Wheel Reinvention - The Oolite Icon
Moderators: winston, another_commander
- KZ9999
- Deadly
- Posts: 225
- Joined: Fri Jan 23, 2009 8:55 pm
- Location: Lost in Witchspace being hunted by a Thargoid Swam.
Just A Quick Post
I thought I would post a small update on the logo stuff I've been fiddling with over the last week. Since El Viejo got me started on this track, here's a work in progress on the t-shirt idea.
I've still got a ton of details to add, but I'm doing it at a4 scale so it will print quite nicely on inkjet transfer paper. (I hasten to add, that when we get some form of avatar system back up and running, that red cobra is mine. ) As for the back, I go with your idea, just adding that there should be tick boxes for each system. We can show how great an traveller we are when we show our Eliteness by ticking of each system we've visited.
Selezen I like where you are going with the idea. I could really see it as an embroidered uniform badge. The only thing I would do differently is to change the interweave size/ratio of the stripes. I think a bar/gap thickness ratio of 2/1 or 3/1 would look more bold and dynamic, especially on a dark background; but that's just the way I see it. Following on from Daddy Hoggy thoughts; colour wise you could start with: green for harmless - mostly harmless, yellow for poor to above average, red for competent to deadly, and gold for elite.
I've still got a ton of details to add, but I'm doing it at a4 scale so it will print quite nicely on inkjet transfer paper. (I hasten to add, that when we get some form of avatar system back up and running, that red cobra is mine. ) As for the back, I go with your idea, just adding that there should be tick boxes for each system. We can show how great an traveller we are when we show our Eliteness by ticking of each system we've visited.
Selezen I like where you are going with the idea. I could really see it as an embroidered uniform badge. The only thing I would do differently is to change the interweave size/ratio of the stripes. I think a bar/gap thickness ratio of 2/1 or 3/1 would look more bold and dynamic, especially on a dark background; but that's just the way I see it. Following on from Daddy Hoggy thoughts; colour wise you could start with: green for harmless - mostly harmless, yellow for poor to above average, red for competent to deadly, and gold for elite.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Just A Quick Post
In amongst that detail.. add some features to the Coriolis station, to make it a little easier for those who've never seen the game to realise it's a space station..KZ9999 wrote:I thought I would post a small update on the logo stuff I've been fiddling with over the last week. Since El Viejo got me started on this track, here's a work in progress on the t-shirt idea.
I've still got a ton of details to add, but I'm doing it at a4 scale so it will print quite nicely on inkjet transfer paper.
VERY nice design, by the way!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- KZ9999
- Deadly
- Posts: 225
- Joined: Fri Jan 23, 2009 8:55 pm
- Location: Lost in Witchspace being hunted by a Thargoid Swam.
Re: Just A Quick Post
Maybe something like this perhaps?Diziet Sma wrote:In amongst that detail.. add some features to the Coriolis station, to make it a little easier for those who've never seen the game to realise it's a space station..
VERY nice design, by the way!
I was planning to add the thrusters trails linking the cobra to the station which should spell it out.
Glad to be of help Selezen Don't listen to me on the colour thing, it's your design so take it where you want to go. I'll just be interested in seeing the results.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Hi, KZ.
What have I started...yeah, thrust trails will do nicely.
If you want me to be picky, the Station should be further back, so as not to dwarf the Cobra.
Regards
What have I started...yeah, thrust trails will do nicely.
If you want me to be picky, the Station should be further back, so as not to dwarf the Cobra.
Regards
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
- Location: London England
- Contact:
I don't know, I like the way that from a distance it has a 2 triangles, hourglass look to it. The lower triangle pointing up representing the works of man and the top triangle pointing down representing the works of nature. Any smaller and you'd loose that effect which would be a pity.El Viejo wrote:Hi, KZ.
What have I started...yeah, thrust trails will do nicely.
If you want me to be picky, the Station should be further back, so as not to dwarf the Cobra.
Regards
I'd put a patch like that on my leathers soon as look at you.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Just an idea.. don't know if it would look right.. (too unsymmetrical perhaps) Maybe add another cobby exiting the station and hooking a hard turn just 100 metres out of the bay, so as to show the scale of the station and an underside view of the cobby at the same time.. maybe make it red also to connect it to the one in the foreground..
I second the thrust trails idea.. that would work well.
I second the thrust trails idea.. that would work well.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
-
- ---- E L I T E ----
- Posts: 332
- Joined: Mon Jul 06, 2009 11:12 pm
- Location: Uncharted backwaters of the unfashionable end of the western spiral arm
http://www.youtube.com/watch?v=GmU_q5xrntoDiziet Sma wrote:Maybe add another cobby exiting the station and hooking a hard turn just 100 metres out of the bay, so as to show the scale of the station
- KZ9999
- Deadly
- Posts: 225
- Joined: Fri Jan 23, 2009 8:55 pm
- Location: Lost in Witchspace being hunted by a Thargoid Swam.
It's easily do-able. I'll have a think about it over the next week and see what I come up with. A small cobra doing a hard climb out of the docking port with it being just a silhouette over the twilight/atmosphere zone of the planet. <thoughtful hum...>Diziet Sma wrote:Just an idea.. don't know if it would look right.. (too unsymmetrical perhaps) Maybe add another cobby exiting the station and hooking a hard turn just 100 metres out of the bay, so as to show the scale of the station and an underside view of the cobby at the same time.. maybe make it red also to connect it to the one in the foreground..
I second the thrust trails idea.. that would work well.
Oh, and before I forget. If anyone is wondering what has become of the rank badge stuff I was doing, I've put it on hold till there's a winner of the icon design. Whoever wins I can easily just drop their design into the centre of the wing design and we are away laughing.
As a small PS, I would like to give you a personal thanks for the doing the windows trunk compiles. I've been using them as the basis for fact-source and fact-checking of the manual details (24k words with 3k worth of changes in the last 7 days!)
You know I didn't even notice that. I just went with a balanced look for both colour and shape. There's a whole sub-context I wasn't even aware off. As for making it a patch, I wonder what it would look like as a airbrushed picture on the back of a leather bomber jacket, a-al WWII US Airforce Crew. It certainly up my geek cred'ClymAngus wrote:I don't know, I like the way that from a distance it has a 2 triangles, hourglass look to it. The lower triangle pointing up representing the works of man and the top triangle pointing down representing the works of nature. Any smaller and you'd loose that effect which would be a pity.
I'd put a patch like that on my leathers soon as look at you.
Last edited by KZ9999 on Wed Aug 12, 2009 2:18 am, edited 1 time in total.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
zevans wrote:http://www.youtube.com/watch?v=GmU_q5xrntoDiziet Sma wrote:Maybe add another cobby exiting the station and hooking a hard turn just 100 metres out of the bay, so as to show the scale of the station
WTF? copyright restrictions? on an Oolite video? (at least, I'm guessing it's an Oolite vid..)This video is not available in your country due to copyright restrictions.
Last edited by Diziet Sma on Wed Aug 12, 2009 2:19 am, edited 2 times in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
My pleasure... I'm glad to know it's proving to be a useful service for some people..KZ9999 wrote:As a small PS, I would like to give you a personal thanks for the doing the windows trunk compiles. I've been using them as the basis for fact-source and fact-checking of the manual details (24k words with 3k worth of changes in the last 7 days!)
As a side-note, once I iron out the wrinkles to get trunk working happily alongside 1.72, I'll also be making trunk autopackages available for Linux. With luck that will be done today.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- KZ9999
- Deadly
- Posts: 225
- Joined: Fri Jan 23, 2009 8:55 pm
- Location: Lost in Witchspace being hunted by a Thargoid Swam.
Well stick a fork in it, `cause I think it's done.
I tried playing around with sticking extra details in the design and decided that less is more. The only thing I couldn't pull off at the moment is having the glow trails twist to show that the ships a leaving a spinning station. If anyone got's-a idea on how to do it with Inkscape, please message me.
(I'm so tempted to make up a oxp just so that I can have that as my cobra in the game.)
If everyone is happy with the design, I'll upload copies of it to my file box space in the next week. Be warned I've done some test outputs and both the postscript and 600dpi png both weigh in at over 4mb each. One neat trick is that I can also upload a copy to my photobucket space and you should be able to order a printed t-shirt or hoodie etc via their link with Kodak, if you don't want to print off it yourself. I'll set it up and post a direct link if people want it.
The idea for the grand tour for the back of the t-shirt had to be caned. The only way I could fit all 2048 planets names into a a4 sheet is with 5 point type. As proud as I am to be an Ooliter, I seriously don't someone face pressed up that close to read the type.
As a small bonus this is my new avatar should the system be unlocked again. *
I've posted some new variants on the logo comp thread so drop by there too.
Now back to the actually writing the game manual. <mutter, mutter.> That is until someone suggests something else that is
* I did have an idea on a number 8 solution to the problem. Create a new user called avatar-submission managed by the moderators. When a user become above average they can post their avatar to avatar-submission, and if it passes the moderators approval it get uploaded by them. It's not an ideal solution, but it is at least a solution.
I tried playing around with sticking extra details in the design and decided that less is more. The only thing I couldn't pull off at the moment is having the glow trails twist to show that the ships a leaving a spinning station. If anyone got's-a idea on how to do it with Inkscape, please message me.
(I'm so tempted to make up a oxp just so that I can have that as my cobra in the game.)
If everyone is happy with the design, I'll upload copies of it to my file box space in the next week. Be warned I've done some test outputs and both the postscript and 600dpi png both weigh in at over 4mb each. One neat trick is that I can also upload a copy to my photobucket space and you should be able to order a printed t-shirt or hoodie etc via their link with Kodak, if you don't want to print off it yourself. I'll set it up and post a direct link if people want it.
The idea for the grand tour for the back of the t-shirt had to be caned. The only way I could fit all 2048 planets names into a a4 sheet is with 5 point type. As proud as I am to be an Ooliter, I seriously don't someone face pressed up that close to read the type.
As a small bonus this is my new avatar should the system be unlocked again. *
I've posted some new variants on the logo comp thread so drop by there too.
Now back to the actually writing the game manual. <mutter, mutter.> That is until someone suggests something else that is
* I did have an idea on a number 8 solution to the problem. Create a new user called avatar-submission managed by the moderators. When a user become above average they can post their avatar to avatar-submission, and if it passes the moderators approval it get uploaded by them. It's not an ideal solution, but it is at least a solution.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
You could always reverse the order of the text at the top, to be more the actual progression of things (especially if you're bounty hunting or into piracy). Then it's also a hidden FATE...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am