Ship equipment disappears in 1.76.1

News and discussion of the PC port of Oolite.

Moderators: winston, another_commander

User avatar
Steve
Dangerous
Dangerous
Posts: 106
Joined: Tue May 04, 2010 8:08 pm
Location: Fortress Jung starport, New Gotham, Olgrea system
Contact:

Ship equipment disappears in 1.76.1

Post by Steve »

I've upgraded from 1.75 to 1.76.1 but when I load a 1.75 savegame into 1.76.1 most of my ship equipment disappears eg. docking computers, witchspace fuel injectors. Anyone else had this and know of a solution? :cry:
FrontierAstro - dedicated to Elite, Frontier and Astronomy
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Ship equipment disappears in 1.76.1

Post by SandJ »

How did you install v1.76.1?

(I was going to say it sounds like it is installed in a different place from 1.75 and so it cannot 'see' the OXPs that you have installed. But you are listing standard equipment - that should not be lost. If it can find your saved games, it should not have any trouble seeing your fitted standard equipment.)
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Steve
Dangerous
Dangerous
Posts: 106
Joined: Tue May 04, 2010 8:08 pm
Location: Fortress Jung starport, New Gotham, Olgrea system
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Steve »

I installed 1.76.1 into a new folder and then copied across my OXPs and savegame file.
I'm guessing I need to copy some other data from my 1.75 folder, but can't imagine what :(
FrontierAstro - dedicated to Elite, Frontier and Astronomy
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Ship equipment disappears in 1.76.1

Post by SandJ »

Someone's going to ask you to do it eventually, so let's get it over and done with.

- Please restart the game, holding down <shift> as you do so.
- Load the saved game which has all your purchased bits and bobs.
- Quit Oolite.
- Post the Latest.log file in this thread.

(It might not help, but it'll give you something to do until a clued-up person arrives.)
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Steve
Dangerous
Dangerous
Posts: 106
Joined: Tue May 04, 2010 8:08 pm
Location: Fortress Jung starport, New Gotham, Olgrea system
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Steve »

Here it is...


20:06:39.682 [log.header]: Opening log for Oolite version 1.76.1 (x86-32 test release) under Windows at 2012-06-12 20:06:39 +0100.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

20:06:41.129 [display.mode.list.native]: Windows native resolution detected: 1024 x 768
20:06:43.625 [joystick.init]: Number of joysticks detected: 0
20:06:44.235 [rendering.opengl.version]: OpenGL renderer version: 3.3.11079 ("3.3.11079 Compatibility Profile Context"). Vendor: "ATI Technologies Inc.". Renderer: "ATI Radeon HD 4800 Series".
20:06:44.236 [rendering.opengl.extensions]: OpenGL extensions (186):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_AMD_draw_buffers_blend, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_shader_texture_lod, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_cube_map_array, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_AMD_seamless_cubemap_per_texture, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_sampler_objects, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_AMDX_debug_output, GL_EXT_texture_object, GL_ARB_vertex_program, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_get_program_binary, GL_ARB_texture_float, GL_ARB_imaging, GL_AMD_sample_positions, GL_ATI_texture_compression_3dc, GL_ARB_draw_buffers_blend, GL_AMD_shader_stencil_export, GL_ARB_fragment_coord_conventions, GL_AMDX_vertex_shader_tessellator, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_shader_precision, GL_ARB_vertex_array_bgra, GL_ARB_texture_gather, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_ARB_texture_query_lod, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_ARB_sample_shading, GL_EXT_transform_feedback, GL_ARB_shader_bit_encoding, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_EXT_subtexture, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_ATI_envmap_bumpmap, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_EXT_texture_storage, GL_ARB_draw_elements_base_vertex, GL_ARB_transform_feedback2, GL_ARB_geometry_shader4, GL_ARB_transform_feedback3, GL_ARB_viewport_array, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_AMD_pinned_memory, GL_ARB_fragment_program_shadow, GL_ARB_shader_stencil_export, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ATI_meminfo, GL_ARB_texture_multisample, GL_AMD_depth_clamp_separate, GL_EXT_texture_snorm, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_ARB_shadow_ambient, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_AMD_performance_monitor, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_AMD_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texgen_reflection, GL_ARB_texture_buffer_object_rgb32, GL_EXT_histogram, GL_ATI_fragment_shader, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_EXT_copy_buffer, GL_EXT_packed_depth_stencil, GL_ARB_texture_snorm, GL_ARB_texture_rectangle, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_ARB_separate_shader_objects, GL_AMD_conservative_depth, GL_NV_half_float, GL_SGIS_texture_lod, GL_ARB_ES2_compatibility, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_AMD_debug_output, GL_EXT_point_parameters, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_AMD_texture_texture4, GL_ARB_blend_func_extended, GL_AMD_name_gen_delete, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
20:06:44.273 [rendering.opengl.shader.support]: Shaders are supported.
20:06:44.273 [speech.synthesis]: Spoken messages are off.
20:06:44.605 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/custsounds.oxp
../AddOns/Famous_Planets_v2.0.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/genship.oxp
../AddOns/griff_cobra3_normalmapped.oxp
../AddOns/griff_normalmapped_ship_decals.oxp
../AddOns/neolite.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/RandomHits1.3.6.oxp
../AddOns/System_Redux.oxp
../AddOns/Transports 2.51.oxp
../AddOns/Welcome Mat 1.06.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
20:06:49.123 [script.load.world.listAll]: Loaded 14 world scripts:
bigShips_populator 1.0.2
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
generation-ship-script01
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
Pi-Forty-Two Con stores 4.1.1
Random_Hits
System Redux 1.2 1.2
transportSchedule 2.50
Welcome Information Script 0.7
20:06:53.714 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.

' (outStream status: 7, inStream status: 7)."
20:06:53.714 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
20:06:53.714 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
20:06:53.919 [loading.complete]: ========== Loading complete. ==========
20:07:01.371 [script.load.world.listAll]: Loaded 14 world scripts:
bigShips_populator 1.0.2
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
generation-ship-script01
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
Pi-Forty-Two Con stores 4.1.1
Random_Hits
System Redux 1.2 1.2
transportSchedule 2.50
Welcome Information Script 0.7
20:07:09.725 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2012-06-12 20:07:09 +0100.
FrontierAstro - dedicated to Elite, Frontier and Astronomy
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Ship equipment disappears in 1.76.1

Post by SandJ »

Before it says :
20:06:49.123 [script.load.world.listAll]: Loaded 14 world scripts:
for the first time I wonder why it does not say:
19:16:57.593 [shipData.load.begin]: Loading ship data.
19:17:02.250 [script.javascript.init]: JavaScript reset successful.
Maybe that's just because I'm running under Linux and you're running under Windows. But the absence of "[shipData.load.begin]: Loading ship data." smells suspicious.

It is reassuring you have:
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
anyway.

I'm now going to scuttle off and load Oolite on a Windows PC so I can see what I get, while hoping a more clued-up individual solves your problem in the meantime...
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Cody »

My Latest.log under Windows does contain [shipData.load.begin]: Loading ship data.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Steve
Dangerous
Dangerous
Posts: 106
Joined: Tue May 04, 2010 8:08 pm
Location: Fortress Jung starport, New Gotham, Olgrea system
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Steve »

Er, I think that's because I held down the wrong Shift key to flush the cache :oops:

Now part of my latest.log contains the following...

21:07:32.420 [rendering.opengl.shader.support]: Shaders are supported.
21:07:32.420 [speech.synthesis]: Spoken messages are off.
21:07:32.712 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
21:07:32.720 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/custsounds.oxp
../AddOns/Famous_Planets_v2.0.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/genship.oxp
../AddOns/griff_cobra3_normalmapped.oxp
../AddOns/griff_normalmapped_ship_decals.oxp
../AddOns/neolite.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/RandomHits1.3.6.oxp
../AddOns/System_Redux.oxp
../AddOns/Transports 2.51.oxp
../AddOns/Welcome Mat 1.06.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
21:07:33.485 [shipData.load.begin]: Loading ship data.
21:07:40.022 [script.load.world.listAll]: Loaded 14 world scripts:
bigShips_populator 1.0.2
Famous Planets Launch Script 1.2
Famous Planets Liners Script 1.0
generation-ship-script01
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
Pi-Forty-Two Con stores 4.1.1
Random_Hits
System Redux 1.2 1.2
transportSchedule 2.50
Welcome Information Script 0.7

...which is how it should be, methinks, but the equipment is still missing :evil:
FrontierAstro - dedicated to Elite, Frontier and Astronomy
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Ship equipment disappears in 1.76.1

Post by Eric Walch »

Steve wrote:
I've upgraded from 1.75 to 1.76.1 but when I load a 1.75 savegame into 1.76.1 most of my ship equipment disappears eg. docking computers, witchspace fuel injectors. :cry:
Are you flying an oxp ship, or one of the internal ones?
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: Ship equipment disappears in 1.76.1

Post by Tricky »

I have the distinct feeling that this has to do with Windows security permissions. I had the same problem a few weeks ago but I can't remember how I solved it.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6681
Joined: Wed Feb 28, 2007 7:54 am

Re: Ship equipment disappears in 1.76.1

Post by another_commander »

Please email your saved game to another_commander at oolite dot org. I'll have a look as soon as I can.

Also, which folder is the game installed in? It looks like you installed 1.76.1 without uninstalling 1.75 first, so in theory you should have two versions present on your disk now (note that the kosher way to do it is uninstall the old version first, then install the new one. All OXP and savegame files survive the uninstall). Which folders are they in?
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: Ship equipment disappears in 1.76.1

Post by SandJ »

Tricky wrote:
I have the distinct feeling that this has to do with Windows security permissions.
That rings a bell from the Wiki.

Are you running Vista?
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 908
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Ship equipment disappears in 1.76.1

Post by Pleb »

It shouldn't be a Vista issue, as I had the same problem upgrading my Oolite from 1.76 to 1.76.1 that half the equipment on my Cobra Mark III disappeared - and I am using Windows XP SP3. I tried several methods of trying to solve this issue, and even created other save games and the problem still persists. As such, I have gone back to using 1.76 as it would appear that 1.76.1 does not work as it should...
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Cody »

I use Win XP Pro SP3 and have never had any problems with the save-game.
Suggest you also email your save-game to another_commander, Pleb.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Ship equipment disappears in 1.76.1

Post by Fatleaf »

I have found the same issue. Do you have a Military jammer on your ship?
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Post Reply