Okti wrote:I can always make the equipment incompatible with galactic hyperdrive
I've broken the 7 ly limit! (sort of...)
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Re: I've broken the 7 ly limit! (sort of...)
Last edited by Commander McLane on Mon Feb 14, 2011 2:10 pm, edited 1 time in total.
Re: I've broken the 7 ly limit! (sort of...)
While I'm not for making it incompatible with the galactic hyperdrive...making this equipment a special "bomb" like the 3 LY fuel tanks (except costing a *LOT* more!) might be pretty cool.Okti wrote:I can always make the equipment incompatible with galactic hyperdrive
And Name it One Way Ticket to Oresrati.
Considering the number of (mis!) jumps needed, it makes sense that such an item is a 1-shot...and since it costs a missile pylon, you can't just stuff it into the nebulous concept of the "empty space on the ship" where it doesn't limit your ability to carry something else in its place.
...This is just an idea. If you're able to get this working at all, I'll be shocked. It's tough enough to get to Oresrati manually even knowing what you're doing. I had to use a hacked special ship with 16 missile slots...and most of them filled with fuel tanks!
...Or use an instant full fuel cheat after each jump. (Thanks to Galactic Navy v5.4.0 beta for that!)
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Re: I've broken the 7 ly limit! (sort of...)
I have already written the OXP, but trying add some fun to it, based on the discussions in this forum. It will only work with trunk version of oolite.
Probably I will release the OXP in a days time.
I can say it does not require galactic hyperdrive for the player to find a way out of Oresrati.
Any more ideas is well come.
Okti
Probably I will release the OXP in a days time.
I can say it does not require galactic hyperdrive for the player to find a way out of Oresrati.
Any more ideas is well come.
Okti
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Re: I've broken the 7 ly limit! (sort of...)
How about giving the player a bus to catch, so to speak? A galactic-hopping carrier of some description (a behemoth, say) will be leaving at such-and-such a time: the player has to get to it before it goes, or they're stuck there. Assuming of course that it's possible to let a player dock and then transport them, and the carrier, to a new galaxy ...
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Re: I've broken the 7 ly limit! (sort of...)
I used my magical scripter's powers. (TypeSwiteck wrote:It's tough enough to get to Oresrati manually even knowing what you're doing. I had to use a hacked special ship with 16 missile slots...and most of them filled with fuel tanks!
...Or use an instant full fuel cheat after each jump. (Thanks to Galactic Navy v5.4.0 beta for that!)
PS.fuel=7
in the JS-console.)Oh and I activated my cloaking device before the first jump, so I didn't have to bother with bugs.
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Re: I've broken the 7 ly limit! (sort of...)
NPCs don't do galactic jumps, AFAIK. And they can't jump if there isn't a destination within 7LY. Therefore I'd say there will never an NPC jump out of Oresrati.Disembodied wrote:Assuming of course that it's possible to let a player dock and then transport them, and the carrier, to a new galaxy ...
Which makes me curious:
I have no clue what else he could do. Give us a hint!Okti wrote:I can say it does not require galactic hyperdrive for the player to find a way out of Oresrati.
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Re: I've broken the 7 ly limit! (sort of...)
Commander McLane wrote;
You could probably make a living out of setting up a Galactic Hyperdrive shop in a Rock Hermit on Oresrati.
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Re: I've broken the 7 ly limit! (sort of...)
I don't follow. I understood that you claim to know a way of leaving Oresrati without using a Galactic Hyperdrive. So what would a GH-shop be good for?Okti wrote:Commander McLane wrote;
You could probably make a living out of setting up a Galactic Hyperdrive shop in a Rock Hermit on Oresrati.
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Re: I've broken the 7 ly limit! (sort of...)
Perhaps you don't need one when you arrive - but be prepared for open Credit surgery to pick one up to get out?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: I've broken the 7 ly limit! (sort of...)
Would it be impossible to script, though, to make it look like this is what's happened? The player docks with the GalactiBus in Oresrati; up comes a mission screen saying that all the ships are clamped down, there's a rising roar of the galactic jump engines, etc. – then when the player launches again he finds himself in Galaxy 1 with the bus floating behind him.Commander McLane wrote:NPCs don't do galactic jumps, AFAIK. And they can't jump if there isn't a destination within 7LY. Therefore I'd say there will never an NPC jump out of Oresrati.Disembodied wrote:Assuming of course that it's possible to let a player dock and then transport them, and the carrier, to a new galaxy ...
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Re: I've broken the 7 ly limit! (sort of...)
I don't think so.Disembodied wrote:Would it be impossible to script, though, to make it look like this is what's happened? The player docks with the GalactiBus in Oresrati; up comes a mission screen saying that all the ships are clamped down, there's a rising roar of the galactic jump engines, etc. – then when the player launches again he finds himself in Galaxy 1 with the bus floating behind him.
1) We can't make the player ship jump by script. There is no way around him pressing the H-key (or the G+H-keys) himself.
2) We can't make an NPC jump from Oresrati.
2a) There is no system within 7LY, therefore any AI- or script-induced attempt to jump will simply fail.
2b) NPCs cannot make galactic jumps, therefore there isn't even an attempt possible.
So much for that.
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Re: I've broken the 7 ly limit! (sort of...)
OXP is ready to release but I have a day of tomorow. So I will think about what can be done more.
For those to contribute the OXP is here here
It does not include a read me file and it will only for trunk version of 1.75.0.4324 or above. You can buy the equipment in any where. But to use it you must be in G8 and in Aatdire.
Have fun and if anything goes wrong let me know.
Cheers
Okti
For those to contribute the OXP is here here
It does not include a read me file and it will only for trunk version of 1.75.0.4324 or above. You can buy the equipment in any where. But to use it you must be in G8 and in Aatdire.
Have fun and if anything goes wrong let me know.
Cheers
Okti
Re: I've broken the 7 ly limit! (sort of...)
I made a very simple but still rather usable equipment to add into this:
Misjump Inducer v0.1 OXP!
https://bb.oolite.space/viewtopic.php?f=4&t=9551
Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at all systems TL 10+.
It doesn't cause OTHER ships to misjump, just makes the player's ship misjump.
This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.
Misjump Inducer v0.1 OXP!
https://bb.oolite.space/viewtopic.php?f=4&t=9551
Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at all systems TL 10+.
It doesn't cause OTHER ships to misjump, just makes the player's ship misjump.
This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.
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Re: I've broken the 7 ly limit! (sort of...)
What's the advantage of using an equipment over just pulling up?Switeck wrote:I made a very simple but still rather usable equipment to add into this:
Misjump Inducer v0.1 OXP!
https://bb.oolite.space/viewtopic.php?f=4&t=9551
Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at all systems TL 10+.
It doesn't cause OTHER ships to misjump, just makes the player's ship misjump.
This equipment is design to work both with NPC ship wormholes and regular player hyperspace jumps.
Re: I've broken the 7 ly limit! (sort of...)
The Misjump Inducer allows the convenience of flying arbitrary directions at the moment of hyperspacing, such as trying to flee from an ECM-resistant missile.
It also works with NPC ship wormholes.
It can even be used <5 seconds before hyperspacing to check that you're NOT about to misjump due to some other overriding condition. (such as other OXPs that previously set misjump = true.)
It also works with NPC ship wormholes.
It can even be used <5 seconds before hyperspacing to check that you're NOT about to misjump due to some other overriding condition. (such as other OXPs that previously set misjump = true.)