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[RELEASE] Povray Planets 1.0

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

Povray Planets 2.0 should...

be crowd-source designed.
8
20%
wait for planet shader support.
23
58%
hosted by akamai.
5
13%
not be necessary.
4
10%
 
Total votes: 40

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Norby
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Re: [RELEASE] Povray Planets 1.0

Post by Norby »

Cody wrote:
My G8 set only has 255 textures - have I lost one, or is it missing? Either way, is there an easy way to check which planet texture is missing?
Make a list of .png files, another from planet names in Oolite_galaxies.ods, order alphabetically, place next to each other and binary half up-down in the similar and shifted-by-one lines.

Spoiler: there are two planets with the same name, planet no. 22 and 156 both named to Inzaan. The texture files are named after planets so none is missing just use the same file.
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Exellent - thanks, Norby. I wanted to avoid installing software - this is a lean machine!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by phkb »

Wildeblood wrote:
I assumed it was the sector that has two planets with the same name
This is correct: Inzaan is a duplicate planet name (id's 22 and 156). They are using the same texture file, so only 255 required for Gal 8.
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

A little tweak which should prevent any Oolite clouds from appearing on Povray gas giants. Seems to be working (I think). Yes it is - here!
Drop the linked planetinfo.plist into your personal AddOns/Config folder.
Last edited by Cody on Wed Nov 04, 2015 9:19 pm, edited 7 times in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Amah »

Hmmh, had a quick glance in G1 with the planetary info and gasgiants had no clouds, or do I have to fly into those system to check?
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Amah wrote:
... or do I have to fly into those system to check?
Yeah, you'd have to be in-system. I think it's working okay - but could do with confirmation.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Amah »

Hmmh, seems to work... Eszaraxe in G1:

Image

Thanks, Cody!
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Thanks, Amah - a nice texture, is that. Oolite's cloud default is cloud_alpha = 1.000000; - if you wanted to reduce that, you could replace all 1,858 (there are 190 gas giants) default entries with your preference. I'm currently using cloud_alpha = 0.600000; which suits me fine.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Wildeblood »

ecraven perusing here; long time, no see!
"So anti-globalist, he's practically a flat-earther."
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Cody wrote:
... there are 190 gas giants...
Make that 191... Esrire (and its killer edible arts graduates) slipped through. There's always one... there may be others!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Cody wrote:
A little tweak which should prevent any Oolite clouds from appearing on Povray gas giants.
That little tweak now also disables Oolite atmospheres for all 191 Povray gas giants.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Forgot to revert the first section of the above planetinfo.plist to Oolite's default - now fixed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Diziet Sma »

Nice!

Thanks, Cody. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Diziet Sma wrote:
Nice!
It'll be nicer when I get around to moving gas giants away from planet descriptions which contain such stuff as oceans, mountains, forests, etc.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Povray Planets 1.0

Post by Cody »

Any Povrayers using the above tweak who are cruising in G1? A new [url=https://app.box.com/s/a9fqmmy4k0lx9awn772cnlarohwbbye6]planetinfo.plist[/url] which replaces the one in Povray's own Config folder for G1 needs testing. It should disable atmospheres and clouds on gas giants, and switch their textures away from planet descriptions which contain oceans, forests, etc. Any takers will first need to remove the previous tweaked planetinfo.plist.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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