Appearing, than Not Appearing Using testScript.js

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
mandoman
---- E L I T E ----
---- E L I T E ----
Posts: 1375
Joined: Thu Apr 28, 2011 3:17 pm

Appearing, than Not Appearing Using testScript.js

Post by mandoman »

With help from Phantor Gorth, and Thargoid, I put together a simple script that was suppose to spawn a ship at a designated position from the player ship. It worked well with one ship. I tried it on a ship that I can't even get the DebugConsole to spawn, AND IT WORKED. I had never seen that ship in the game before, and it was awesome. Full of maladjusted parts, but awesome. I looked it over carefully, and tried to guage what needed adjusting, and how, then I quit the game to do the adjustments. When I went back into the game, holding the Shift key down for the new settings, the ship did not spawn. I don't understand this at all. I don't see how my adjusting the positions of ball turrets could cause a problem with spawning the ship in game. I didn't change the script.js. I was so charged to finally get that ship to spawn, and now, even after several tries, it will not return. Is this a bug, or what?
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman
User avatar
mandoman
---- E L I T E ----
---- E L I T E ----
Posts: 1375
Joined: Thu Apr 28, 2011 3:17 pm

Re: Appearing, than Not Appearing Using testScript.js

Post by mandoman »

Never mind. Latest.log is playing games with me. After the first failure to spawn, I checked Latest.log for problems, and it didn't list anything amiss. However, just to be on the safe side, I checked it again, four tries later with no changes. It reported a problem that was a simple fix. This stuff can sure screw with a person's brain. :roll:
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman
Post Reply