Okti wrote:I can always make the equipment incompatible with galactic hyperdrive![]()

Moderators: winston, another_commander
Okti wrote:I can always make the equipment incompatible with galactic hyperdrive![]()
While I'm not for making it incompatible with the galactic hyperdrive...making this equipment a special "bomb" like the 3 LY fuel tanks (except costing a *LOT* more!) might be pretty cool.Okti wrote:I can always make the equipment incompatible with galactic hyperdrive![]()
And Name it One Way Ticket to Oresrati.
I used my magical scripter's powers. (TypeSwiteck wrote:It's tough enough to get to Oresrati manually even knowing what you're doing. I had to use a hacked special ship with 16 missile slots...and most of them filled with fuel tanks!
...Or use an instant full fuel cheat after each jump.(Thanks to Galactic Navy v5.4.0 beta for that!)
PS.fuel=7
in the JS-console.)NPCs don't do galactic jumps, AFAIK. And they can't jump if there isn't a destination within 7LY. Therefore I'd say there will never an NPC jump out of Oresrati.Disembodied wrote:Assuming of course that it's possible to let a player dock and then transport them, and the carrier, to a new galaxy ...
I have no clue what else he could do. Give us a hint!Okti wrote:I can say it does not require galactic hyperdrive for the player to find a way out of Oresrati.
You could probably make a living out of setting up a Galactic Hyperdrive shop in a Rock Hermit on Oresrati.
I don't follow. I understood that you claim to know a way of leaving Oresrati without using a Galactic Hyperdrive. So what would a GH-shop be good for?Okti wrote:Commander McLane wrote;
You could probably make a living out of setting up a Galactic Hyperdrive shop in a Rock Hermit on Oresrati.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Would it be impossible to script, though, to make it look like this is what's happened? The player docks with the GalactiBus in Oresrati; up comes a mission screen saying that all the ships are clamped down, there's a rising roar of the galactic jump engines, etc. – then when the player launches again he finds himself in Galaxy 1 with the bus floating behind him.Commander McLane wrote:NPCs don't do galactic jumps, AFAIK. And they can't jump if there isn't a destination within 7LY. Therefore I'd say there will never an NPC jump out of Oresrati.Disembodied wrote:Assuming of course that it's possible to let a player dock and then transport them, and the carrier, to a new galaxy ...
I don't think so.Disembodied wrote:Would it be impossible to script, though, to make it look like this is what's happened? The player docks with the GalactiBus in Oresrati; up comes a mission screen saying that all the ships are clamped down, there's a rising roar of the galactic jump engines, etc. – then when the player launches again he finds himself in Galaxy 1 with the bus floating behind him.
What's the advantage of using an equipment over just pulling up?Switeck wrote:I made a very simple but still rather usable equipment to add into this:
Misjump Inducer v0.1 OXP!
https://bb.oolite.space/viewtopic.php?f=4&t=9551
Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at all systems TL 10+.
It doesn't cause OTHER ships to misjump, just makes the player's ship misjump.
This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.