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Let's Play Oolite

General discussion for players of Oolite.

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JazHaz
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Re: Let's Play Oolite

Post by JazHaz »

El Viejo wrote:
JazHaz wrote:
Because I don't see those new hyperspace tunnels on my 1.75.3...?
The new hyperspace tunnels are from the latest BGS oxp, but they require shaders.
Ah, thanks! I have the latest BGS but no shaders....
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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CaptSolo
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Re: Let's Play Oolite

Post by CaptSolo »

Good job Corny. Very enjoyable viewing every one of them.
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Re: Let's Play Oolite

Post by JazHaz »

Still waiting for Part 9 though....! :wink:
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Corny
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Re: Let's Play Oolite

Post by Corny »

I know :? I'll start working at it again when I have most of my studying projects and exams done (25th of January).
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Corny
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Re: Let's Play Oolite

Post by Corny »

Part 9
Excuses for the waiting time in the video description! :D
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Re: Let's Play Oolite

Post by Corny »

I'm still alive.
I'm still recording.
Aaaand I have a new episode for you! Part 10 is up!
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Kaks
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Re: Let's Play Oolite

Post by Kaks »

:)

(still catching up with various forum threads!)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Corny
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Re: Let's Play Oolite

Post by Corny »

New episodes will come in July - after my exams :?
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marcusrg
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Re: Let's Play Oolite

Post by marcusrg »

Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks
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Re: Let's Play Oolite

Post by Commander McLane »

marcusrg wrote:
Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks
Can you specify "didn't work"?

As always, posting the content of latest.log would be useful. And the BGS-thread would be a better place for reporting a problem with the OXP. So, please, post your log over there, not in here. :)
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marcusrg
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Re: Let's Play Oolite

Post by marcusrg »

Ok, sorry about that. Going there.
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marcusrg
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Re: Let's Play Oolite

Post by marcusrg »

Ok, my fault. I was using version 1.76, and not the 1.76.1... :oops: Shame on me. Everything is working fine now.
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Svengali
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Re: Let's Play Oolite

Post by Svengali »

marcusrg wrote:
Ok, my fault. I was using version 1.76, and not the 1.76.1... :oops: Shame on me. Everything is working fine now.
:mrgreen: I thought Oolite warns the player when the application gets started.

And welcome to the club, marcusrg.
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marcusrg
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Re: Let's Play Oolite

Post by marcusrg »

By the way, Corny, watching the episodes, I noticed that you can identify ships while they are still far away from you. Which OXP do you use for that? My identify computer does not find them so easily as yours... :(

Thanks, friend, and congratulations for your job with the episodes!
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Corny
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Re: Let's Play Oolite

Post by Corny »

Well, I just lock on to them. The identifying is done with the Scanner Targeting Enhancement, but that's not an OXP, it's a piece of equipment you can buy in the core game.
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