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[RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sat Mar 24, 2012 6:01 pm
by dertien
Ladies and gents,

To finish off the bunch I put this one up as a beta. It is not as polished as the others, merely made this to have a "complete" set. Maybe Griff will dish out a very nice Icosahedron station when he is ready and has time for it.

You will need the coriolis station made by Griff to have all textures show up correctly.
http://deephorizonindustries.com/griffi ... t_v2.0.zip

Image

This is not a Z GrOovy Release, just a beta.

Download

http://www.box.com/s/0c0712d58f5d43633889

Changed the name in the shipdata.plist file to icosahedron-station, and works like a charm now. If you go to Zaonce and you see a vanilla station, download the new version please. Sorry for the inconvenience.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sat Mar 24, 2012 11:23 pm
by Duggan
Thankyou for your continued dedication in producing the positive aesthetic impact on the game that these new stations have had dertien.

I have downloaded the link above listed and find the folder entitled Source SML Stations to contain two folders one for the Tetrahedron and one for the Octahedron both entitled version 2..How do I install this particular oxp as currently adding both these folders from the zipped folder to my add ons is having no impact on the vanilla Icos whatsoever?

I have the deephorizons coriolis installed already to make the Z GrOovy SML Stations work.

Kind Regards Duggan.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sat Mar 24, 2012 11:32 pm
by Cody
I PM'ed dertien about that link a while ago, but he hasn't seen it yet.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sun Mar 25, 2012 4:36 am
by dertien
Looks like I added the wrong link again, I assure you this has nothing to do with alcohol consumption.

changed it now to the correct one.

Ta

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sun Mar 25, 2012 9:30 am
by Kaks
Of course not! :D With heavy-to-moderate alcohol consumpion perhaps? ;)

Oh, and yay, more graphic goodness! :)

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sun Mar 25, 2012 12:00 pm
by Cody
That works fine now, dertien. The station numbers are off-centre (more alcohol?), but that's a minor problem.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sun Mar 25, 2012 1:03 pm
by Duggan
Excellent Station, Thanks for developing it, These stations add to the immersive experience of the game significantly :)

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Wed Mar 28, 2012 3:00 pm
by Duggan
Just a small enquiry..

Tezaeded and Erreenen in Galaxy 2 are Icosahedron Stations but even with this new oxp , they still appear as a vanilla Ico's ..Ergere in the same Galaxy is an Ico but bears the new oxp out to perfection.

Its not a big issue. I can easily live with the isolated Vanilla Ico here and there, but thought it worth a mention for the oxp developers in case they wanted to iron out the creases as I am aware that this is a beta release. :)

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Sat Apr 21, 2012 7:51 pm
by maik
added it to the WIP section of the [wiki]OXP List[/wiki]

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Wed Jul 11, 2012 6:38 pm
by Tichy
Hi! I'm new here :)
I'm using some Griff's oxp and I really missed an Ico station with the same style, so I tried this beta version. :)
I found a problem with some textures. Don't know if I am doing something wrong, maybe some missing or conflicting oxp...

There are some screenshots of Zaonce station.
http://i.imgur.com/iYdlc.png
http://i.imgur.com/PK9F4.png

I'm using Oolite 1.76.1 on Arch Linux. This is my oxp list:

Code: Select all

BGS-A1.5.oxp/
Cabal_Common_Library1.6.oxp/
griff_alloys_and_wreckage.oxp/
griff_coriolis_normalmapped_alt_v2.0.oxp/
griff_dodo_normalmapped_fullsize_tex_v2.01.oxp/
griff_Ico_normalmapped_alt_v2.0-Z.oxp/
griff_rock_hermit_fullsize_textures.oxp/
Griff_Shipset_Replace_v1.32.oxp/
Griff_Shipset_Resources_v1.2.24.oxp/
Povray_Planets_1.0.oxp/
Povray_Planets_Galaxy1_Textures.oxp/
Povray_Planets_Galaxy2_Textures.oxp/
Povray_Planets_Galaxy4_Textures.oxp/
Povray_Planets_Galaxy5_Textures.oxp/

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Wed Jul 11, 2012 8:38 pm
by Cody
Hi Tichy and welcome aboard. I've no idea what's wrong with those textures - were there any errors in the Latest.log?
As an alternative, I use the updated [EliteWiki] Torus stations to replace all the core Icos - they sort-of fit my totally Griff'ed Ooniverse.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Wed Jul 11, 2012 11:16 pm
by Tichy
Hi El Viejo, thank you :)
In my Latest and Previuos logs, the only errors I see are from griff_alloys_and_wreckage.oxp, I suppose:

Code: Select all

  22:50:54.900 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_spark.vertex/griff_wreckage.fragment:
>>>>> GLSL log:
error: fragment shader varying scrollvTexCoord not written by vertex shader
.

22:50:54.901 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_spark.vertex/griff_wreckage.fragment in full complexity mode, trying simple mode.
22:50:54.909 [shader.load.fallbackSuccess]: Simple mode fallback successful.
Maybe the logs written when I was at Zaonce, were alredy gone. If it could be useful, next time, I'll go back to Zaonce to check the logs better.

I tried the torus stations. They have low resolution textures (compared with the others), but looks quite good. :)

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Wed Jul 11, 2012 11:37 pm
by Cody
Tichy wrote:
... I'll go back to Zaonce to check the logs better.
Anytime you see the faulty texture on any Ico, check the log then, yes.

The griff_alloys_and_wreckage.oxp was updated a couple of days ago - if you haven't updated, you should. If you have updated, then Griff may be interested in those errors (if they are linked to that OXP). I know what you mean about the Torus stations, but they look great from a distance - and they are the most fun to dock at.

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Thu Jul 12, 2012 11:25 pm
by Tichy
Just docked at Zaonce :)
The log file says that there are two missing textures:

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[files.notFound]: ----- WARNING: Could not find texture file "icofront_Diffuse.png".
[files.notFound]: ----- WARNING: Could not find texture file "Icogalcop_Diffuse.png".
The two files are there, but with different cases (linux filesystems are case sensitive): Icofront_Diffuse.ong and IcoGalcop_Diffuse.png

I renamed them and the problem was partially solved.
http://i.imgur.com/ISbij.png

There is still one error:

Code: Select all

[gnustep]: 2012-07-13 01:14:14.413 oolite[10942] File NSData.m: 3032. In -[NSDataMappedFile initWithContentsOfMappedFile:] unable to open /home/stefano/.Oolite/AddOns/griff_Ico_normalmapped_alt_v2.0-Z.oxp/Textures/Icofront_Diffuse.png - ront_Diffuse.png
I made a softlink from icofront_Diffuse.png to "Icofront_Diffuse.png", and now the Ico Station looks right. :D
http://ompldr.org/vZXE2cg/oolite-004.png

Re: [RELEASE] - Ico Station with Griff's textures V2 BETA

Posted: Thu Jul 12, 2012 11:37 pm
by Cody
Tichy wrote:
... and now the Ico Station looks right.
<grins>