[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1
Posted: Tue May 22, 2012 6:31 pm
Another WIP/test OXP for trunk v1.77 (it won't work with stable 1.76.x), and probably not one compatible with the custom lasers WIP oxp.
This one adds two balancing thing to the game - a laser booster equipment and breakable player lasers. When activated, the booster increases the damage done by any ship laser (it doubles it) at a small energy cost.
However the OXP also adds a 1% chance on standard firings that the laser just fired may break and become inoperable (the chance is increased if the laser is overdriven using the booster and pushed beyond its specs). If it does it ceases to function, but can be repaired either at a station of suitable tech level or via repair bots/systems.
This is still a rough-edged OXP and is not for general game use (yet). But testing and ideas/bug reports are welcomed. I can already see one possible glitch with it, but I'll see if that turns out to be true in general usage.
Download is available from here.
(As this is a 1.77 test OXP, for the moment it is deliberately not listed on the wiki).
This one adds two balancing thing to the game - a laser booster equipment and breakable player lasers. When activated, the booster increases the damage done by any ship laser (it doubles it) at a small energy cost.
However the OXP also adds a 1% chance on standard firings that the laser just fired may break and become inoperable (the chance is increased if the laser is overdriven using the booster and pushed beyond its specs). If it does it ceases to function, but can be repaired either at a station of suitable tech level or via repair bots/systems.
This is still a rough-edged OXP and is not for general game use (yet). But testing and ideas/bug reports are welcomed. I can already see one possible glitch with it, but I'll see if that turns out to be true in general usage.
Download is available from here.
(As this is a 1.77 test OXP, for the moment it is deliberately not listed on the wiki).