Since the original Lucasarts tie fighters were all physical models, it is interesting comparing the techniques ... things that are easy to do with plastic, bits of wire, and glue, are quite hard to do on a computer. OTOH: there's stuff that's the other way around ... like duplicating shapes and adding subtle detail. Some things are the same - like deciding which details should go on the final texture effects (paint vs digital mapping) and which should actually get built-in. Also, neither of us gets transparent viewports. The hardest part in wings3D was the top hatch ... but only because wings has no way to cut an arbitrary shape out of another surface. I understand blender can do it and the method would be needed for a Death Star (that big dish cut in the side - easy to do on a model, hard to do with a computer).
I know there's star-wars fans out there... I just don't like seeing external-genera ships in the game. Someone else want to scale and skin it for me? I can put the stray models in a zip?
Anyhoo ... this next one is for the Weta/Waka-ships fans ... meet the new Weta

(as always... click fort the big version)
I'm preparing this and the namu with FeA versions to go in the wakapiko-redux oxp ... nope- not there yet. The weta should have smooth round pipes and torus drive, with everything else chunky... animated torus as in the original but I don't know how the torus texture will render so there's fiddling yet.
The preliminary Namu-FeA sports 4 cannon (2 per wing) probably 2xbeam and 2xpulse ... so run away. Weta FeA will go for speed + endurance like the last one. I think these are the only fighters in the wakapiko set that actually add to the game.
B4 you comment: yes I know it looks like the other armoured-ish ships I've done - it's actually the other way around: the original weta influenced their designs.