Wargame discussion
Posted: Wed Jul 13, 2011 7:40 pm
Let's talk about wargames. But before we start, see this YouTube video
I have collection of books, miniatures and stuff for BattleTech and Warhammer 40,000. I'll post my inventory later time. In the meantime what wargames do you play? We can include boardgames like Axis & Allies and Risk for discussion. Warhammer derivatives HeroQuest, Space Crusade, Space Hulk and the likes too.
[edit]
Warhammer Fantasy Battles is your typical fantasy setting with elves, orcs, undead and the likes. Game boards or maps aren't used, but miniature models are placed and moved on the table or some other surface (like stryfoam). Hills, trees and buildings can be used where models interact way of WYSIWYG (What You See Is What You Get). Line troops are grouped and moved in tight & rigid formations. Some other units, like heroes, mages, monstrous creatures, cannons, and some others, can be moved individually separate from formations.
Warhammer 40,000 is scifi version where Orks have gunz. Warfare covers ordinary human soldiers up to gigantic mechas (with gigantic prices, up to £1000 per model!). Troops aren't forced as rigid formations as in Fantasy Battles: models in group can have up to 2" (inch) intervals. My chosen faction with largest amount of models is Imperial Guard, but I have models and Codexes for Space Marines and Orks too. My Guard army is sizable (over 1700 points), but most of my Marine and Ork models are still waiting in boxes for assembly. Battlefleet Gothic takes WH40k to space, but I don't have any intention of buying any of that.
BattleTech is my favourite wargame. Rich and detailed universe (more so than Warhammers) where time don't stand still (unlike in Warhammers) with THOUSANDS of different metal miniatures to choose from. Though miniature rules exist, I prefer my BattleTech with cardboard or paper maps filled with hexagons (hex for short). Gameplay can be very detailed and time consuming, depending how much of the available rules are used. Even with less than 100 page thick Introductory Rulebook (PDF here), even small sized battle can take considerably longer than Warhammer game with more models on the table. I blame it for record sheets which are used to track features of given unit, its damage and ammunition consumption. But those who dare face hundreds, even thousands pages of rules, are rewarded with universe, possibilities and experience from underwater up to deep space and everything between, war and RPG alike. Ever wanted toss nukes down from planet's orbit? BattleTech has rules for that.
I have collection of books, miniatures and stuff for BattleTech and Warhammer 40,000. I'll post my inventory later time. In the meantime what wargames do you play? We can include boardgames like Axis & Allies and Risk for discussion. Warhammer derivatives HeroQuest, Space Crusade, Space Hulk and the likes too.
[edit]
Warhammer Fantasy Battles is your typical fantasy setting with elves, orcs, undead and the likes. Game boards or maps aren't used, but miniature models are placed and moved on the table or some other surface (like stryfoam). Hills, trees and buildings can be used where models interact way of WYSIWYG (What You See Is What You Get). Line troops are grouped and moved in tight & rigid formations. Some other units, like heroes, mages, monstrous creatures, cannons, and some others, can be moved individually separate from formations.
Warhammer 40,000 is scifi version where Orks have gunz. Warfare covers ordinary human soldiers up to gigantic mechas (with gigantic prices, up to £1000 per model!). Troops aren't forced as rigid formations as in Fantasy Battles: models in group can have up to 2" (inch) intervals. My chosen faction with largest amount of models is Imperial Guard, but I have models and Codexes for Space Marines and Orks too. My Guard army is sizable (over 1700 points), but most of my Marine and Ork models are still waiting in boxes for assembly. Battlefleet Gothic takes WH40k to space, but I don't have any intention of buying any of that.
BattleTech is my favourite wargame. Rich and detailed universe (more so than Warhammers) where time don't stand still (unlike in Warhammers) with THOUSANDS of different metal miniatures to choose from. Though miniature rules exist, I prefer my BattleTech with cardboard or paper maps filled with hexagons (hex for short). Gameplay can be very detailed and time consuming, depending how much of the available rules are used. Even with less than 100 page thick Introductory Rulebook (PDF here), even small sized battle can take considerably longer than Warhammer game with more models on the table. I blame it for record sheets which are used to track features of given unit, its damage and ammunition consumption. But those who dare face hundreds, even thousands pages of rules, are rewarded with universe, possibilities and experience from underwater up to deep space and everything between, war and RPG alike. Ever wanted toss nukes down from planet's orbit? BattleTech has rules for that.