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Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x00007fff80756f10 objc_msgSend + 44
1 org.aegidian.oolite 0x000000010029d262 -[OOECMBlastEntity update:] + 130 (OOECMBlastEntity.m:73)
2 org.aegidian.oolite 0x0000000100077c34 -[Universe update:] + 4244 (Universe.m:5159)
3 org.aegidian.oolite 0x000000010001e845 -[GameController doPerformGameTick] + 325 (GameController.m:344)
4 org.aegidian.oolite 0x000000010001e6f9 -[GameController performGameTick:] + 105 (GameController.m:314)
5 com.apple.Foundation 0x00007fff82fb4bc5 __NSFireTimer + 114
6 com.apple.CoreFoundation 0x00007fff835babb8 __CFRunLoopRun + 6488
7 com.apple.CoreFoundation 0x00007fff835b8d8f CFRunLoopRunSpecific + 575
8 com.apple.HIToolbox 0x00007fff88ffc7ee RunCurrentEventLoopInMode + 333
9 com.apple.HIToolbox 0x00007fff88ffc5f3 ReceiveNextEventCommon + 310
10 com.apple.HIToolbox 0x00007fff88ffc4ac BlockUntilNextEventMatchingListInMode + 59
11 com.apple.AppKit 0x00007fff80885eb2 _DPSNextEvent + 708
12 com.apple.AppKit 0x00007fff80885801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
13 com.apple.AppKit 0x00007fff8084b68f -[NSApplication run] + 395
14 com.apple.AppKit 0x00007fff808443b0 NSApplicationMain + 364
15 org.aegidian.oolite 0x0000000100009ca7 main + 39 (main.m:13)
16 org.aegidian.oolite 0x0000000100009190 start + 52
whom
' parameter was added in trunk to the 'shipHitByECM
' event. Could this be related?I was docked for a long time in a random hits station at that time, with Oolite in the background doing some other computer stuff. The last errors in the normal log were:
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[script.javaScript.timeLimit]: ***** ERROR: Script "oolite-random-hits-hunter" ran for 0.366277 seconds and has been terminated.
[script.javaScript.stackTrace]: 0 (oolite-random-hits-hunter.js:176) <not a function frame>
[script.javaScript.stackTrace]: this: [Script "oolite-random-hits-hunter" version (null)]
[script.javaScript.stackTrace]: getExitCoordinates: function
[script.javaScript.stackTrace]: getPatrolCoordinates: function
[script.javaScript.stackTrace]: doScan: function
[script.javaScript.stackTrace]: shipWillEnterWormhole: function
[script.javaScript.stackTrace]: shipDied: function
[script.javaScript.stackTrace]: shipBeingAttacked: function
[script.javaScript.stackTrace]: shipSpawned: function
[script.javaScript.stackTrace]: version: "2.1"
[script.javaScript.stackTrace]: description: "Gives the Bounty Hunter NPCs from the Space Bars an individual name and rank on the ID computer and sets them to the right AI. Also causes hunters to regard hits from the spacebar\'s turret gunners or ..."
[script.javaScript.stackTrace]: copyright: "November 2008 - But do what you like with it in your OXPs!"
[script.javaScript.stackTrace]: author: "LittleBear, Eric Walch & Thargoid"
[script.javaScript.stackTrace]: name: "oolite-random-hits-hunter"
[script.javaScript.stackTrace]: ship: [Ship "Unidentified Commander" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT] [read-only]
[script.javaScript.load.failed]: ***** Error loading JavaScript script /Users/ericwalch/Library/Application Support/Oolite/AddOns/RandomHits1.4.12.oxp/Scripts/oolite-random-hits-hunter.js -- could not run script