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Re: About planets

Posted: Mon May 21, 2012 4:03 pm
by Cody
cim wrote:
What, you mean sitting in clear space with nothing on the scanner just admiring the planet isn't part of the game?
Heh, it most certainly is, and something I do plenty of already (even to the point of not using the torus and taking a long, slow cruise in-system).
With planets like these to slowly approach, I'll be cruising in on minimal thrust, and loitering in the aegis will be awesome.

Re: About planets

Posted: Mon May 21, 2012 11:20 pm
by pagroove
Wow, wow, wow (x1000) :shock: :D . Really this seems what we've been waiting for all those years!

Re: About planets

Posted: Tue May 22, 2012 7:42 am
by Griff

Re: About planets

Posted: Tue May 22, 2012 8:17 am
by Eric Walch
Specially #150. It uses a light-map of the earth that I have as desktop picture for some time. Its good to see in the current planet picture #150, that the lights are on at the dark side and fade away on the planet side that catches sunlight.

On that light map, I am always surprised that the river Nile in Egypt is so visible. More than any other river on the map.

Re: About planets

Posted: Tue May 22, 2012 8:31 am
by Griff
Yeah, the Nile really does look like someone's hand slipped when they were painting out the texture! :D
It would be really fantastic to have these really beautiful planet effects in the game - something really cool about them looking so wonderful and pretty but be off-limits to the player (without the planetfall.oxp)
Amazing work submersible!

Re: About planets

Posted: Tue May 22, 2012 10:13 am
by Commander McLane
Eric Walch wrote:
On that light map, I am always surprised that the river Nile in Egypt is so visible. More than any other river on the map.
Not so surprising if you consider that Egypt has about as many inhabitants as Germany, and practically all of them are living in the Nile valley. :wink:

Re: Shady Planet

Posted: Tue May 22, 2012 11:48 am
by submersible
SandJ wrote:
submersible wrote:
Quick screenshot from my working copy with what I believe is the world's least optimized atmosphere shader.
Ooh, that's nice. Gotta love the green aurora at the pole, too.
Actually the green was an unintended artifact of simulated light attenuation. Aurora might be possible to simulate with a volumetric technique I have been thinking about for clouds. I have also sworn to myself to stop fiddling about with shaders until I can tidy up my patch and convince a real dev to land it on trunk.

Short short version of a cloud shader would be supplied a texture which uses r,g,b to describe the cloud density at different layers, and the alpha channel to describe the depth of that strata. This would allow for all sorts of goodness - lumpy clouds with a parallax effect and more convincing than a flat layer. Add some colour to that and you've got something like an aurora shader instead.

Re: About planets

Posted: Wed May 23, 2012 2:55 pm
by ZygoUgo
That's looking great! I do hope we aren't going to lose the fabulous colours for more realistic browns and greens though?

Re: Shady Planet

Posted: Tue May 29, 2012 6:42 am
by Gimi
submersible wrote:
Actually the green was an unintended artifact of simulated light attenuation. Aurora might be possible to simulate with a volumetric technique I have been thinking about for clouds. I have also sworn to myself to stop fiddling about with shaders until I can tidy up my patch and convince a real dev to land it on trunk.
Congratulations on your promotion submersible. I see you have your own branch in the source tree for shaded planets. Is it something we can check out to see your work on planets, or is it too early?

Re: Shady Planet

Posted: Tue May 29, 2012 8:06 am
by submersible
Gimi wrote:
Congratulations on your promotion submersible. I see you have your own branch in the source tree for shaded planets. Is it something we can check out to see your work on planets, or is it too early?
Thanks - I'm trying to comment my changes to make some of it all slightly more meaningful. As yet the branch is just a copy of trunk. I probably would have got further with this however we're struggling with a sick trumble here in RL.
I will post in this thread when the first round of commits land on the shady-planets branch.

Re: Shady Planet

Posted: Tue May 29, 2012 9:30 am
by Gimi
submersible wrote:
Gimi wrote:
Congratulations on your promotion submersible. I see you have your own branch in the source tree for shaded planets. Is it something we can check out to see your work on planets, or is it too early?
Thanks - I'm trying to comment my changes to make some of it all slightly more meaningful. As yet the branch is just a copy of trunk. I probably would have got further with this however we're struggling with a sick trumble here in RL.
I will post in this thread when the first round of commits land on the shady-planets branch.
<Waits patiently>

Get well soon to the Trumble

Re: Shady Planet

Posted: Tue May 29, 2012 11:04 am
by submersible
Gimi wrote:
Get well soon to the Trumble
Hark - the trumble sleeps.

Dump working copy trunk patches into branch.
svn+ssh://svn.berlios.de/svnroot/repos/oolite-linux/branches/shady-planets @ 4972

edit this is not much use unless you fancy writing your own shaders . Commits with test oxp are next.

Re: About planets

Posted: Fri Jun 01, 2012 1:04 pm
by submersible
Bravely running away - now has a sunset.
http://assets.povray-planets.org/static ... te-165.png

For anyone building from branches/shady-planets , please see http://swarm.perlide.org/static/shady-p ... st.oxp.zip an AddOn which adds planet and atmosphere shaders to Lave and a few nearby planets.

Re: About planets

Posted: Sat Jun 02, 2012 2:16 am
by JazHaz
submersible wrote:
Bravely running away - now has a sunset.
http://swarm.perlide.org/static/new_pla ... te-165.png

For anyone building from branches/shady-planets , please see http://swarm.perlide.org/static/shady-p ... st.oxp.zip an AddOn which adds planet and atmosphere shaders to Lave and a few nearby planets.
Wow! Very nice indeed. Is that test.oxp for trunk or can it be used in 1.76.1?

Re: About planets

Posted: Sat Jun 02, 2012 3:57 am
by submersible
Only for branches/shady-planets at present. It has not been introduced to trunk.