (like in Combat HUD)
- Target reticle senitive
- Bigger scanner
- Swapped Aegis/status - Compass
- Widescreen and Normal screen versions (thanks to Wildeblood for the script)
detail
fullscreen
"square" version fullscreen
Re: [Release] AlmostDefault HUD
Posted: Sun Aug 19, 2012 2:15 pm
by Geraldine
I like these changes Tichy as I too like the standard HUD, your HUD make sensible mods to the original without losing its overall style and usefulness, well done!
Re: [Release] AlmostDefault HUD
Posted: Mon Aug 20, 2012 4:59 pm
by CommonSenseOTB
A good way to get your feet wet.
Within a year oxping will take over your life.
Re: [Release] AlmostDefault HUD
Posted: Mon Aug 20, 2012 5:18 pm
by Tichy
CommonSenseOTB wrote:A good way to get your feet wet.
Within a year oxping will take over your life.
Oolite gives me the same feelings of Arch Linux (the distribution I'm using on my pc): it's fun to play with, and it's fun to build it as you like it to be.
Re: [Release] AlmostDefault HUD
Posted: Mon Aug 20, 2012 5:32 pm
by Rese249er
Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Re: [Release] AlmostDefault HUD
Posted: Mon Aug 20, 2012 8:10 pm
by Tricky
Rese249er wrote:Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Why so bitter?
Ooh... shiny...
Re: [Release] AlmostDefault HUD
Posted: Thu Aug 30, 2012 8:15 pm
by Tichy
I uploaded a new pachage including a wide screen version. (see first post)
Re: [Release] AlmostDefault HUD
Posted: Fri Aug 31, 2012 4:25 am
by Wildeblood
Tichy wrote:I created a new version for wide screen displays. It has a much larger scanner.
That's not a big scanner, this is a big scanner
:-
Tichy wrote:If you want to use the normal version, replace hud.plist with hud-square.plist.
This is all you need to automate the selection:-
Code: Select all
this.startUp = function()
{
if (this.$checkScreenAspectRatio() >= 1.60)
{
player.ship.hud = "my-widescreen-hud.plist";
log(this.name,"Widescreen");
}
else
{
player.ship.hud = "my-old-fashioned-hud.plist";
log(this.name,"Sad screen");
}
}
this.$checkScreenAspectRatio = function()
{
var aspectRatio = oolite.gameSettings.gameWindow.width / oolite.gameSettings.gameWindow.height;
return aspectRatio.toFixed(2);
}
Re: [Release] AlmostDefault HUD
Posted: Fri Aug 31, 2012 5:28 am
by Tichy
Wildeblood wrote:Tichy wrote:I created a new version for wide screen displays. It has a much larger scanner.
That's not a big scanner, this is a big scanner
:-
Re: [Release] AlmostDefault HUD
Posted: Fri Aug 31, 2012 4:59 pm
by Tichy
thank you for the script. it works
Update: This HUD is no longer mantained. There's an updated and much better version made by spara, here:
Aad-HUD