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[RELEASE] Chopped Cobra V1.1

Posted: Fri Jul 01, 2011 7:52 am
by Staer9
Introducing the new Chopped Cobra:

Image

With 19 different paint-jobs to choose from and at bargain price (350,000Cr)

and now another variant thanks to Smivs (see further down)

For more info and download link see its Wiki page

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 01, 2011 7:54 am
by Gimi
Brilliant. Thank you. :D
Been waiting for this, rumours have been circulating.

Edit: Wow, its big: :shock: the file that is....

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 01, 2011 8:27 am
by Smivs
Best of luck with the release S9. These are beautiful.
And yes at 27.3Mb it is quite large! Lots of big detailed textures.
As some of you may be aware I played a small part in this project, and took this while 'testing' the Police variant. Shooting the station was not wise as they sent three after me!


Image

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 01, 2011 3:09 pm
by CommonSenseOTB
I'm absolutely stunned. :shock:

Staer9, THANKYOU THANKYOU THANKYOU THANKYOU!! :D :D :D

Smivs, Ditto! :D

You two should team up more often. :wink:

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 01, 2011 6:17 pm
by Ganelon
That is a seriously sweet looking Cobra. Nice specs, consistent/believable for a "chopper".

Ok, I'm going to have to try one of those. LOL

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 01, 2011 11:23 pm
by CommonSenseOTB
Staer9 and Smivs, I had a chance to actually playtest the new chopped cobra and I have to say you have really raised the bar for nonshader computers. :D Also the chopped cobra I was flying is a good luck charm in that it highlighted an obscure bug that nobody found in my numeric hud. Go figure. That ship is a keeper! :wink:

Re: [RELEASE] Chopped Cobra

Posted: Sat Jul 02, 2011 12:03 am
by Fatleaf
This has now become the player ship of my choice. Got me from the world of uberism to the land of reality.


I love this ship. Thank you for developing it. And thank "The Workshop" for their input as well.

Re: [RELEASE] Chopped Cobra

Posted: Sun Jul 03, 2011 7:30 pm
by Staer9
I'm glad that you all like it :D

And as Fatleaf said, it can definately not be classed as "uber" :lol:

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 22, 2011 4:33 pm
by Smivs
Version 1.1 is now available

There have been several improvements to this OXP. The ships now have a nice gun sub-entity courtesy of Griff, and I have added to the Enforcer variant with some civilian versions. There are Hunter/Trader and Pirate NPCs and a player buyable version. These are collectively known as the Cobra S9.
With Staer9's blessing I have tidied-up the shipdata.plist and have tweaked the textures to reduce the file sizes. The whole OXP now comes in at just under 10MB...it was previously over 27MB!
The Wiki page has been updated and downloads are available via my website here.

These are the new S9 variants. Click to enlarge.

Image

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 22, 2011 5:34 pm
by CommonSenseOTB
It's the Great Pumpkin! He has delivered us from our darkness. All hail the Great Pumpkin! We are not worthy!!<on knees bowing profusely>

Uhh....I mean thanx alot Smiv's, good job. :wink:

Re: [RELEASE] Chopped Cobra

Posted: Fri Jul 22, 2011 5:35 pm
by Dragonfire
She's a beaut, Smivs.

Re: [RELEASE] Chopped Cobra

Posted: Sat Jul 23, 2011 10:33 am
by Fatleaf
I love this ship. But would it be possible to get the S9 with the funky green skin (Staer9_cobra3.5_diffuse11) of the Chopped Cobra?

Re: [RELEASE] Chopped Cobra

Posted: Sat Jul 23, 2011 10:44 am
by Smivs
Fatleaf wrote:
I love this ship. But would it be possible to get the S9 with the funky green skin (Staer9_cobra3.5_diffuse11) of the Chopped Cobra?
Noooooooooooooo! :P

(Well you could always swap the diffuse_map and emission_map :wink: )

Re: [RELEASE] Chopped Cobra

Posted: Sat Jul 23, 2011 10:50 am
by Fatleaf
<chortles>

Thanks. Will give it a whirl!

Re: [RELEASE] Chopped Cobra

Posted: Sat Jul 23, 2011 10:07 pm
by Smivs
Minor bug detected...I'm afraid the player version of the S9 has the wrong speed set. I've uploaded a corrected version, or you can fix your own.

The shipdata.plist also had the max_speed twice :oops: so just replace this

Code: Select all

		
max_flight_speed = 375;
max_flight_pitch = 1.1; 
max_flight_roll = 2.2;
max_flight_speed = 375;
with this

Code: Select all

                
max_flight_pitch = 1.1;
max_flight_roll = 2.2;
max_flight_speed = 380;
Sorry. :(