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Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Re: Griff's normalmapped ship remakes

Post by Cody »

I edited that link you just put in, to make it look pretty... hope you don't mind.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by JazHaz »

Griff wrote:
I did log into that page on the Wiki once to update the gallery but to be honest it looked a bit too complex so i just backed away slowly not making eye contact with it, good idea about adding a link to that page at the start of the thread, JazHaz and all the other wiki wizards have got it looking really great and it's well worth a read through for anyone interested in playing with the oxp
At the moment my laptop is not working and I can't remember my wiki password, so I can't update it at the moment. This is actually my first BBS post for some months! Maybe one of the other wiki editors will make the changes.

Having said that, the wiki code for the gallery is not too complicated.
JazHaz

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drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Re: Griff's normalmapped ship remakes

Post by Cody »

Hey JazHaz... how's it going?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Ferenczy »

Greetings all,
I'm fairly certain this hasnt been asked...but seeing as how the 2 favored ship-sets are:
Griffs (Neo-Metallic)
and
Neolites (Neo-Classical)

(I like both for different reasons, but my OCD wont let me get my mind around "using"2 different texture sets at the same time :P)...I'm wondering if there are any plans to griff(o-nize) the following ships..

-Cobra Courier
-Cobra Rapier
-Wolf Mk 1 & 2
-Imp Courier

I guess what im asking in a nutshell...is can these 2 great minds combine their various ships designs into one (core/custom-ship replacer oxp)?


ps.. The asp (and one other seems to have a rocky appearance all over(when using full shaders)...is this intended?)

Great job btw

Currently running from the law in G1
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Re: Griff's normalmapped ship remakes

Post by JazHaz »

El Viejo wrote:
Hey JazHaz... how's it going?
Very good! Getting married in a couple of months! :D
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Re: Griff's normalmapped ship remakes

Post by JazHaz »

Ferenczy wrote:
Greetings all,
I'm fairly certain this hasnt been asked...but seeing as how the 2 favored ship-sets are:
Griffs (Neo-Metallic)
and
Neolites (Neo-Classical)

I guess what im asking in a nutshell...is can these 2 great minds combine their various ships designs into one (core/custom-ship replacer oxp)?
You can run both OXPs together, but you need an extra file to use them both. I can't remember what it is though..... (includes??)
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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Re: Griff's normalmapped ship remakes

Post by Zieman »

JazHaz wrote:
Getting married in a couple of months! :D
My condolences ...err... Congratulations! ;)
...and keep it under lightspeed!

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Re: Griff's normalmapped ship remakes

Post by Smivs »

JazHaz wrote:
El Viejo wrote:
Hey JazHaz... how's it going?
Very good! Getting married in a couple of months! :D
Wow, great news. Wondered what you'd been up to :wink: Does she 'get' Oolite?
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: Griff's normalmapped ship remakes

Post by Cody »

I don’t fly using an external view very often, if ever, and certainly not during combat, so I’ve no idea when this started to happen. I fly the Griff multi-decal Cobra III… when at conred, the cockpit screen and the flashers used to flash red… now they don’t. I changed ship to the ordinary Griff Cobra III with a Jameson… again, no flashers. See this pic in screenshots… I was definitely at conred there. I’ve tried this in 1.74.2 and trunk r4041… could someone please check it for me.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Griff »

@ El Viejo: i haven't tested this yet but i'll have a look into it this evening, i wonder if the 'alertlevel' shader uniform for the player ship in the oxp's shipdata.plist needs to be changed to

Code: Select all

alertlevel = {type = "int"; value="alertCondition";};
from

Code: Select all

alertlevel = "alertCondition";
@ JazHaz - Congratulations!
@ Ferenczy - the asp shouldn't have a rocky texture, i wonder what's happening there!?! It sounds as if there's a texture filename clash or something happening, i don't suppose you could take a screenshot to help see what's going on?
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Re: Griff's normalmapped ship remakes

Post by Cody »

Griff wrote:

Code: Select all

alertlevel = {type = "int"; value="alertCondition";};
That's how it is now.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Griff »

@ El Viejo - Just tested the oxp with trunk rev 4087 and everything seems to be working fine - on closer inspection, in your screenshot it looks like the glow map isn't being applied on the cobraIII at all, there's no light spilling out of the windows - oolite isn't running in simple shader mode or something like that? (although having said that, the vipers shouldn't have their blue & purple animated lights on them). You could try redownloading and installing the 'multidecal cobra III' oxp incase something has happened to one of the texture files
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Re: Griff's normalmapped ship remakes

Post by Cody »

Thanks Griff... yeah, I'm running full shaders. I'll do as you suggest.
Question:is there a 'scuffed' variety of the multi-decal Cobra? Or can I swap something from the ordinary 'scuffed' Cobra?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's normalmapped ship remakes

Post by Griff »

ah, it looks like it's this

Code: Select all

alertlevel = {type = "int"; value="alertCondition";};
change it back to

Code: Select all

alertlevel = "alertCondition";
and it works OK. This would probably explain why there's no glow map in the screenshot, the shader is getting alert condition = 0 which means 'docked' and the shader tests for this and skips applying the glowmap if true ( so lights are off when the ship is docked, you wouldn't want a flat battery after all :) )
I don't think there is a scuffed version, but i can add one in this evening, it shouldn't be much more than a simple texture file copy and paste
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Re: Griff's normalmapped ship remakes

Post by Cody »

<scratches head> Wasn't that how it was originally? Wasn't it changed for some reason... something to do with errors in the log? No matter, I'll amend it and see.

Thanks again... a 'scuffed' Cobra would be nice... suits me much better... cheers!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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