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[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Tue May 22, 2012 6:31 pm
by Thargoid
Another WIP/test OXP for trunk v1.77 (it won't work with stable 1.76.x), and probably not one compatible with the custom lasers WIP oxp.

This one adds two balancing thing to the game - a laser booster equipment and breakable player lasers. When activated, the booster increases the damage done by any ship laser (it doubles it) at a small energy cost.

However the OXP also adds a 1% chance on standard firings that the laser just fired may break and become inoperable (the chance is increased if the laser is overdriven using the booster and pushed beyond its specs). If it does it ceases to function, but can be repaired either at a station of suitable tech level or via repair bots/systems.

This is still a rough-edged OXP and is not for general game use (yet). But testing and ideas/bug reports are welcomed. I can already see one possible glitch with it, but I'll see if that turns out to be true in general usage.

Download is available from here.

(As this is a 1.77 test OXP, for the moment it is deliberately not listed on the wiki).

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Tue May 29, 2012 9:28 pm
by Thargoid
Any interest in this, or any tests/comments made?

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Tue May 29, 2012 9:35 pm
by maik
Thargoid wrote:
Any interest in this, or any tests/comments made?
Interest yes, tests no--I don't play with trunk/nightlies. In general, I like the idea of breakable lasers and having them modded beyond specification in some shady outfitter's backyard, thus risking their reliability. Adds some nice extra salt to my Oolite soup ;-)

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Wed May 30, 2012 4:48 am
by Capt. Murphy
Thargoid wrote:
Any interest in this, or any tests/comments made?
Not yet, but I plan to have a look/play/test.

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Mon Jul 23, 2012 3:51 pm
by Zireael
WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Mon Jul 23, 2012 4:26 pm
by Wildeblood
Zireael wrote:
WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:
Laser boosters the way Thargoid implements them here are possible in 1.76, it's the trade-off of making them breakable that needs 1.77... Laser cooling boosters are still not possible, allegedly.

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Mon Jul 23, 2012 4:27 pm
by Thargoid
Laser power boosters, not laser coolers ;)

The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Posted: Mon Jul 23, 2012 5:14 pm
by CommonSenseOTB
Thargoid wrote:
Laser power boosters, not laser coolers ;)

The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
I think you did a great job with that. Now that currentWeapon JS exists it will probably be in your next version update.
Zireael wrote:
WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:
@Zireael:Well yes it did actually. If you haven't seen it yet check out customlasersv021.oxp for 1.77trunk. It has actual laser brands with different capabilities(virtual oxpable lasers :wink: ) and that's just the tip of the iceberg of what's coming for 1.77, it's a very exciting time to be oxping for oolite. :D
(If you could only see the sh*t on my hard drive...)