I opened
urutu_main.dat in my custom model viewer for windows, and everything seemed in order in regard to the faces. My program uses a custom parser that should be less than robust for faulty dat files, so im not sure it is the dat file.
My model viewer can be found here..
http://www.box.net/shared/o8o493s8vg
it reads out 498 faces... 251 vertexes, a manual count of cut and paste and read out of line numbers confirms this..
However, the center of the physical model urutu_main.dat seems to be at the rear
so I debugConsole commanded a station to launch an UrutuIV, how spawns as docked, and a few seconds later a message comes up
Urutu destroyed...
exact text here
Code: Select all
player.ship.target.launchShipWithRole("UrutuIV")
> player.ship.target.launchShipWithRole("UrutuIV")
[Ship "Urutu MkIV" position: (0, 0, 0) scanClass: CLASS_NEUTRAL status: STATUS_DOCKED]
urutu will launch from: [Station "Icosahedron Station" "Icosahedron Station" position: (63412.4, -15151.1, 345475) scanClass: CLASS_STATION status: STATUS_ACTIVE]
urutu destroyed.
Im on windows Vista Ultimate...
this was on Oolite 1.75.3
but no crash.. could this be a mac specific thing ?.