WE ARE SICK OF THIS .plist EDITOR NEEDED
Moderators: winston, another_commander
-
- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
WE ARE SICK OF THIS .plist EDITOR NEEDED
we are utterly sick of gedit(notepad like) for editing plists in linux what programs did you guys use ??
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
[wiki]List_of_software[/wiki] gives a short overview.
Personally I'm using Notepad++.
Personally I'm using Notepad++.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
Notepad++ and UltraEdit32. But the second one is not free.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
Is notepad++ available on Linux? Excellent - I've always suffered Gedit, not think there was a decent alternative...another_commander wrote:Notepad++ and UltraEdit32. But the second one is not free.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
It looks like it is. After a quick search:DaddyHoggy wrote:Is notepad++ available on Linux? Excellent - I've always suffered Gedit, not think there was a decent alternative...
http://code.google.com/p/npp-installer/
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
I know what I'm downloading tonight! Good find A_C!another_commander wrote:It looks like it is. After a quick search:DaddyHoggy wrote:Is notepad++ available on Linux? Excellent - I've always suffered Gedit, not think there was a decent alternative...
http://code.google.com/p/npp-installer/
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
What? I've never had a problem with Gedit. What about it is wrong? I might be switching... probably to an XML editor, because it would hit two birds with one stone (XML editing and OXPing).commanderxairon wrote:...utterly sick of gedit(notepad like) for editing plists in linux...
-
- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
can any of you trow a XML example of a turret in shipdata??
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
The Caduceus Turrets are in XML...commanderxairon wrote:can any of you trow a XML example of a turret in shipdata??
- Wyvern Mommy
- Deadly
- Posts: 185
- Joined: Sat Apr 02, 2011 7:14 pm
- Location: Beyond the final Frontier
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
i use programmer's notpad, which has syntax checking for both javascript and xml (among others)
-
- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
GOD DAMMIT can anyone tell me why this FU.. THING doesnt run?
[spoiler][/spoiler]
[spoiler]
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>v4li4nt-pl4yer</key>
<dict>
<key>energy_recharge_rate</key>
<real>8</real>
<key>exhaust</key>
<array>
<string>0.05 4.8 0.0 3.5 3.5 0.0</string>
<string>0.05 4.8 0.0 2.5 2.5 0.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>laser_color</key>
<string>greenColor</string>
<key>max_cargo</key>
<integer>5</integer>
<key>max_energy</key>
<real>156</real>
<key>max_flight_pitch</key>
<real>2.4</real>
<key>max_flight_roll</key>
<real>1.2</real>
<key>max_flight_speed</key>
<real>390</real>
<key>missile_launch_position</key>
<string>0.0 -5.0 10.0</string>
<key>missiles</key>
<integer>2</integer>
<key>model</key>
<string>objecto.dat</string>
<key>texture</key>
<string>renamed_.png</string>
<key>name</key>
<string>Valiant Fighter-Class</string>
<key>roles</key>
<string>player</string>
<key>thrust</key>
<real>50</real>
<key>weapon_energy</key>
<real>15</real>
<key>weapon_position_aft</key>
<string>0.0 0.0 -4.0</string>
<key>weapon_position_forward</key>
<string>0.3 5.88 15.0</string>
<key>weapon_position_port</key>
<string>-22.0 -3.0 15.0</string>
<key>weapon_position_starboard</key>
<string>22.0 -3.0 15.0</string>
<key>view_position_aft</key>
<string>0.27 3.88 -14.23</string>
<key>view_position_forward</key>
<string>0.05 11.28 35.0</string>
<key>view_position_port</key>
<string>-3.0 -6.0 23.0</string>
<key>view_position_starboard</key>
<string>3.0 -6.0 23.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 90.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.168 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Aft, Centre</string>
<key>view_position</key>
<string>0.0 0.0 -203.21</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Scoop camera</string>
<key>view_position</key>
<string>0.0 -28.3333 1.6666</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 175.0 -60.0</string>
<key>view_orientation</key>
<string>-0.8192 0.5736 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>prusd-hc</key>
<dict>
<key>energy_recharge_rate</key>
<real>3.5</real>
<key>exhaust</key>
<array>
<string>-14.0 0.0 -143.0 4.0 4.0 8.0</string>
<string>14.0 0.0 -143.0 4.0 4.0 8.0</string>
<string>14.0 0.0 -143.0 2.0 2.0 6.0</string>
<string>-14.0 0.0 -143.0 2.0 2.0 6.0</string>
<string>0.0 0.0 -143.0 4.0 4.0 4.0</string>
<string>0.0 0.0 -143.0 3.0 3.0 8.0</string>
<string>0.0 0.0 -143.0 2.0 2.0 16.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>subentities</key>
<array>
<string>aballturret -37.0 0.6 78.0 1 0 0 0</string>
<string>aballturret -20.0 0.6 126.0 1 0 0 0</string>
<string>aballturret -25.0 0.6 92.0 1 0 0 0</string>
<string>aballturret 25.0 0.6 92.0 1 0 0 0</string>
<string>aballturret 20.0 0.6 126.0 1 0 0 0</string>
<string>aballturret 37.0 0.6 78.0 1 0 0 0</string>
</array>
<key>laser_color</key>
<string>darkgreyColor</string>
<key>max_cargo</key>
<integer>250</integer>
<key>max_energy</key>
<real>1000</real>
<key>max_flight_pitch</key>
<real>0.3</real>
<key>max_flight_roll</key>
<real>0.7</real>
<key>max_flight_speed</key>
<real>150</real>
<key>missile_launch_position</key>
<string>0.0 -15.0 10.0</string>
<key>missiles</key>
<integer>7</integer>
<key>model</key>
<string>prusd.dat</string>
<key>name</key>
<string>Prusd Heavy Cruiser</string>
<key>roles</key>
<string>player hunter hermit-ship pirate</string>
<key>thrust</key>
<real>5</real>
<key>weapon_energy</key>
<real>20</real>
<key>weapon_position_aft</key>
<string>0.0 15.0 -133.0</string>
<key>weapon_position_forward</key>
<string>0.0 -2.0 130.0</string>
<key>weapon_position_port</key>
<string>-56.0 -1.0 58.0</string>
<key>weapon_position_starboard</key>
<string>56.0 -1.0 58.0</string>
<key>view_position_forward</key>
<string>0.0 20.0 -2.0</string>
<key>view_position_aft</key>
<string>0.0 18.0 133.0</string>
<key>view_position_port</key>
<string>-56.15 1.5 58.0</string>
<key>view_position_starboard</key>
<string>56.15 1.5 70.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 30.0 -440.0</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Bottom view</string>
<key>view_position</key>
<string>0.0 -440.0 0.0</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 440.0 0.0</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>vloyalty-player</key>
<dict>
<key>energy_recharge_rate</key>
<real>5.8</real>
<key>exhaust</key>
<array>
<string>-0.0 -0.0 -40.0 17.5 12.5 -18.0</string>
<string>-0.0 -0.0 -40.0 12.0 8.0 -22.0</string>
<string>-0.0 -1.0 -40.0 17.5 12.5 -18.0</string>
<string>-0.0 -1.0 -40.0 12.0 8.0 -22.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>exhaust_color</key>
<string>greenColor</string>
<key>laser_color</key>
<string>greenColor</string>
<key>max_cargo</key>
<integer>115</integer>
<key>max_energy</key>
<real>550</real>
<key>max_flight_pitch</key>
<real>1.8</real>
<key>max_flight_roll</key>
<real>1.0</real>
<key>max_flight_speed</key>
<real>250</real>
<key>missile_launch_position</key>
<string>0.0 -10.0 10.0</string>
<key>missiles</key>
<integer>6</integer>
<key>model</key>
<string>locurrrra.dat</string>
<key>name</key>
<string>Loyalty Class Cruiser</string>
<key>roles</key>
<string>player</string>
<key>thrust</key>
<real>25</real>
<key>weapon_energy</key>
<real>150</real>
<key>weapon_position_aft</key>
<string>0.0 0.0 -4.0</string>
<key>weapon_position_forward</key>
<string>0.0 0.0 20.0</string>
<key>weapon_position_port</key>
<string>-3.0 -2.0 23.0</string>
<key>weapon_position_starboard</key>
<string>3.0 -2.0 23.0</string>
<key>view_position_aft</key>
<string>0.27 3.88 -14.23</string>
<key>view_position_forward</key>
<string>0.0 3.88 43.0</string>
<key>view_position_port</key>
<string>-38.0 -6.0 23.0</string>
<key>view_position_starboard</key>
<string>38.0 -6.0 23.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 30.0 -440.0</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Bottom view</string>
<key>view_position</key>
<string>0.0 -440.0 0.0</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 440.0 0.0</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>neoboa-player</key>
<dict>
<key>energy_recharge_rate</key>
<real>3.9</real>
<key>exhaust</key>
<array>
<string>7.43 -0.4 -42.0 6.0 7.0 9.0</string>
<string>-7.43 -0.4 -42.0 6.0 7.0 9.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>exhaust_color</key>
<string>greenColor</string>
<key>smooth</key>
<string>true</string>
<key>scoop_position</key>
<string>0.0 0.0 -13.5</string>
<key>laser_color</key>
<string>whiteColor</string>
<key>max_cargo</key>
<integer>150</integer>
<key>max_energy</key>
<real>550</real>
<key>max_flight_pitch</key>
<real>1.4</real>
<key>max_flight_roll</key>
<real>2.0</real>
<key>max_flight_speed</key>
<real>300</real>
<key>missile_launch_position</key>
<string>0.0 -10.0 10.0</string>
<key>missiles</key>
<integer>6</integer>
<key>model</key>
<string>neoboa.dat</string>
<key>name</key>
<string>Boa Class Cruiser RXE</string>
<key>roles</key>
<string>player</string>
<key>thrust</key>
<real>25</real>
<key>weapon_energy</key>
<real>20</real>
<key>weapon_position_aft</key>
<string>0.0 -14.6 -40.0</string>
<key>weapon_position_forward</key>
<string>0.0 0.0 50.0</string>
<key>weapon_position_port</key>
<string>-16 2.0 8.0</string>
<key>weapon_position_starboard</key>
<string>16 2.0 8.0</string>
<key>view_position_aft</key>
<string>0.0 16.0 -41.0</string>
<key>view_position_forward</key>
<string>0.0 12.0 16.0</string>
<key>view_position_port</key>
<string>-11 7.5 17.0</string>
<key>view_position_starboard</key>
<string>11 7.5 17.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 30.0 -440.0</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Bottom view</string>
<key>view_position</key>
<string>0.0 -440.0 0.0</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 440.0 0.0</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>v4li4nt</key>
<dict>
<key>energy_recharge_rate</key>
<real>8</real>
<key>exhaust</key>
<array>
<string>0.05 4.8 0.0 3.5 3.5 0.0</string>
<string>0.05 4.8 0.0 2.5 2.5 0.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>laser_color</key>
<string>greenColor</string>
<key>max_cargo</key>
<integer>5</integer>
<key>max_energy</key>
<real>156</real>
<key>max_flight_pitch</key>
<real>2.4</real>
<key>max_flight_roll</key>
<real>1.2</real>
<key>max_flight_speed</key>
<real>390</real>
<key>missile_launch_position</key>
<string>0.0 -5.0 10.0</string>
<key>missiles</key>
<integer>2</integer>
<key>model</key>
<string>objecto.dat</string>
<key>texture</key>
<string>renamed_.png</string>
<key>name</key>
<string>Valiant Fighter-Class</string>
<key>roles</key>
<string>hunter pirate</string>
<key>thrust</key>
<real>50</real>
<key>weapon_energy</key>
<real>15</real>
<key>weapon_position_aft</key>
<string>0.0 0.0 -4.0</string>
<key>weapon_position_forward</key>
<string>0.3 5.88 15.0</string>
<key>weapon_position_port</key>
<string>-22.0 -3.0 15.0</string>
<key>weapon_position_starboard</key>
<string>22.0 -3.0 15.0</string>
<key>view_position_aft</key>
<string>0.27 3.88 -14.23</string>
<key>view_position_forward</key>
<string>0.05 11.28 35.0</string>
<key>view_position_port</key>
<string>-3.0 -6.0 23.0</string>
<key>view_position_starboard</key>
<string>3.0 -6.0 23.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 90.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.168 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Aft, Centre</string>
<key>view_position</key>
<string>0.0 0.0 -203.21</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Scoop camera</string>
<key>view_position</key>
<string>0.0 -28.3333 1.6666</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 175.0 -60.0</string>
<key>view_orientation</key>
<string>-0.8192 0.5736 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>vloyalty</key>
<dict>
<key>energy_recharge_rate</key>
<real>5.8</real>
<key>exhaust</key>
<array>
<string>-0.0 -0.0 -40.0 17.5 12.5 -18.0</string>
<string>-0.0 -0.0 -40.0 12.0 8.0 -22.0</string>
<string>-0.0 -1.0 -40.0 17.5 12.5 -18.0</string>
<string>-0.0 -1.0 -40.0 12.0 8.0 -22.0</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_BEAM_LASER</string>
<key>exhaust_color</key>
<string>greenColor</string>
<key>escorts</key>
<string>10</string>
<key>laser_color</key>
<string>greenColor</string>
<key>max_cargo</key>
<integer>115</integer>
<key>max_energy</key>
<real>550</real>
<key>max_flight_pitch</key>
<real>1.8</real>
<key>max_flight_roll</key>
<real>1.0</real>
<key>max_flight_speed</key>
<real>250</real>
<key>missile_launch_position</key>
<string>0.0 -10.0 10.0</string>
<key>missiles</key>
<integer>6</integer>
<key>model</key>
<string>locurrrra.dat</string>
<key>name</key>
<string>Loyalty Class Cruiser</string>
<key>roles</key>
<string>trader hermit-ship sunskim-trader</string>
<key>thrust</key>
<real>25</real>
<key>weapon_energy</key>
<real>150</real>
<key>weapon_position_aft</key>
<string>0.0 0.0 -4.0</string>
<key>weapon_position_forward</key>
<string>0.0 0.0 20.0</string>
<key>weapon_position_port</key>
<string>-3.0 -2.0 23.0</string>
<key>weapon_position_starboard</key>
<string>3.0 -2.0 23.0</string>
<key>view_position_aft</key>
<string>0.27 3.88 -14.23</string>
<key>view_position_forward</key>
<string>0.0 3.88 43.0</string>
<key>view_position_port</key>
<string>-38.0 -6.0 23.0</string>
<key>view_position_starboard</key>
<string>38.0 -6.0 23.0</string>
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View - Aft</string>
<key>view_position</key>
<string>0.0 30.0 -440.0</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard</string>
<key>view_position</key>
<string>120.0 60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 -0.128 0.259 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port</string>
<key>view_position</key>
<string>-120.0 -60.0 -203.21</string>
<key>view_orientation</key>
<string>0.966 0.128 -0.259 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>Bottom view</string>
<key>view_position</key>
<string>0.0 -440.0 0.0</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Starboard Side</string>
<key>view_position</key>
<string>120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>-0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>STARBOARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Port Side</string>
<key>view_position</key>
<string>-120.0 40.0 203.21</string>
<key>view_orientation</key>
<string>0.216 0.0 -0.906 0.0</string>
<key>weapon_facing</key>
<string>PORT</string>
</dict>
<dict>
<key>view_description</key>
<string>External View - Top Down</string>
<key>view_position</key>
<string>0.0 440.0 0.0</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
</dict>
<key>turretfortheprusd</key>
<dict>
<key>ai_type</key>
<string>nullAI.plist</string>
<key>lasercolor</key>
<string>graycolor</string>
<key>roles</key>
<string>ballturret</string>
<key>max_energy</key>
<string>190</string>
<key>max_flight_pitch</key>
<string>1</string>
<key>max_flight_roll</key>
<string>1</string>
<key>thrust</key>
<string>5</string>
<key>accurancy</key>
<string>10</string>
<key>model</key>
<string>barong.dat</string>
<key>weapon_energy</key>
<string>25</string>
<key>fire_rate</key>
<string>0.3</string>
<key>setup_actions</key>
<array>
<string>initialiseTurret</string>
</array>
<key>energy_recharge_rate</key>
<string>2</string>
</dict>
</dict>
</plist>
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
I don't mind helping but could you please tone down the language a bit.commanderxairon wrote:GOD DAMMIT can anyone tell me why this FU.. THING doesnt run?
I found this a few times.
First, let me say that I don't use XML, only OpenStep as I find it way easier. As far as I know defining texture like this doesn't work. You can define materials and then define the texture within it but not sure how that is written in XML. This was the only thing I could find. Perhaps another member could help with how to write this.<key>texture</key>
<string>renamed_.png</string>
Second, when I first started messing with shipdata files a year and a half ago it was with XML and I was using notepad. Big mistake. Caused all sorts of hidden problems when cutting and pasting .plists together and had to throw it out. Hopefully this is not part of the problem for you.
For me, gutting a script or .plist to see what makes it tick is far more helpful than reading a description in the wiki. It appears increasingly hard to find good examples of XML to pick apart and do as it does. Well, good luck and hopefully someone can help with your XML problems. Cheers.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
-
- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
yeah dude you are right but this is SO frustrating, and it worked befor i added the turret ill remove the texture keys and re run itCommonSenseOTB wrote:I don't mind helping but could you please tone down the language a bit.commanderxairon wrote:GOD DAMMIT can anyone tell me why this FU.. THING doesnt run?
I found this a few times.First, let me say that I don't use XML, only OpenStep as I find it way easier. As far as I know defining texture like this doesn't work. You can define materials and then define the texture within it but not sure how that is written in XML. This was the only thing I could find. Perhaps another member could help with how to write this.<key>texture</key>
<string>renamed_.png</string>
Second, when I first started messing with shipdata files a year and a half ago it was with XML and I was using notepad. Big mistake. Caused all sorts of hidden problems when cutting and pasting .plists together and had to throw it out. Hopefully this is not part of the problem for you.
For me, gutting a script or .plist to see what makes it tick is far more helpful than reading a description in the wiki. It appears increasingly hard to find good examples of XML to pick apart and do as it does. Well, good luck and hopefully someone can help with your XML problems. Cheers.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
The turret might be the problem... CommonSenseOTB said something about copying & pasting plists in Notepad... is that what you're doing now? That could be it...commanderxairon wrote:...it worked befor i added the turret ill remove the texture keys and re run it
-
- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
Re: WE ARE SICK OF THIS .plist EDITOR NEEDED
no im using a xml editor nowRyanHoots wrote:The turret might be the problem... CommonSenseOTB said something about copying & pasting plists in Notepad... is that what you're doing now? That could be it...commanderxairon wrote:...it worked befor i added the turret ill remove the texture keys and re run it