I have come across this problem many times and only ever with oxp-script-spawned ships, vanilla ones never stay target locked... I never thought to post it in bug reports though: another case of thargiod in interstellar space [/quote]
Hmmm. This bug should have been fixed in 1.75.2, but clearly it isn't. I think there is an OXP interference as well. Any OXP that sets the player ship's target would be a candidate.
1) Have a mine in your pylon,
2) Launch from a station and Press F2 for rear view and select the mine,
3) Press R to target on the station and go far away from the station,
4) You still see target is not lost after the station well away from the scanner range.
This bug should be hopefully fixed once and for all with r4558. Please test tomorrow's nightly builds. The primary target is now checked for distance from the player ship on every frame update and when found to be out of scanner range for whatever reason, it is released.
The only long distance targeting happening now should be the station, when autopilot is activated at a distance bigger than scanner range, but within the Aegis. If you see this when switching on the docking computer, know that it's not a bug.
1) Have a mine in your pylon,
2) Launch from a station and Press F2 for rear view and select the mine,
3) Press R to target on the station and go far away from the station,
4) You still see target is not lost after the station well away from the scanner range.
so it only happened if you had a mine selected... wierd
This bug should be hopefully fixed once and for all with r4558. Please test tomorrow's nightly builds. The primary target is now checked for distance from the player ship on every frame update and when found to be out of scanner range for whatever reason, it is released.
The only long distance targeting happening now should be the station, when autopilot is activated at a distance bigger than scanner range, but within the Aegis. If you see this when switching on the docking computer, know that it's not a bug.
Is it before or after oxp defined FrameCallback's?
I'd still like to see an optional parameter (defaulting to current behavior) so OXP's could INTENTIONALLY target something out of scanner range. And no, for my intended purpose, the ASC is not a suitable substitute.
I'd still like to see an optional parameter (defaulting to current behavior) so OXP's could INTENTIONALLY target something out of scanner range. And no, for my intended purpose, the ASC is not a suitable substitute.
Likewise. Depending on whether this is player-specific or generic, it might break Hired Guns OXP.
Cmd. Cheyd, you could still create a 'compass drone'/'waypoint drone' by using a rock class ship placed just within scanner range, and with a custom transparent lollypop colour to avoid cluttering the radar - you'd still need to reposition it fairly frequently (every 2 to 5 seconds I suspect), but that should get you 90% of what you originally had in mind!