Ah, thanks! I have the latest BGS but no shaders....El Viejo wrote:The new hyperspace tunnels are from the latest BGS oxp, but they require shaders.JazHaz wrote:Because I don't see those new hyperspace tunnels on my 1.75.3...?
Let's Play Oolite
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- JazHaz
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Re: Let's Play Oolite
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- CaptSolo
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Re: Let's Play Oolite
Good job Corny. Very enjoyable viewing every one of them.
- JazHaz
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Re: Let's Play Oolite
Still waiting for Part 9 though....!
Re: Let's Play Oolite
I know I'll start working at it again when I have most of my studying projects and exams done (25th of January).
Re: Let's Play Oolite
Part 9
Excuses for the waiting time in the video description!
Excuses for the waiting time in the video description!
Re: Let's Play Oolite
(still catching up with various forum threads!)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Re: Let's Play Oolite
New episodes will come in July - after my exams
Re: Let's Play Oolite
Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks
- Commander McLane
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Re: Let's Play Oolite
Can you specify "didn't work"?marcusrg wrote:Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks
As always, posting the content of latest.log would be useful. And the BGS-thread would be a better place for reporting a problem with the OXP. So, please, post your log over there, not in here.
Re: Let's Play Oolite
Ok, my fault. I was using version 1.76, and not the 1.76.1... Shame on me. Everything is working fine now.
Re: Let's Play Oolite
I thought Oolite warns the player when the application gets started.marcusrg wrote:Ok, my fault. I was using version 1.76, and not the 1.76.1... Shame on me. Everything is working fine now.
And welcome to the club, marcusrg.
Re: Let's Play Oolite
By the way, Corny, watching the episodes, I noticed that you can identify ships while they are still far away from you. Which OXP do you use for that? My identify computer does not find them so easily as yours...
Thanks, friend, and congratulations for your job with the episodes!
Thanks, friend, and congratulations for your job with the episodes!
Re: Let's Play Oolite
Well, I just lock on to them. The identifying is done with the Scanner Targeting Enhancement, but that's not an OXP, it's a piece of equipment you can buy in the core game.