Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Her Imperial Majesty's Space Navy

An area for discussing new ideas and additions to Oolite.

Moderators: another_commander, winston

User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4664
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Her Imperial Majesty's Space Navy

Post by phkb »

Thanks cbr, that’s perfect! Thanks!
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4664
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Her Imperial Majesty's Space Navy

Post by phkb »

Here's another thought to bat around: *If* a mission set was to be created for HIMSN, should it be separate to the current pack? Or just bundle it all together?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5020
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cholmondely »

phkb wrote: Wed Sep 13, 2023 5:59 am
Here's another thought to bat around: *If* a mission set was to be created for HIMSN, should it be separate to the current pack? Or just bundle it all together?
The original plan was to include missions:
Current status of HIMSN.oxp (September 2023)
Development plan

Stage 1 - Eye Candy only
•Navy units from the core ship-set. done
•Navy stations. (HQ and Outpost). done
•Basic scripting and AI behaviour. done

Stage 2 - Thargoid Interaction
•War zones with the Thargoids.
•Capital ships. done - but not yet coded to actually appear
•Yearly Parade.
•Additional stations (Navy Shipyard and maybe some mission-related type of station).
•Intelligence/Special Operations type ships (eg. production model of the Constrictor).
•AI behaviour.

Stage 3 - Missions
•Player Missions.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4664
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Her Imperial Majesty's Space Navy

Post by phkb »

Happy to go with that.

Oh wait. This is all hypothetical. *waves hand* These aren’t the droids you’re looking for.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cody »

<chortles>
Intelligence/Special Operations type ships (eg. production model of the Constrictor).
Yes! A Pathfinder squadron (with its own logo), investigating backdoor routes and other "oddities"?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1390
Joined: Thu Aug 27, 2015 4:24 pm

Re: Her Imperial Majesty's Space Navy

Post by cbr »

phkb wrote: Wed Sep 13, 2023 6:18 am
Happy to go with that.

Oh wait. This is all hypothetical. *waves hand* These aren’t the droids you’re looking for.
Image

While theorizing hypothetical missions perhaps a small insight in building missions shaped as a small tutorial could be made :?: :idea:
User avatar
hiran
Theorethicist
Posts: 2078
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Her Imperial Majesty's Space Navy

Post by hiran »

A Lego ship! :D
Sunshine - Moonlight - Good Times - Oolite
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4664
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Her Imperial Majesty's Space Navy

Post by phkb »

cbr wrote: Wed Sep 13, 2023 4:23 pm
While theorizing hypothetical missions perhaps a small insight in building missions shaped as a small tutorial could be made
You mean, kind of like a dev diary? Or an actual "how to code a mission" thing? The benefit of the former is that you can see how a design can change over time as various difficulties are encountered. The benefit of the latter is that you just end up seeing the final result (ie no waffle to wade through), so you can start using whatever tools it creates straight away.

The problem with both is that it exposes some of the magic that's going on behind the scenes, and once the "trick" is revealed, you can't un-see it!
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1390
Joined: Thu Aug 27, 2015 4:24 pm

Re: Her Imperial Majesty's Space Navy

Post by cbr »

phkb wrote: Wed Sep 13, 2023 9:52 pm

You mean, kind of like a dev diary? Or an actual "how to code a mission" thing?

The problem with both is that it exposes some of the magic that's going on behind the scenes, and once the "trick" is revealed, you can't un-see it!
Well it could be interesting to know how to think And how to code, a mission if missions could/can extend oolite gameplay.

If mission building skills reduces ones random mission playing 'joy' then perhaps not...
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Her Imperial Majesty's Space Navy

Post by Switeck »

Mission building risks getting hit over the head with Oolite's limitations and bugs ...or unknown conflicts with OXPs/OXZs, which kills 'joy' in almost any sense.

I like to think as a trailblazer I've stumbled on a few bugs and limitations which helped Oolite devs to fix them...so others don't have to.

But there's still a couple monsters out there -- such as trying to come up with complex convoy behavior or NPC ship behavior in general:
https://bb.oolite.space/viewtopic.php?f=6&t=21269
User avatar
Cholmondely
Archivist
Archivist
Posts: 5020
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cholmondely »

But!

Mission oxps can declare other oxps as "conflicting" to prevent them banjaxing the plot...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2412
Joined: Mon May 31, 2010 11:11 pm

Re: Her Imperial Majesty's Space Navy

Post by Switeck »

It's the unknown conflicts with OXPs/OXZs which take you by surprise, not the "planned" ones where missions know about conflicts with one another...

Cholmondely...please check your private messages and you might need to delete a few.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16064
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cody »

Switeck wrote: Thu Sep 14, 2023 7:15 pm
Cholmondely...please check your private messages and you might need to delete a few.
Cholly: if your Inbox is full (200, I think), the alternative is to move some to Saved messages.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cholmondely
Archivist
Archivist
Posts: 5020
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cholmondely »

Cody wrote: Thu Sep 14, 2023 7:23 pm
Switeck wrote: Thu Sep 14, 2023 7:15 pm
Cholmondely...please check your private messages and you might need to delete a few.
Cholly: if your Inbox is full (200, I think), the alternative is to move some to Saved messages.
Now that is a useful tip... Thank you!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1390
Joined: Thu Aug 27, 2015 4:24 pm

Re: Her Imperial Majesty's Space Navy

Post by cbr »

Cody wrote: Thu Sep 14, 2023 7:23 pm
Switeck wrote: Thu Sep 14, 2023 7:15 pm
Cholmondely...please check your private messages and you might need to delete a few.
Cholly: if your Inbox is full (200, I think), the alternative is to move some to Saved messages.
Image

Bumping this handy tip :wink:
Post Reply